Bloodeye Redfist by Grimkor

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Bloodeye Redfist

By: Grimkor
Last Updated: Jan 21, 2016
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Bloodeye Redfist

Gladiator Champion

He was found by Rehgar Earthfury in Booty Bay while he was being arrested by goblins. Rehgar saw his potential and bought him as a slave.

As they traveled the fight circuit Rehgar trained Bloodeye to think as well as fight. Within three years he became the orcs' favored champion. A year before his death Bloodeye beat all comers in single combat. Rehgar and Bloodeye grew rich. Bloodeye bought his freedom but he wasn't ready to retire.

Bloodeye was poisoned by the mate of a fighter he slew in the arena. He did not die alone, however, as with his last breath he killed his assassin.

He has now come back to life within the Nexus, ready to fight any who claim themselves a better fighter.

Combat Trait

1
Gladiator's Undying Will
Grants 3 effects based on health remaining.

Rage: For every 10% of health missing, increases damage dealt by 2.5%.

Bloody Recovery: When going under 40% health, heal for 20% of basic attack damage.

Unbreakable Will: Gain Unstoppable for 3 seconds when going under 15% health. 7 second CD

Primary Abilities

1
Hindering Cleave
Cleave in a wide arc (180 degrees) for moderate damage, slowing enemies hit by 30% for 2 seconds. 8 second CD
2
Bloody Revenge
Mark a target and become Invulnerable for 1 second. When the duration ends, deal all damage you should of suffered to the marked target. 20 second CD
3
Furious Charge (Skillshot)
Dash rapidly in a direction, colliding with the first enemy hit, dealing moderate damage and stunning them for 0.25 seconds. 12 second CD

Secondary Abilities

1
Concussive Strike
Strike the ground in a cone (45 degrees), dealing low damage, and bringing the furthest enemy hit into melee range. 15 second CD
2
Intervene
Charge to a friendly Hero, granting you both Resistant (25% less damage taken) for 5 seconds. 20 second CD
3
Gag Order (Skillshot)
Throws a blade aiming for the throat, deals moderate damage and silences the first enemy hit for 0.25 seconds. 20 second CD

Heroic Abilities

1
Gladiator's Rage
Grants 10 stacks of Rage, grants Bloody Recovery and triggers Unbreakable Will when going under 50% health for 15 seconds. 90 second CD
2
Gladiator's Techniques
Active: Allows Bloodeye to swap between his Axe in Battle Stance, or a Sword and Shield in Defensive Stance, granting him a new ability set. 5 second CD

Passive: While in Battle Stance, increases basic attack damage by 20%. While in Defensive Stance, take 15% less damage.

Cooldowns continue normally even when in another stance.

Level 1 Talents

Things in (parenthesis) only become active if you pick Gladiator's Techniques!

Block:

Level 4 Talents

Trample the Weak: Furious Charge passes through minions and deals 300% more damage to them. (Gag Order pierces minions and deals 300% more damage to them)

Flow of Battle: Hindering Cleave strikes twice as fast, and refunds mana for every enemy hit. (Concussive Strike also slows all targets hit by 30% for 2 seconds and refunds mana for every enemy hit)

Momentum: Dismounting and using Furious Charge increases your movement speed by 30% for 4 seconds. (Also applies to Intervene)

Stored Rage: Basic Attacks increase the damage of your next Basic Ability by 10%. Stacks up to 5 times.

Level 7 Talents

Searing Attacks: Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana.

Warbanner: Activate to place a Warbanner on the ground that heals allies in an area for 2% of their max Health every second for 10 seconds.

Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 seconds.

Preemptive Rage: Bloody Recovery and Unbreakable Will trigger at a 5% higher health threshold.

Necessary Suffering: Hurt yourself for 50% of your remaining health, after 5 seconds, heal for 150% of damage originally taken. 60 second CD

Level 10 Talents

Gladiator's Rage: Grants 10 stacks of Rage, grants Bloody Recovery and trigger Unbreakable Will when going under 50% health for 15 seconds. 90 second CD

Gladiator's Techniques: Active: Allows Bloodeye to swap between his Axe in Battle Stance, or a Sword and Shield in Defensive Stance, granting him a new ability set. 5 second CD
Passive: While in Battle Stance, increases basic attack damage by 20%. While in Defensive Stance, take 15% less damage.
Cooldowns continue normally even when in another stance.

Level 13 Talents

Burning Rage: Deal 23 damage per second to nearby enemies.

Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Battle Shout: Increases the damage of all nearby Heroes by 10% for 5 seconds. 30 second CD

Shared Pain: You can activate your trait on a friendly Hero, granting that hero half your Rage stacks for 10 seconds. 20 second CD

Level 16 Talents

Cleave off their Heads!: Hindering Cleave does 50% more damage to targets under 50% health. (Concussive Strike applies Vulnerability to the target pulled back)

Blood and Anger: Bloody Revenge lasts 50% longer, and has it's cooldown reduced by 50% if it kills an enemy Hero. (Intervene lasts 50% longer and has it's cooldown reduced by 50% if X damage is mitigated through Resistant)

Pain Train: Drag the first enemy hit with Furious Charge with you and doubles the stun duration. (Gag Order pierces enemies and doubles the silence duration)

Unbreakable: Bloody Revenge heals for 50% of the damage absorbed. (Intervene makes you and your target Unstoppable for 1.5 seconds)

Level 20 Talents

Unkillable Rage: When Gladiator's Rage is active, you cannot go under 1% Health.

Stance Dance: When changing stances, you retain the buff from the other stance for 15 seconds.

Orcish Rage: Rage now increases damage dealt by 5% per stack.

Hardened Shield: Activate to reduce damage taken by 75% for 4 seconds.

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