The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details. NOTE: Text in ORANGE indicates a change between the PTR and Live notes.
Roll dice, complete quests, and join "The Kid" on a board game adventure in the Nexus for awesome rewards!
Art
Stitches has received several updated effects and animations to match his gameplay updates.
Sylvanas has received several updated effects and animations to match her gameplay updates.
Battlegrounds
Volskaya Foundry
Channelling to enter the Triglav Protector is no longer interrupted by damage.
NOTE: This change has been live as of the week of November 19
Developer Comment: While not a bug, the interaction between Orphea's Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we've addressed both issues.
Design
Armor
Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
Anub'arak
Nerubian Armor (W)
New functionality:
Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
The Butcher
Enraged (Passive)
Armor increased from 15 to 25
Chen
Purifying Brew (Trait)
Spell Armor increased from 30 to 40
Untapped Potential (R)
Armor increased from 50 to 60
Diablo
Sacrificial Soul (Q)
Armor increased from 20 to 25
Armor at max Souls increased from 40 to 50
E.T.C.
Rockstar (Trait)
Armor increased from 20 to 25
Show Stopper (Q)
Armor increased from 15 to 35
Gazlowe
Robo-Goblin (R)
Armor increased from 30 to 40
Lt. Morales
Safeguard (W)
Armor increased from 25 to 30
Trauma Trigger (Passive)
Armor increased from 30 to 40
Nova
Anti-Armor Shells (Passive)
Physical Armor shred increased from 10 to 15
Raynor
Bounty Hunter (Trait)
Armor increased from 5 to 10
Rexxar
Hunter-Gatherer (Passive)
Armor increased from 10 to 15
Tassadar
Khala's Light (Q)
Armor increased from 15 to 20
Tyrael
Defense of the Angels (Active)
Armor increased from 40 to 50
Uther
Devotion (Trait)
Armor increased from 15 to 25
Valeera
Smoke Bomb (R)
Armor increased from 25 to 30
Zul'jin
Amani Hide (Active)
Armor increased from 10 to 15
Catapults
When a team destroys a Fort, they'll now gain a Catapult in every 3rd Minion wave.
NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.
Experience Changes
Removed all Experience earned from destroying a Fort or Keep
Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience
NOTE: Towers of Doom is exempt from all Experience and Catapult changes.
Decreased Experience earned from destroying Towers by 50%
Passive Experience gain increased by 15%
Increased Experience gained by defeating defending Mercenaries by 100%
Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.
Laning Mercenary Experience
s>Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience./s>
Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.
Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.
Mercenaries
Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
Elite Mercenary Camps are Unstoppable & Unbribable
Unit Radii
The unit radius values for most Heroes has been reduced by 5-15%
Developer Comment: In an effort to improve visual clarity when many heroes are on-screen, we've updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we've also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.
- Now applies to all slows (except itself), and not just Plasma Cutter's slows
- Slow duration reduced from 4 to 3 seconds
- Slow amount reduced from 35 to 30%
Warp Conduit
- Removed
Warp Warfare
- Added functionality: Now also resets the cooldown of Warp when Fenix gets a Hero takedown
Divert Power: Weapons(Talent)
- New functionality: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
Dampening Field
- Spell Armor increased from 20 to 25
Auxiliary Shields
- Shield amount increased from 20 to 40%
- Health loss increased from 10 to 30%
- Health increased from 1425 to 1550
- Health Regen increased from 2.969 to 3.23
- Basic Attack damage reduced from 90 to 81
Abilities
Withering Fire(Q)
- Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy
- Adjusted functionality: Mana cost increased from 0 to 25
- Adjusted functionality: Damage reduced from 48 to 39
- Adjusted functionality: Range increased from 6.25 to 8
- Adjusted functionality: Cooldown increased from 2 to 8 seconds
- Adjusted functionality: Cooldown now restores all charges
- Adjusted functionality: No longer gains charges on Minion kills
- Adjusted functionality: Nearby Heroes takedowns now refresh the cooldown of this ability
- Adjusted functionality: Fire rate reduced from .188 to .375 (50% slower)
- Adjusted functionality: Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
Shadow Dagger(W)
- Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage.
- Adjusted functionality: Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
- Adjusted functionality: Mana cost decreased from 75 to 50
- Adjusted functionality: Duration increased from 2 to 2.5 seconds
- Adjusted functionality: Damage reduced from 37 to 29
Haunting Wave(E)
- Banshee travel speed increased by ~6%
Mind Control(R)
- Cooldown reduced from 60 to 50 seconds
- New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
Black Arrows(Combat Trait)
- New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
- New Passive functionality – Banshee's Curse: Basic Attacks infect enemies with Banshee's Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee's Curse.
Talents
Overflowing Quiver
- Removed
Dreadful Wake
- Removed
Overwhelming Affliction
- Moved from Level 16
- Adjusted functionality: Enemy Heroes with 3 stacks of Banshee's Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
Unfurling Shadows
Black Arrows(Combat Trait)
- New functionality: Basic Attacks infect enemies with Banshee's Curse for 3 seconds, stacking up to 3 times. Deal 25% more damage to enemies with 3 stacks.
With the Wind
- Removed
Mercenary Queen
- Moved from Level 1
- Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
Possession
- Moved from Level 7
- Now requires 3 charges to be used on Catapults
Unstable Poison
- Moved from Level 7
- Damage increased from 116 to 130
- Now triggers on enemy minions who are afflicted by Banshee's Curse, Black Arrows, or Shadow Dagger
- Radius increased from 2 to 2.5
Barbed Shot
- New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
Lost Soul
- Moved from Level 4
- Adjusted functionality: Reduce Shadow Dagger's cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee's Curse.
Festering Wounds
Cold Embrace
- Moved from Level 16
- Duration increased from 2 to 2.5 seconds
- Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
Spell Shield(Talent)
- Removed
Remorseless
- Moved from Level 16
- New functionality: Increase Sylvanas' Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse fire an untalented shot of Withering Fire. This shot applies Banshee's Curse.
Windrunner
- Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
Life Drain
- Moved from Level 13
- New functionality: Dealing damage to enemies with 3 stacks of Banshee's Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
Evasive Fire
- Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
Will of the Forsaken(Talent)
- Moved from Level 13
Dark Lady's Call
- New functionality: Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
Withering Barrage
- Moved from Level 4
- New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds
Developer Comment: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!
Warrior
Abilities
Hook(Q)
- Range reduced from 12.5 to 11
Slam(W)
- Cast time increased from .25 to .313
- Cooldown increased from 6 to 7 seconds
- Range increased from 8 to 9.5
- Mana cost increased from 30 to 35
- Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
Devour(E)
- Ability Effects now occur at the start of the ability's cast, rather than at the end
Vile Cleaver
- New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.
Talents
Chew Your Food
- Removed
Dampen Magic
- Removed
Heavy Slam
- Removed
Hungry for More
- New functionality: Quest: Regen Globes grant 30 permanent Health
- New functionality: Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
Savor the Flavor
- Additional heal over time effect duration reduced from 5 to 4 seconds.
- Moved from level 7
- New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches' health regeneration by 1.
Patchwork Creation
Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
Hero takedown heal amount reduced from 300 to 240
Amplified Healing
- Removed
Restorative Fumes
- Removed
Putrid Ground
- Removed
Playtime!
Chop Chop
- Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
- Moved from level 20
- New functionality: Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his maximum health.
- New functionality: Healing reduced from 2 to 1.75% of maximum health
Tenderizer
- New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam's Slow, refresh its duration.
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