Adjutants, are a form of artificial intelligence utilized by the terrans of the Koprulu sector and the United Earth Directorate. Significant portions of the original ATLAS coding and functionality still exist in them. Their functions include navigation, administration, decryption, presenting history, acting as advisers for terran commanders, storing recipes, and storing data.Â
Combat Trait
1
Electronic Discharge
The adjutant's basic attack is a powerfull electronic discharge of his own circuits. This attack deals huge damage, and stun the target for 1 seconds, but the adjuntant takes the 110% of the dealt damage.
Primary Abilities
1
Control Building
Connects to a structure, allowing you to control, and use abilities. If you're connected to a building you can't use your Primary abilities, attack, or move. Connecting and disconnecting takes time. You must be next to the structure to use this abilitie.
2
SCV Reinforce
Summons 6 SCV, to attack nearest lane. They are weak, like the footmans in the basic minion team, but SCV has lover attack.
3
Heavy Guards
Summon 2 Maraduers to assist targeted allied hero. They are strong minions, who follow the target hero, if someone attack their owner, they will defend him. This abilitie starts only reload, if the maraduers have died.
Secondary Abilities
1
Gas-fired Flamethrower [Control Building]
Fires in a lane, push every charachters in the fire back.
2
Build SCV [Control Building]
Builds an SCV, who repairs the building until it's under attack , and lives for 20 seconds. After the structure is in safe The SCV will attack on the nearest lane.
3
Control Primary Weapons [Control Building]
Allows you to control the building's weapons. Every shot cost mana.
4
Gas-fired Flamethrower [Predator]
Fires in a lane.
5
Robotic Bite [Predator]
Your next attack deal 20% area damage.
6
Electric contact [Predator]
Passive: Predator regenerates health extremly fast, if she next to the main body.
Heroic Abilities
1
Create Science Vessel
Creates a Science Vessel. This flying building attacks and move as a normal minion, and heals a single nearby allied charachter. Using Control Building on the Science Vessel allows you to control it, you don't need Control Primary Weapons, to control the attack of this unit. This abilitie starts only reload, if the Science Vessel has died.
2
transform to predator
Some pieces of your body will transform into a Predator, you will control this elite unit. Your main body can't move or attack, if it dies, you die. If the predator dies, you will return to your main body, and continue playing normally.The Predator is 100% faster than other heroes, she's using your combat trait, but she don't get damage from it, and her attackspeed is realy slow: 1/s. She use 3 special Abilities. The Predator can't go too far from the main body. This abilitie starts only reload, if the Predator has died.
Special Mount
1
Evacuate
Instead mouting, a Medivac grabs you. The Medivac is 100% faster, then normal mounting, and heals you while traveling.
2
Special Ops Dropship [PURCHASBLE]
[Special Ops Dropship is a purchasable mount variation, there isn't any difference between medivac and Special Ops Dropship ingame.] It's a lighter, but durable cargoship, then medivac. It's used in special missions, and by graet leaders, as a personal cargo ship.
3
Hercules [PURCHASABLE]
[Hercules is a purchasable mount variation, there isn't any difference between medivac and Hercules ingame.] Hercules is the biggest, and heaviest cargoship. It's used in the war to transport huge amount of units, as safe, and as fast, as it's possible.
Talents
Tier1 Addational Supply: SCV Reinforce summon 2 more SCVs. Fast Combustion Fuel: Gas-Fired Flamethrower's reload time is reduced by 20%. Electric Boost: Electronic discharge gives you 10% bonus speed for 2 seconds Scouting Drone: Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Tier2 Punisher Grenades: Maraduers deal +70% damage against heroes. Nano-Repair: SCV repair 20% faster Concentrated Flame: Gas-Fired Flamethrower deals +50% damage to the first enemey hit. Minigun: If your mana is over than 75% your attackspeed is increased by 50% (Control Primary Weapons) Caduceus Reactor: Medivec heals and moves 75% faster. Lightning Field: You get only the 75% of the damage dealt by your basic attack. Tier3 SCV Rush: SCVs are faster by 50% if every SCVs are alive from SCV Reinforce. Concussive Shells: Maraduers slow their target by 5% for 1,5 second.
Hardened Armour: Your summons takes 10% less damage Calldown: MULE: Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1ammo every 3 seconds Tier4 Create Science Vessel: Creates a Science Vessel. This flying building attacks and move as a normal minion, and heals a single nearby allied charachter. Using Control Building on the Science Vessel allows you to control it, you don't need Control Primary Weapons, to control the attack of this unit. This abilitie starts only reload, if the Science Vessel has died. Transform To Predator: Some pieces of your body will transform into a predator, you will control this elite unit. Your main body can't move or attack, if it dies, you die. If the predator dies, you will return to your main body, and continue playing normally.The Predator is 100% faster than other heroes, she's using your combat trait, but she don't get damage from it, and her attackspeed is realy slow: 1/s. She use 3 special Abilities. The Predator can't go too far from the main body. This abilitie starts only reload, if the Predator has died. Tier5 Addational Supply: SCV Reinforce summon 2 more SCVs. Fusion Cutter: SCVs has +5% attack for each SCV near to them. Advenced Target System: While you control a buildings weapon, it's range is increased by 25%. Auto-Training: Build SCV's mana cost reduced to 10% Rapid Deployment Tube: Mounting is instant, if out of combat for at least 5 seconds. Tier6 Updated Firing-System: Every third shot doesn't cost ammo. (Control Primary Weapons) Repairing Contact: That building which is conected to you regains 15 health in every 0,5 second. Hammer Securities: Your Maraduers now spawns as Hammer Securities with +25% health and +20 % attack. Life-Giving Well: Chosen Healing Fountain Restores to full health, and every friendly hero can use this Healing Fountain for 6 seconds. (New active ability) Tier7 Irradiating Beam: Science Vessel destroys minions almost instantly, minion killed by Science Vessel explode and deal area damage. Siami-Class Panthers: Predator can hold up 2 charges. Fury of the Storm: Every 5 seconds, your next basic attack will deal an additional 20 (+9 per level) damage to the target, and20 (+24 per level) damage to all nearby Minions and Mercenaries. (Those structrures that are under your control, hasn't this ability.) Wireless Connector: Control Building gets a huge range.
Unless you become invincible like Abathur, the Adjutant will be useless for defense, and useless for attack until level 10. She'll be the easiest hero to gank ever, because she needs to risk her neck just to control something that takes time to control. In that time, you'll get ganked by any dedicated push.
How far and wide is the flamethrower? What are the cooldown timers?
The biggest weakness here is that she has no push power whatsoever. Half a wave of minions doesn't mean much when the SCVs are so vulnerable to AoE. The Marauders only respond to threats, which means they're no good for a push unless there are no minions around.
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How far and wide is the flamethrower? What are the cooldown timers?
The biggest weakness here is that she has no push power whatsoever. Half a wave of minions doesn't mean much when the SCVs are so vulnerable to AoE. The Marauders only respond to threats, which means they're no good for a push unless there are no minions around.
I actually like this idea a lot
+1