Aegwynn by Lillmy

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Aegwynn

By: Lillmy
Last Updated: Jun 28, 2021
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Aegwynn

Guardian of Tirisfal


Health: 1320(+4% per level)
Health Regen: 2.6(+4% per level)
Mana Regen: 3.2
Attacks per second: 1.25
Ranged: 5.5
Damage: 63
DPS: 78.75



PROS/CONS

+ High Burst Damage
+ Versatile Playstyle
+ Crowd Control

- Either High Damage or Crowd Control
- Low Mobility

Combat Trait

1
(Passive) Ultimate Arcanum
Dealing Spell Power to an enemy hero grants Aegwynn a stack of Ultimate Arcanum. Every 5 stacks grant 1% Spell Power. (Up to 15% Spell Power)

When Aegwynn has maximum stacks of Ultimate Arcanum she gains an additional 25% Spell Power. If she takes fatal damage she loses all her Ultimate Arcanum stacks, her health is set to 10% of her maximum health and she gains Arcane Dispersion, making her Invulnerable and Untargetable for 2 Seconds.

Aegwynn can have up to 75 stacks of Ultimate Arcanum.
2
(D) Elemental Mastery
Channel for 1 second and change your chosen elemental to the next one in the elemental cycle.

Cooldown: 60 Seconds
Cost: 50 Mana

Elemental Cycle:

Arcane ⇨ Frost ⇨ Fire ⇨ Lightning ⇨ Arcane...

Primary Abilities

1
(Q) Double Tap
Aegwynn releases a wave of Arcane in the targeted direction, dealing damage to all enemies hit. She also fires a wave of her chosen element 0.6 second after the first, dealing damage again.

If an enemy is hit by both waves, an effect will occur depending on the chosen element. Aegwynn can move in between the casts, but she can not rotate.

Damage: 125
Scaling: 4.0%
Cooldown: 6 Seconds
Radius: 8.5
Arc: 60 degrees
Cost: 50 Mana
2
(W) Anomaly
Aegwynn launches a projected image of herself in the targeted direction, dealing damage to enemies in it's path.

Upon reaching max range or terrain, it will remain at that position for 9 seconds with an aura depending on Aegwynn's chosen element and mimic her basic abilities, dealing 20% damage.

Damage: 145
Range: 10
Cooldown: 14 Seconds
Radius: 7.5
Scaling: 4.0%
Cost: 75 Mana
3
(E) Rupture
Aegwynn charges up her power for 0.5 seconds before releasing a wave of her chosen element in the targeted direction. Enemies hit by the wave take damage and something else depending on Aegwynn's chosen element.
Damage: 150
Scaling: 4.0%
Cooldown: 9 Seconds
Range: 12
Radius: 3
Cost: 70 Mana

Secondary Abilities

1
Arcane Element
Double Tap: Deal an additional 125 damage (+4% per level).


Anomaly: Aura reduces the armor of nearby enemies by 15.


Rupture: Deals an additional
85 damage (+4% per level).


Twist of Elements: Deals an additional 220 damage (+4% per level).
2
Frost Element
Double Tap: Root the enemy for 1.25 seconds.


Anomaly: Aura slows nearby enemies by 20%.


Rupture: Slows enemies hit by 20% for 2 seconds.


Twist of Elements: Enemies are rooted for 2.5 seconds.
3
Fire Element
Double Tap: Enemies take an additional 160 damage (+4% per level) over 6 seconds. (2ticks/s)


Anomaly: Deals 40 damage (+4% per level) every 0.5 seconds to nearby enemies.


Rupture: Leave a trail of fire in the missile's wake that lasts for 4 seconds, dealing 40 damage (+4% per level) every 0.5 seconds to enemies inside of it.


Twist of Elements: Ignites the ground for 5 seconds, causing enemies inside of it to take 60 damage (+4% per level) every 0.5 seconds.
4
Lightning Element
Double Tap: Stun the enemy for 0.5 seconds.


Anomaly: The Aura deals 25 damage (+4% per level) to nearby enemeis and stuns them for 0.25 seconds every 2 seconds.


Rupture: Stun enemies for 0.5 seconds.


Twist of Elements: Enemies are stunned for 1.5 seconds.

Heroic Abilities

1
(R1) Twist of Elements
Aegwynn lobs a slow missile of her chosen element at the targeted location. Upon impact, they deal damage to all enemies in a large radius and apply an effect depending on her chosen element.

Damage: 240
Range: 13
Cooldown: 60 Seconds
Radius: 8
Scaling: 4.0%
Cost: 70 Mana
2
(R2) Elemental Shuffle
Change your chosen elemental to the next one in the elemental cycle and reset the cooldown of your basic abilities.

Cooldown: 25 Seconds
Cost: 30 Mana

Elemental Cycle:

Arcane ⇨ Frost ⇨ Fire ⇨ Lightning ⇨ Arcane...

