- Damage increased from 35 to 50
- Damage is now dealt over 5 seconds instead of 10 seconds
Norse Force!(Q)
- Shield amount for 1 Viking increased from 110 to 130
- Shield amount for 2 Vikings increased from 165 to 195
- Shield amount for 3 Vikings increased from 220 to 260
Nordic Attack Squad(W)
- Cooldown reduced from 30 to 20 seconds
- Damage increased from 1% to 1.25%
- New Functionality: Increase the impact radius of Infested Drop by 20%. Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.
- Moved from Level 4
- Additional Functionality: Now also increases the Spell Armor of Beetles by 40
Resilient Scarabs
- Removed
Developer Comment:Anub'arak's Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we're reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub'arak is a bit too strong overall right now, so we're reducing his damage so that he's not quite so dominant compared to the other tanks in our game.
- Armor bonus upon quest completion increased from 15 to 20
Purifying Brew
- Cooldown reduced from 15 to 12 seconds
Withering Flames
- Spell Power reduction increased from 25 to 30%
Developer Comment:We're pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We're beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.
- Cooldown increased from 60 to 70 seconds
- Mana cost increased from 60 to 70
Talents
Burn The Impure
- Now works with all Valorous Brand marks
- Damage bonus decreased from 3 to 2.5%
Bulwark of Flame
- Physical Armor increased from 60 to 70
Flash of Anger
- Damage increased from 160 to 180
Heat of Battle
- Healing bonus increased from 25% to 35%
Valorous Pursuit(Talent)
- Cooldown reduced from 15 to 12 seconds
- Now also provides 25 Armor for 3 seconds
Developer Comment:Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.
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