TIER 1 (Level 1):
1. Nature's Connection (PASSIVE): QUEST: Gathering Regeneration Globes increases your Mana regeneration by 0.102 per second up to 2.538 per second. REWARD: After gathering 25 Globes, also increase your maximum Mana by 100. Your Tethered (Q) ally's basic attacks grant them 5 mana per attack.
2. Eternal Bond (Q): Increase Thether (Q) range by 20%.
3. Bond of Swiftness (Q): Casting Tether on an ally who is out of range quickly pulls you a short distance towards them until Tether (Q) connects.
4. Ray of Disruption (Q): Enemies who pass through Tether (Q) get slowed by 20% for 2 seconds. Refreshes every time they pass through Thether (Q).
TIER 2 (Level 4):
1. Spirit's Protection (D): Recharge protective shield lasts one more second.
2. Whispers of the Forest (Z): When out of combat and when using Forest Breeze increase your sight range by 30%.
3. Winds of Haste (Z): Increase Forest Breeze duration for 1 second.
TIER 3 (Level 7):
1. Glimpse of Discord (W): Reduce CD of Glimpse of Nightmare (W) by 1 second for every enemy Hero hit.
2. Glimpse of Intrusion (W): Reduce CD of tethered ally Hero basic abilities by 1 second for every enemy Hero hit by Glimpse of Nightmare (W).
3. Glimpse of Deception (W): QUEST: Hitting enemy Heroes with Glimpse of Nightmare (W) increases it's damage by 5 up to 100. Lose all bonuses if you die. REWARD: When reaching maximum damage bonus Glimpse of Nightmare (W) heals you and your tethered ally for damage dealt and you don't lose your bonuses if you die.
TIER 4 (Level 10): HERIC TIER
TIER 5 (Level 13):
1. Last Resort (E): Reduce all damage taken by 25% after using Detonate (E) for 2 seconds.
2. Magician's Aura (D): Recharge (D) grants 2 charges of spell block reducing all ability damage by 50% for 2 seconds. Can trigger every 15 seconds.
3. Warrior's Aura(D): Recharge (D) grants 2 block charges reducing damage from next 2 basic attacks by 75%. Can trigger every 15 seconds.
4. Soul Connection (D): Additionally increse your Tethered (D) ally's Health Tegeneration by amount of Recharge (D) for 3 seconds but also increase Mana cost by 5 per second. Can trigger every 10 seconds while Recharge (D) and Tether (Q) are active.
TIER 6 (Level 16):
1. Dawn of Dream (W): Glimpse of Nightmare (W) grants Unstoppable for it's duration.
2. Inverse Fortune (W): Damage dealt by Glimpse of Nightmare (W) is returned as shield to you and your thetered ally for 3 seconds.
2. Cataclysm (E): Detonate (E) damage over time is now dealt instantly to enemy Heroes.
3. Astral Bond (Q): When using Tether (Q) connect to 2 additional closest allied Heroes who receive 50% of all primary target bonuses but increase mana cost by 50%.
TIER 7 (Level 20):
1. Manifest Destiny (R1): Emerald Dream (R1) now has global range and it's CD is reduced by 20 seconds.
2. Mother's Fury (R2): Detonate (E) is not usable while casting Mother's Embrace (R2) and it's CD is instantly refreshed on takedowns.
3. Storm Shield (Active): Activate to give all your nearby allies Shield for 20% of their max Health for 3 seconds.
4. Supernova (Active): Sacrifice all but 10 of your Health and Mana and deal eqal amount of damage to all nearby enemies after 1 second. If you get a takedown instantly gain back sacrificed health and mana. 60 seconds CD.
I like how she uses her channel abilities.
I also like the "connections" she would do with allies.
I'm intrigued by how works her Health regenerative Trait.
How about this: http://www.heroesfire.com/hots/concept/aessina-6609 ?