Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.
Trait
Valorous Brand
Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.
Basic Abilities
Celestial Charge (Q)
Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
Solarion's Flare (W)
Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
Molten Armor (E)
Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.
Heroic Abilities
Angelic Armaments (R)
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Wrath of the Angiris (R)
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
- Health increased from 1000 to 1350
- Basic Attack damage increased from 73 to 85
- Health bonus per minion killed reduced from 5 to 2%
- Damage bonus per minion killed reduced from 5 to 2%
Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.
- No longer disables enemy Summons
- Enemy Summons are now slowed by 60% for 4 seconds
Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina's Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.
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