Aegwynn by PeteTheN00b1

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Aegwynn

By: PeteTheN00b1
Last Updated: Apr 19, 2018
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Aegwynn

Guardian of Tirisfal

Considered to be the greatest and most powerful guardian of Tirisfal, as well as being the mother of Medivh, and the wielder of the mighty artifact Aluneth.

Aegwynn is a mage who constantly manipulates her mana pool in order to maximize her damage.

Stats:
Health: 1600 (+4%)
Health Regen: 3.5 (+4%)
Mana: 500
Mana Regen: 1.5
Attack Speed: 0.91
Damage: 90 (+4%)

Combat Trait

1
Evocation: Active
Cooldown: 60 Seconds.

Restore 100% of your maximum mana over 6 seconds.
2
Evocation: Passive
Some of your abilities generate arcane charges. You can have up to 4 arcane charges at once, and you will lose them if you haven't spent or generated them in the past 12 seconds. Every arcane charge you have increases your spell power by 25%, and mana costs by 50%.

Primary Abilities

1
Arcane Blast
Mana: 15
Cooldown: 3 Seconds.

After casting for 0.75 seconds deal 240 (+4% per level) damage in an area. Generate an arcane charge if you hit an enemy.
2
Arcane Barrage
Mana: 45
Cooldown: 1 Second.

Fire a missile towards the closest enemy for 280 (+4% per level) damage, preferring heroes. Consumes all of your arcane charges, firing an additional missile at a different target for every arcane charge consumed.
3
Slow Time
Mana: 70
Cooldown: 16 Seconds.

Create a bubble which lowers the attack and movement speed of all enemies within it by 40%.

Heroic Abilities

1
Time Warp
Cooldown: 90 Seconds.

For 6 seconds your basic abilities recharge 50% faster. At the end of the duration return your health, mana and basic ability cooldowns to their original value.
2
Mark of Aluneth
Mana: 50% of your current mana
Charge Cooldown: 12 Seconds.

Place a mark which detonates after 1.5 seconds dealing 300 (+4% per level) damage. This amount is increased by 25% for every 50 mana the ability consumed.

Can store up to 3 charges.

Talent Tree

.

Level 1 / Mana Tier

[Q] - Temporal Flux -
Arcane blast refunds 15 mana.
Arcane blast receives double the effect from Arcane Charges.



[W] - Rule of Three -
(!)Quest: Hit heroes with Arcane Barrage.
(!)Reward: After hitting 20 enemy heroes Arcane Barrage refunds 10 mana for every hero it damages.
(!)Reward: After hitting 3 or more enemy heroes with a single Arcane Barrage increase its damage by 30% when it hits 3 or more heroes.
(!)Reward: After hitting 4 or more enemy heroes with a single Arcane Barrage it refunds an additional 30 mana upon hitting 3 or more heroes.



[D] - The Cycle of Mana -
Increase Evocation's duration by 2. The mana regeeneration per second is the same.
(!)Quest: Replenish 2500 mana with Evocation without dying.
(!)Reward: Increase your maximum mana by 100.


.

Level 4 / Utility Tier

[Q] - Erosion -
Arcane Blast reduces the armor of enemy heroes it damages by 10 for 4 seconds.



[W] - Chrono Shift -
Arcane Barrage slows enemy heroes it hits by 30% for 3 seconds. Gain 10% movement speed for every hero you hit for 3 seconds.



[E] - Stretch Time -
Allies within Slow Time gain 25% attack speed.


.

Level 7 / Damage Tier

[Passive] - Incanter's Flow -
Every 8 seconds gain 60% spell power decaying to -60% spell power over 8 seconds.



[Passive] - Arcane Power -
While below 50% of your maximum mana gain 30% spell power and restore 10% of your maximum mana every 4 seconds.



[Active] - Rune of Power -
Charge Cooldown: 30 Seconds.

Place a rune which gives allies within it 30% spell power.
Can store up to 2 charges.


.

Level 13 / Defense Tier

[Passive] - Mana Barrier -
Increase your maximum mana by 100.
25% of all damage taken is taken by mana instead.



[E] - Time Shell -
Allies within Slow Time gain 25 armor.



[D] - Prismatic Barrier -
Evocation grants 40 spell armor while active.


.

Level 16 / Arcane Charge Tier

[Active] - Charged Up! -
Cooldown: 45 Seconds.

Increase your maximum number of arcane charges by 2 for 8 seconds.
Gain 6 arcane charges.



[Q] - Unstable Magic -
Arcane Blast grants an additional arcane charge for every hero it hits.



[D] - Words of Power -
Gain 1 arcane charge every second during evocation.


.

Level 20 / Storm Tier

[Q] - Presence of Mind -
Arcane blast no longer needs to be cast. Increase your maximum number of arcane charges by 1.



[W / D] - Overpowered -
Evocation grants 50% spell power while active. Arcane Barrage activates Evocation for 1 second for every hero it hits.



[R] - Soul of the Archmage - Time Warp now lasts for 2 seconds, but triggers 2 additional times over 4 seconds.



[R] - Aluneth's Avarice - Mark of Aluneth restores 30% of your maximum mana if it hits an enemy hero.

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