=== Talents ===
Level 1
(Passive) Aggressive Strategy
Strategist spawns an additional minion in the lane occupied by Adjutant 23-46.
(Passive) Adjutant Online
While on the battlefield, friendly units have a 2% movement speed boost.
(Q) Marine's Focus
Double Time also increases the attack range of Marines.
Level 4
(E) Advanced Targeting
Siege Missile also drains ammo from enemy structures.
(W) Heavy Hitters
Double Time spawns 1 Marauder in place of the first Marine.
Marauder - increased HP compared to Marines, and deals considerable siege damage to enemy structures.
Level 7
(Passive) Targeting HUD
Friendly units have 2% increased basic attack damage.
(Basic) Stun Charge
Adjutant 23-46's basic attack stuns enemy heroes for a short time. Occurs once every 14s.
(E) Target Variance
Seige Missile's damage is greatly increased, but the targeting isn't reliable. It can strike anywhere within X range of the targeted structure.
Level 13
(W) Expanded Dropship
The number of charges stored is increased by 2. Marauders can replace an additional Marine if Heavy Hitters was chosen. (Maximum 6 Marines or 2 Marauders 4 Marines)
(E) Expanded Ordinance
Reduces the cooldown of Siege Missile by 18s.
Level 16
(E) Disable Targeting Inhibitor
Siege Missile can now target any visible enemy unit or structure.
(W) Increased Drop Radius
Orbital Dropship can now land in any visible location.
Level 20
(R1) Extended Sweep
Sweep now reveals all non-stealthed enemy units and structures. Units revealed this way cannot stealth for 8s.
(R2) Enhanced Decryption
Enemy pings have a 10% chance to be intercepted and shown in red to all friendly heroes. For each one that isn't, the chance increases by 1%. When an enemy ping is shown, the chance resets to 10%.
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