I'm a rank 1 warrior main. I have been playing League of Legends since 2012 and moved over to HotS after receiving the beta invite this spring. I like playing the warrior role because I enjoy being right in the middle of things messing stuff up. I've always enjoyed playing the off meta stuff because I find it more creative and less mundane.
Check out my stream if you want to watch some warrior play or ask some questions or some of my other guides listed below to learn about other warriors.
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Stiches Guide
Anub'arak is right now far and away the best tank in the game in my opinion. He has 2 good forms of CC that can both hit multiple high priority targets and a good gapcloser. The change to make his beetles smarter gave him a lot of damage for a tank. He has a smaller health pool than a lot of tanks, but also comes with self-heals and a shield to make up for it.
Pros:
Lots of damage
2 stuns
Gapcloser
Strong shield
Self-heals
Strong as all points of the game
Cons:
Small health pool
Beetles are weak to AoE
There are really only 2 main build variants for Anub'arak: Spikes and Beetles. They only differ on what talents you take at level 1 and 7. The rest of his talents can be chosen based on the game situation and are explained in detail in the Talents section below.
Beetles
I find this to be the better build in most situations as it gives you more damage and sustained tankiness. Take
Assault Scarab at level 1,
Legion of Beetles at level 4, and
Leeching Scarabs at 7. Nobody will be focusing the the beetles in teamfights, so this will give you a lot of damage as well as heals from Leeching Scarabs.
Locust Swarm is really good with this build and combined with the burst from
Blood for Blood it will let you win 2v1s against a lot of heroes. Because of this you will almost always be diving their backline and killing/zoning them letting your team either follow up on your initiate or deal with the enemy frontline while you zone their damage.
Spikes
This build takes advantage of the synergy between Bed of Spikes and
Extended Spikes. Because of the long range of this slow field it is effective if the enemy team doesn't have many dashes or gapclosers. They will be forced to either sit on one side of the spikes or walk through and take damage and be slowed, which gives you a lot of zone control over a large area, one of the weaknesses of beetle Anub. Take
Web Blast if you want to isolate members of the enemy team even more.
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