Ace Hawthorne by Fanfare

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Ace Hawthorne

By: Fanfare
Last Updated: Sep 15, 2017
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Ace Hawthorne

Ace Pilot

It is said that fortune favors the bold, a sentiment Ace Hawthorne lives his life by.

A fighter pilot of the Dominion Armed Forces, Hawthorne is one the few candidates able to master the Vikings transformation process. The defining moment in his piloting career came when he single-handedly took down an Ultralisk. Hawthorne blew holes in its carapace with MT50 lanzer torpedoes, then gracefully transformed and landed on the beast's back. He unloaded his twin Gatling cannons in to the now exposed flesh, felling the Ultralisk before transforming mid jump to return to the skies. After nonchalantly falling back into formation, Hawthorne's legacy as a Dominion Ace was cemented.

A natural showmen, he revels at any chance to assert his supremacy in the skies and on the ground. He treats his personal A2 Viking Armored Mechanical Hybrid, which he named "Agile Ava", like an extension of his own body. Whether providing air support for Battlecruisers or leading the charge in mud, Hawthorne exemplifies the courage, valor, and prowess of the Dominions Finest.

"Fight of flight? Yeah, right..."
-Ace Hawthorne

Combat Trait

1
Ace and Ava

PASSIVE


Damage dealt generates Finesse, up to a maximum of 100. Spending 50 Finesse will allow Hawthorne to transform. Ava gains abilities based on mode. Finesse will deteriorate over time while not in combat.
Ava gains health, attack speed and armor while in Assault mode. Scales with level.
Ava gains increased movement speed and attack damage while in Fighter mode, but can only attack structures.

Primary Abilities

1
Mow Down

Q: 6 SECOND COOLDOWN (ASSAULT MODE ONLY)
CONE EFFECT

GENERATES BONUS FINESSE


Hawthorne revs-up Ava's cannons, causing auto attacks deal bonus damage in a cone for 3 seconds. During this time, Hawthorne can move while attacking. Damaging heroes generates bonus Finesse.
2
Death or Glory

W: 12 SECOND COOLDOWN
AREA OF EFFECT
GENERATES 10 FINESSE


Hawthorne emboldens his allies, granting armor to nearby characters for 3 seconds. The effect reduced by distance and per affected character.
3
Transformation Protocol

E: 10 SECOND COOLDOWN
1.5 SECOND CAST TIME

COSTS 50 FINESSE


Ava transforms from Fighter/Assault mode to Assault/Fighter mode, gaining new abilities.
In Assault mode, gain more health, armor, and attack speed.
In Fighter mode, gain movement speed, ignore unit occlusion and move over most terrain.

Secondary Abilities

1
Strafing Run

Q: 10 SECOND COOLDOWN (FIGHTER MODE ONLY)
DASH AREA OF EFFECT

GENERATES BONUS FINESSE


Hawthorne dashes in targeted direction, dealing damage in an area and generating bonus Finesse per enemy hero hit.
Using Transformation Protocol during Strafing Run will deal bonus damage at Hawthorne's current location, then cause Ava to land and skid in the direction of the dash.

Heroic Abilities

1
Do or Die

R: 120 SECOND COOLDOWN (FIGHTER MODE ONLY)
AREA OF EFFECT

COSTS 100 FINESSE


Hawthorne descends in a blaze of glory, transforming mid-air while rapidly moving to the target location, dealing damage along the way. Upon reaching the destination, Hawthorne lands in Assault mode, stunning himself for 1 second and enemies for 2 seconds.
2
A.I. OVERRIDE

R: 120 SECOND COOLDOWN (GROUND MODE ONLY)
AURA

COSTS 75 FINESSE


Anticipating Hawthorn's demise, Ava prepares to override for 3 seconds. If Hawthorne is reduced to less than 10% HP, Ava intervenes by overriding the system. Ava transforms into Fighter mode and becomes untargetable for 4 seconds, gaining increased movement speed but cannot attack.

Special Mount

1
Jink

Z: 10 SECOND COOLDOWN
DASH
COSTS 15 FINESSE


Hawthorne Jinks with Ava.
In Assault mode, make a short dash while evading attacks.
In Fighter mode, do a barrel roll(heh), evading attacks and gaining movement speed.

Info and Concepts

Ace Hawthorne is a specialist hero with a knack for harassment and hit and run tactics. His mobility makes him ideal for split pushing, and his Jink skill allow him to escape sticky situations. Not meant to take hits, he is best used to flank or harass the back line.

Pros -
Mobile, Siege Damage, Constant damage, Harassment.


Cons-
Low health, Dependent on Finesse, Low recovery, Hurt by Snares.


PLEASE LEAVE ANY CRITICISM, CONCERNS OR FEEDBACK IN THE COMMENTS! KTHNXBAI!!!

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