Hakkar by Lilbitofaith

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Hakkar

By: Lilbitofaith
Last Updated: Nov 26, 2016
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Hakkar

The Houndmaster

Health: 1,485.7 (+4% per level), Regen: 4.52 (+4% per level)
Damage: 98.5, APS: 1.34, DPS: 131.99, Range: 5.5
Mana: 500, Regen: 3 (+4% per level)

Low HP and middling damage output are balanced out by hi spell resistance and pets that can disrupt skill shots and help cleanse Hakkar.

Hakkar is the Legions Houndmaster. He specializes in clearing minion waves and assaulting forts. That is not to say he can't take on enemy heroes but he really shines as a lane clearer and to a lesser extent, a jungler. Hounds are his bread, butter, meat, and drink. Without them he is VERY vulnerable. Having almost Tracer levels of health and WAY less mobility, his chances with out his hounds are very slim indeed.

His Trait, Hounds Resistance grants him resistance to spells based on how many friendly hounds are alive and near him. 1 hound grants 10% spell resistance. If he chooses the right talents and Heroic He can have as many as 7 hounds with him for a brief period of time. combo that with his traits activated power and he could negate 100% of spell damage for 3 seconds. Of course most of the time he'll only have 10-20% resistance, or negative 10% if his hounds die. Which gives his attackers a choice. Attack Hakkar directly but have their spells be up to 20% weaker, or kill the hounds first, weakening Hakkar but using up valuable time, resources, and health to do so. I want to stress that this only helps against spells/abilities, auto attack heroes will have no problems against him, only ability reliant heroes will be troubled by his resistance.

He summons hounds, no surprises there, to help him take out his foes and while they can be a threat they are mostly there to help keep Hakkar alive. His E ability allows his hounds to cleanse themselves and him of all CC and DoT effects, and his hounds gain a small boost to life and power from doing so. It has a long CD and does require at least 1 hound to be alive to do so i'm hoping that'll balance out the power of such an ability. His W is his only offensive spell he uses. It's fairly strong and can do some pretty good damage but is there as a finisher or, depending on talent choices, a little bit of utility.

His Heroics allow him to either summon a goodly number of hounds on top of the ones he already has summoned, or to lay a cunning trap for his adversaries to fall prey to. Release the hounds is fairly straight forward, it summons 3 hounds for 15 seconds to help Hakkar fight his enemies. Kenneled is a bit more utility mixed in. Hakkar lays a trap that if an enemy happens to trigger they are stuck in a cage with two angry hounds. They must kill the hounds to be released from the trap.

Combat Trait

1
Hounds Resistance
Hakkar gains 10% resistance to Spells for every Fel Hound currently alive. Activate to gain 20% spell resistance for 3 seconds, cannot activate if no hounds are alive. If Hakkar has no hounds alive/near him he is 10% more susceptible to spells.

Cost: 10 mana
CD: 30 seconds.

1) Hounds Shield - Hakkars Activated shield now grants 40% spell resistance but the CD is increased to 60 seconds.

7) Defend the Master - Activating the 1 Key Will cause one of Hakkars hounds to sacrifice itself, granting Hakkar a 3 second shield that absorbs 300 (+4% per level) Damage. 30 second CD.

16) Hound synergy - Hounds now grant 15% spell resistance but Hakkars weakness is doubled when no hounds are alive/near him.

Primary Abilities

1
Summon Fel Hound
Hakkar Summons a Fel hound to attack nearby enemies, preferring heroes over other targets. Hounds deal 40 (+4% per level) damage and have 500 (+4% per level) HP. Maximum of 2 hounds may be active at once. 2 charges, each charge has a separate 10 second CD.

Cost: 40 Mana
CD: 10 Seconds
Type: Area Summon
Lasts: Until killed.

1) I AM Master - QUEST: Every time a hound damages a hero Hound damage is increased by .2%. After damaging heroes 50 times CD for Summon Fel Hound is reduced by 2 seconds.

4) Siege Hounds - Hounds take 25% reduced damage from towers and forts.

7) Hunting Hounds - increases hound movement speed by 10% and they deal 50% more damage to minions and mercs.

7) Bloodhounds - Once every 10 seconds hounds will sniff the air testing for enemies. If an enemy is nearby it will be marked for Hakkar to see. Mark lasts 5 seconds. Reveals Invisible enemies like Nova and Zeratul but only hakkar will see them due to the mark.

13) Elite Hounds - Increases hound health by 25%

16) Pack - As long as at least 2 hounds are alive and near Hakkar, Hakkar and the hounds gain 10% movement speed and 5% Damage.
2
Whip
Hakkar Cracks his whip, dealing 145 (+4% per level) damage to the first enemy hit.

