Adjutant by Marrossi

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Adjutant

By: Marrossi
Last Updated: Apr 27, 2019
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Adjutant

Terran AI

An omnipresent watcher behind every terran base, Adjutant organizes the base´s defense, production, mininig operation and everything else needed. Adjutant´s ever-present gaze and its analytic abilities give terran commanders an edge in combat.

In Nexus Adjutant is a ranged support who focuses on improving allied fortifications, global map presence and tactical utility.

Combat Trait

1
Upload (D)
Channel on a allied fort/keep/core for 3 seconds to upload Adjutant in the structure.

Adjutant needs to upload herself to use her other abilities. When uploaded to a structure Adjutant can control its autoattacks. If the structure is destroyed, Adjutant reappears next to it and is stunned for 1 second.

Reactivating the trait returns the Adjutant back to the battlefield.
2
Salvage (D2)
Cooldown: 5 seconds after last taking damage

Activate to remove A.R.E.S. from the battlefield after 2 seconds channel. If succesful, the A.R.E.S.'s cooldown is reduced by 10 seconds.
3
Fire Supression Systems
Passive:
When uploaded Adjutant sends out repair drones to surrounding damaged structures and the fort itself. Drones repair 0.5% of structure's
max health. The repair rate is doubled every 2 second in which the structure didn't take damage up to 3 times.

Once structure's health drops below certain points Adjutant can't reapir it above that point (75%, 50%, 25%).

Primary Abilities

1
Seeker missile (Q)
Cooldown: 9 seconds
Mana: 40

Long range point and click
Launch a missile from the controled structure or A.R.E.S. Target is marked visibly to everyone. After 1 second of targeting the missile flies toward its target at 200% of a normal hero speed. Deals 210 damage to primary target and 160 damage in the area around it. Seeker missile can be shot down while targeting and flying, it takes 3 hits to destroy the missile.
2
A.R.E.S (W)
Cooldown: 30 seconds
Mana: 50

Summon
Drop an A.R.E.S to a targeted area anywhere with vision. Impact deals 150 damage in a small area. A.R.E.S lasts indefinitely but only one can be active. When A.R.E.S is summoned Adjutant's control is focused on it and all abilities are cast from it and FIRE SUPRESSION SYSTEMS work on A.R.E.S only but there are no limiting points.

Stats:
Health: 1250 (+ 4%)
Attack: 72
Attack speed: 1
A.R.E.S can gather EXP at 1/2 of normal hero rate.
A.R.E.S. can gather regeneration globes.
3
T82 missile pods (W2)
Cooldown: 8 seconds
Mana: 30

AoE
After 0.5 seconds stun all enemies in the area for 0.5 second and deal 150 damage to them.
4
Blast door (E)
Cooldown: 25 seconds
Mana: 60

Vector targeting
Connects two points of terrain with a gate. Gate has 1000 hp and acts like a friendly structure for Adjutant's team. Gate lasts 10 seconds.
Adujtant can reactivate the ability to open and close the gate.

Secondary Abilities

1
Sentry bot drop
Cooldown: 45 seconds
Mana: 70

Summon
Summon two Sentry bot in the targeted area that attack neatby enemies and push down nearest game.

Stats:
Health: 550 (+ 4%)
Attack: 35
Attack speed: 1
2
Scrambler missile
Cooldown: 30 seconds
Mana: 40

Long range point and click
Launch a missile from the controled structure or A.R.E.S. Target is marked visibly to everyone. After 1 second of targeting the missile flies toward its target at 200% of a normal hero speed. Deals 50 damage to target and reduces their damage by 40% for 4 seconds. Scrambler missile can be shot down while targeting and flying, it takes 3 hits to destroy the missile.
3
Calldown: MULE
Cooldown: 60 seconds

Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. MULE can repair building over the percentage points.
4
Calldown: Supply
Cooldown: 60 seconds

Activate to drop Supply depot to the targeted area. Supply depot drops 2 regeneration globes on the ground
5
Scanner sweep
Cooldown: 20 seconds

Reveal a medium area anywhere on the map including stealth heroes.
Have two charges

Heroic Abilities

1
Gas turret (R1)
Cooldown: 100 seconds
Mana: 80

Summon
Drop Gas turret in the targeted area. Turret has 550 health and lasts 6 seconds. Turret applies poison every second dealing 100 damage over 4 seconds. The poison can stack and does not spread over terrain.
2
Planetary fortress (R2)
Cooldown: 120 seconds
Mana: 100

Summons large Planetary fortress in the targeted area pushing all units away and uploads Adjutant to it. While uploaded to Planetary fortress Adjutant can use the R key to Lift up. Planetary fortress can´t attack and moves at 50% speed while flying. Planetary fortress gives 1/2 of fort´s EXP when killed.

Stats:
Health: 6000
Attack: 190 + 95 AoE when adjutant is uploaded.
Attack speed: 1

Special Mount

1
Data Transfer (Z)
Cooldown: 80 seconds

If the structure Adujtant is uploaded to hadn't taken damage for 5 seconds Adjutant can use DATA TRANSFER (Z) to teleport to any frendly structure over 3 seconds.

Talent tree

Level 1:
Warhead calibration:Quest: Hit additional targets with SEEKER MISSILE (Q).
Reward: Every additional grants 0.025 damage and every hero grants 0.1 damage.

Point-defence drone: Summons PDD over Adjutant's fort/A.R.E.S. that can reduce auto attack damage against allied heroes by 60%. PDD generates 1 charge every 8 seconds and store up to 4 charges. PDD can be destroyed with 4 hits and respawns after 15 seconds.

Intruder alert:If any structure on the map gets attacked, increase its attacks speed by 20% for 5 seconds. This effect has global 30 seconds cooldown.

Level 4:
Artificial efficiency: Increase the attack speed of all structures on the map by 10% and reduce the cooldown of Healing fountain by 10%.

Exploit weakness: Adjutant deal 10% more damage to CCed enemies. This bonus is doubled when A.R.E.S. is active.

Prototype weapon: Every regeneration globe gathered with A.R.E.S. give it 10 maximum health. This bonus is lost when A.R.E.S is destroyed but not when salvaged.

Level 7:
M.U.L.E.: Active ability (Description in abilities section)

Supply depot: Active ability (Description in abilities section)

Scan: Active ability (Description in abilities section)

Level 10:
GAS TURRET (R1): Heroic ability (Description in abilities section)

PLANETARY FORTRESS (R2): Heroic ability (Description in abilities section)

Level 13:
Sentry bots drop: Active ability (Description in abilities section)

Anti-armor missile: Seeker missile reduces armor of enemies hit by 10 for 3 seconds.

Scrambler missile: Active ability (Description in abilities section)

Shrapnel munition: T82 MISSILE PODS (W2) deals 20% more damage and slow enemies by 15% for 3 seconds.

Level 16:
Neosteel plating: All friendly structures gain 10 armor and 500 maximum health.

Eradicator: A.R.E.S. deal addtional 2% of target's maximum health as damage with autoattacks.

Demolition: Adjutant deals 10% more damage to enemy structures and reduce their attackspeed by 10% for 3 seconds when damaging them.

Level 20:
High-sec autotracking: All friendly structures, A.R.E.S. and Adjutant's abilities gain +1 max range.

Uplink: Reduces the cooldown of DATA TRANSFER (Z) by 20 seconds and its cast and ready time by 1 second.

Reinforced plates: Increase the maximum width of BLAST DOOR (E) by 20% and its health by 300.

Enhanced munition: Increase the AoE of SEEKER MISSILE (Q) by 20% and its cooldown is reduced by 1 second for every enemy hero hit.

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