Talents

At the start of the game Aegwynn starts with Arcane Element.

She can either stick with 1 element and focus on that one or take talents in multiple elements and change her playstyle whenever she feels like doing so.


Tier 1


(Q) Staggering Power

Quest: Activating your chosen element with Double Tap increases Double Tap's damage by 4. Up to 120 extra damage.
Reward: After activating your chosen element with Double Tap 30 times, increase it's range by 25%.

(W) Illusionist

Quest: Hit enemy heroes with the missile of Anomaly.
Reward: After hitting heroes with the missile of Anomaly 15 times, reduce the cooldown of Anomaly by 2 seconds.
Reward: After hitting heroes with the missile of Anomaly 25 times, Gain a second charge of Anomaly.

(E) Haste


Reduce the cooldown of Rupture by 2 seconds and reduce it by an additional 1 second for each enemy hero hit.


Tier 2


(Elements) Enhance Arcane: Double Tap


Reduce the cooldown of Double Tap by 1 second and increase the damage bonus of the Arcane Element: Double Tap by 20%.

(Elements) Enhance Frost: Double Tap


Reduce the time between the 2 waves of Double Tap by 50% and increase root duration of the Frost Element: Double Tap root by 20%.

(Elements) Enhance Fire: Double Tap


Reduce the cooldown of Double Tap by 1 second, increase the damage of the Fire Element: Double Tap by 15% and deal it's damage over 5 seconds.

(Elements) Enhance Lightning: Double Tap


Reduce the time between the 2 waves of Double Tap by 50% and increase the stun duration of the Lightning Element: Double Tap by 75%.


Tier 3


(Elements) Enhance Arcane: Rupture


Arcane Element: Rupture applies a mark for 5 second to enemies hit.
If they take spell damage the mark to explode, dealing 110 damage (+4% per level) to nearby enemies.
Radius = 3

(Passive) Intellect


Increase the Spell Power gained from every 5 Ultimate Arcanum stacks to 2% and you gain 2 stacks whenever you hit an enemy hero.

(Elements) Enhance Fire: Ignite


Deal 50% increased spell damage against heroes that are Slowed, Rooted, or Stunned.
Damaging a hero that is Slowed, Rooted or Stunned causes them to take 180 damage over 3 seconds.

Tier 5


(Elements) Enhance Frost: Deep Chill


Frost Element: Rupture's slow is increased to 60% and it decays to 20% over it's duration. Increase Anomaly slow to 30%.

(Elements) Enhance Arcane: Time Warp


Dealing damage to an enemy increases your movement speed and spell power by 10% for 1 second. Can stack up to 3 times.
(Duration doesn't stack, only the stats do)

(Elements) Enhance Lightning: Charged Up


Stunning an enemy grants you 2 extra charges of Ultimate Arcanum and you gain 15% increased movement speed for 1 second.

(1) Arcane Warp


Active to teleport to an Anomaly. Destroy the anomaly in the process.
Cooldown: 30 Seconds / Range: 15


Tier 6


(Elements) Enhance Frost: Mastery


Basic attacking an enemy creates an icicle, up to 5. Dealing spell damage releases all the icicles on the first enemy hit, dealing 60 damage (+4% per level) per icicle.

(Elements) Enhance Fire: Pyromania


Dealing 8 instances of damage to an enemy within 2.5 seconds reduces their armor by 20 for 2 seconds. They can start to gain stacks
again after Pyromania ends.

(Elements) Enhance Lightning: Chain Lightning


Dealing damage to an enemy creates a chain lightning that bounces to 2 nearby enemies for 50% of the damage dealt. (Spells and Attacks)

(2) Invisibility


After 2 seconds of not taking or dealing damage you become stealthed for up to 30 seconds. While stealthed you gain 20 armor and your movement speed is increased by 10%. Taking or dealing damage will cancel this effect.
Remaining stationary for at least 1.5 seconds while stealthed grants invisible.
Cooldown: 60 Seconds

Tier 7


(R1) Fast Forward


Reduce the cooldown of Twist of Elements by 15 seconds for each enemy hero hit and increase it's travel speed by 25%.

(R2) Netherwind


Gain 2 charges of Elemental Shuffle and reduce it's cooldown by 1 seconds whenever you damage an enemy hero.

(Passive) Fel Mark


Dealing damage to an enemy hero with an attack or ability marks them with a Fel Rune for 4 seconds. Each instance of damage applies a different rune.
If the enemy has 4 runes active, they take 170 damage (+4% per level) and have all runes removed.

(Passive) Mana Barrier


Increase the cost of your abilities by 25%. Whenever you spend mana gain a shield equal to 200% of the mana spent for 2 seconds.
Damage dealt to your shield is converted into mana for you. (Shield can stack up to 1000 health (+4% per level))

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