Cost: 45 mana
CD: 7 seconds
Type: Skill Shot

4) Flense - Whip now deals 50% splash damage to nearby enemies if it connects with a enemy hero.

4) Bladed Whip - Whip now pierces through all enemies in a line.

13) SILENCE DOG! - Enemies hit with Whip are silenced for .25 seconds.

16) Flaming Whip - Enemies hit are set on fire dealing 1% of their maximum health per second for 3 seconds.
3
Spell Eaters
Hakkar commands his hounds to use their special ability. His hounds negate any negative spell affect on Hakkar and themselves. (eg. poison, fire damage, frost slow, roots, etc..) Using this grants his hounds 5% life, and 5% attack damage per effect removed for 4 seconds. the life is not removed after 4 second just the extra attack damage.

Cost: 75 Mana
CD: 18 seconds
Type: Self Cast

1) Ever Hungry - CD is reduced by 1 second for each effect cleansed from Hakkar and .5 seconds for each effect cleansed from a hound. Up to 4 seconds.

4) Healing Hounds - Hakkar is healed for 5% of his Maximum health for each negative effect cleansed from him.

13) Cleansing Block - Being cleansed grants Hakkar and his Hounds 1 stack of block for each negative effect cleansed, reducing basic attacks by 50%. Maximum 4 stacks.

13) Mana Siphon - Hakkar gains 5% of his Maximum Mana for each Negative effect removed from him.

20) Helping Hounds - Hounds will automatically cleanse Hakkar and themselves of any negative effects if Hakkar is stunned, silenced, or otherwise unable to cast. Can only happen once every 60 seconds, must have an active nearby hound for the effect to work.

Heroic Abilities

1
Release the Hounds
Cost: 90 Mana
CD: 100 Seconds
Type: Targeted Area Summon

Hakkar opens the cages for the Legions hounds. Summoning 3 hounds simultaneously. The hounds are the same as the ones summoned by his Q ability and gain all the talent bonuses that have been chosen. Hounds Summoned by release the hounds don't count toward Hakkar's maximum hound limit, but are automatically unsummoned after 8 seconds.



20) RELEASE THE KRAKEN - Hakkar also summons his elite Hound Kraken. Kraken has 50% more health and deals splash damage with every basic attack. As the Alpha hound, Kraken grants 10% movement speed to himself and any friendly hounds near him.
2
Kenneled
Cost: 120 Mana
CD: 90 Seconds
Type: Summoned Trap

Hakkar lays a trap that turns invisible after 3 seconds and lasts for 30 seconds. If a hero walks across the trap before the time is up they are trapped in a large cage with 2 hounds. The hero must kill the hounds for the trap to dissipate. Hounds deal 30 (+4% per level) damage per second and have 450 (+4% per level) health each. If no hero trips the trap its CD is reduced by 50%.


20) Starved Hounds - Hounds now deal 75 (+4% per level) damage per second and heal for 10% of the damage they deal. If the hounds kill the trapped hero they break free of their cage and run to Hakkar, reverting to normal hounds and stay with him for 10 seconds. These do not count towards his maximum hound count.

Special Mount

1
Houndmasters Chariot
Hakkar summons his hound drawn Chariot.

Non Ability specific talents.

1) Regeneration Master - QUEST: Gathering a regeration globe increases your health regeneration by 1 per second, up to 30. After collecting 30 globes increase Hakkars health by 300 and his hounds health by 150.

4) Master of Mercs - Friendly non-boss Mercenaries near Hakkar deal 50% more damage. Damage from minions and mercenaries is reduced by 50%.

7) Sighthound - Hakkar Summons a hound to scout an area. The hound reveals a medium sized area around it. Hound can be targeted and killed with 2 hits. Lasts 45 seconds and has 2 charges.

20) Fury of the Storm - Every 5 Seconds, your basic attack will deal an additional 94.64 (+4% per level) damage to the target, and 237.12 (+4% per level) damage to all nearby minions, Mercenaries, and Monsters.

Release 3rd skin

Scarlet Crusade Houndmaster.

Give him the armor from Houndmaster Loksey. Red and gold Plate mail with the White Tabard and Scarlet Crusade emblem on it. Of course he'd need a blood red whip with a golden handle instead of twin axes but that's an easy fix. Change his hounds to look like the Mastiffs used by the Scarlet Crusade.


https://hydra-media.cursecdn.com/wow.gamepedia.com/3/37/Houndmaster_Loksey_TCG.jpg?version=c32ab87e21808e42c172bd61302e88e1

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