Originally from Boston, MA, the Scout was brought to the Nexus after a licensing discrepancy. He joins Heroes of the Storm as a fragile but high damage ranged assassin.
The scout can fulfill two roles, and can be built to exploit the weaknesses in your enemies defenses.
The Scout can either be built as a solo assassin, being able to catch opponents offguard and retreat before their allies have a chance to react. Using his high speed and mobility, he emerges from the bushes and can chase down low health heroes.
The Scout can also be built as an annoying unswattable fly. Being able to out range enemy melee heroes whilst also avoiding their distance closing abilities. While the scout won't do as much damage with this build, he will annoy the hell outta the enemy tanks and melee heroes.
Strengths
- High risk/high reward hero - He can deal a large amount of damage, but has a limited range on his strongest attack.
- Solo assassin - Has a multitude of talents which can return health to himself allowing him to be a sustainable laner and can outlast many low burst heroes such as Thrall and Falstad.
- Highly mobile - the scout has many ways to deal with attackers, allowing him to disengage from a unfavorable fight, or chase down vulnerable heroes.
Weaknesses
- Positioning is key - For the Scout to be effective he needs to be close to the enemy heroes. If the Scout cannot get close enough to use Scattergun, he will not be particularly strong.
- Glasscannon - While the Scout does have a number of defensive abilities, he does pay with a very low health pool. This means, if he is caught in a stun he can be blown up very quickly before he can escape.
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