Adria relies on allies taking damage. She can get in the thick of things, bond up allies and soak up tons of damage while redirecting it to the source. Has massive regeneration and self sustain if left unchecked. While she is alive, your allies are harder to take down. However, she will usually be the first to die thanks to little mobility, enormous incoming damage and focus fire. There is no safe backline healing for Adria herself. Prepare to die.
Take the
Blood Bond talents to truly shield allies, similar to Morales.
Take the
Sadism talents to punish enemies that attack a certain enemy. If you apply it to yourself, you can reflect absolutely insane amounts of damage, especially with the level 16 talent.
Take the
Tainted Blood talents for extra sustain and to shield yourself from ganks.
Strengths: deals damage while shielding. Strong self heal, strong allied shields. High damage output. High regeneration and health (lvl 20: 5550 without stacks, 6660 with 5 regular stacks, 7881 with 7 upgraded stacks) .
Weaknesses: sustained damage, spike damage on unshielded targets. Abilities require upfront casting costs, meaning it is risky to self heal when low (Sadism at lvl 20 costs 1160 health to cast). Not attacking targets with Sadism or Blood Bond basically hurts her for free. Gets absolutely crushed by percentage based damage like Kharazim or Leoric.
Final words
Thanks so much for checking this out! All the green icons are from Guild Wars 1. The rest is from Diablo 3.
It seems some of the icons in the talent tree (those from Guild Wars) are missing. For reference, see the 'Kit' section and imagine them there.
I do feel as though Adria would lack the ability to fix teammate's mistakes which is a fairly pivotal part of a support in my opinion, as things stand her main role seems to be reducing punishment for her teammates by taking some of it on herself, which seems a tad exploitable considering other supports reduce punishment by effectively negating the punishment with healing/utility/etc. I feel like she'd provide interesting sustain for a team and would perform as something of a semi-support that can provide some damage and damage mitigation, I don't know if your intent was to make her viable as a solo support but I'm not sure in this current state she could do that. I also feel as though adding damage talents as her main ults - especially ones with transformations/summoned units - though lore-wise it sort of makes sense it does feel a little contrary to the rest of the build, a little out of place. I think she could do a lot better with support-focused ults, or if she does get damage focused ults something like a Grasp of the Dead style Aoe slow/dmg could be real interesting.
I think a lot of the talent designs are interesting, but probably in need of some number tweaks to bring down their power level. Blood Dance at Level 13, for example, is probably overloaded with too many benefits.
Edit: I do like the design and choice of the Level 7 talent tweak to Tainted Blood. Stick with that.
I don't think this concept works without reworking.
If you take all the support talents you end up with about a 76% reduction, of which 30% reflect. Whenever an enemy hits your ally, that ally also gets healed for about 100 Health.
Imagine casting that on a Pyroblast or Chainbomb sequence, factoring in that 20% to 30% also gets returned to the source. Would an enemy really want to finish off that Valla with spike damage if it means overkilling your own team? Tassadar's shield are just a buffer. Adria's shields are dangerous (like the Diablo 3 reflect mod from old Inferno difficulty). Discouraging attacks through smart placement of Bonds and Sadism is what keeps health up.
First, two remarks :
Transfusion > Seem underpowered for me compared to other talent. First, 1% life of enemy will probably be 0.5% life of yours, and then, the benefit (a little heal and a little buff damage) is very low compared to benefit from other talent at this tier IMO.
Diabolic Ward > It's unfair to still apply the vulnerability debuff if enemy team destroy the ward.
Then, the build I would choose :
Regeneration Mistress, Hell's Veins, Dyin' on a Prayer:, Blood Demon, Blood Brothers, Bleeding the Apocalypse, Witching Hour.
Last question :
If I put 2 blood bond mark. Do they get 80% less damage or 64% less damage ?
Thanks !
Likewise, I would be very careful about the automatically-applied talented versions of spells. If you look at similar talents among other heroes, they typically provide an untalented version, which is still a large benefit (no cd, no cost, still able to target other people with the real spell).
Additionally, I don't think you need the extra penalty on Blood Bond. It's already dangerous to share damage while channeling an ability that costs health, without the added vulnerability.