LEVEL 1:
RITUAL OF REBIRTH: Quest Pick one (1) regen globes before dying. Can be stacked up to 9.
Reward Reduces Aessina's death timer by 25% for one regen globe.
(Can be used while you are dead)
ETHEREAL JOURNEY: SHADOWLANDS / SPIRIT WORLD also grant you
INVISIBILITY for 4 seconds.
RENEWING BOND: Aessina automatically casts
RENEW to repair friendly buildings and friendly mechanical units as for Allies that have abilities on cooldown. Can be toggled on and off.
"BOND"-AID: RENEW also mutually but slowly increase Aessina and the tethered
(channeled) ally Hero's Health Regen by 5%. Can be stacked up to 3 times over 20 seconds.
ASTRAL PASSAGE: SPIRIT WORLD (Z) let you pick a new spawn/respawn location in any bush on the map each time you die. You will choose your new location while waiting to be spawned at the altar of the storms.
LEVEL 4:
ENTANGLING BOND: RENEW now affects the 4 closest targets nearby you (
friendly structures and friendly allies).
EXPEL: DETONATE also deals 1% of targets healths for each
Dispelled buffs.
CIRCLE OF THE ANCIENTS: You and your
Ancients also gain 40 Armor when rooted
(Stronghold defensive stance), which it reduces incoming attacks on you from all sources by 40%.
MEANING OF SACRIFICE: Cooldown: 45 seconds. Activate to destroy
(sacrifice) yourself, granting 25 increased Armor
(against Heroes only), 25% reduced damage from Structures and 25% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons for 38 seconds.
You give 25% more experience from your Death to the enemy team by doing so.
MOTHER: Enemy team killing you on
Wisp form no longer recieve experience from it through all the game. Additionally, reduce experience gained by enemy team from hero takedowns within a medium-size radius nearby Aessina by 25%.
LEVEL 7:
NATURE'S WILL: Aessina can move at 100% speed while channeling
RENEW.
NATURE'S CALL: each ally and enemy hero deaths gives you a charge of
Bribe that can be used to control mercenary camps and you can hold up to 12 charges
(you can bribe a Boss for 12 charges). You lose your stacks if you die without having 4 Takedowns per Rebirths
(Assists / Kills).
NATURE'S BEAUTY: Cooldown: 10 seconds. Activate it to trap your enemies in between two terrains by calling the help of the Forest
(could work like Xul's line of Skeleton Mages).
NATURE'S SECRET: Cooldown: 16 seconds. Reveal hidden spots
(bushes) nearby the lane you are on while Structures gain
True Sight (Detect and Focus Stealth Heroes), 60% more Vision Range and Attack Range for 8 seconds.
NATURE'S WRATH: Cooldown: 24 seconds. Activate it to
Return / Backfire 25% of the damage dealt to ally Minions, Mercenaries and Heroes nearby you for 8 seconds at the end of the duration. This does not prevent the damage your allies may recieve within that time.
NATURE'S SOOTHING: Passive: periodically
(each 35 seconds) target a random Ally nearby Aessina to remove all damage over time and disabling effects from them and yourself. For 2 seconds after, the duration of disabling effects is reduced by 50%.
DETONATE also transfer 50% of the amount of drained Resources to friendly allies nearby you.
LEVEL 10:
MOTHER OF WISPS: Summon / call upon an Untalented
Wisp to assist you.
ULTRAVISION: Activate this ability to call upon the Spirit Realm of the forests nearby to
Reveal ALL bushes or hidden spots of the map with Wisps for 20 seconds and help you to defend the Grove. Within these 20 seconds, Wisps are coming out from the forests
(terrain) and use
Detonate to all enemy non-structure Units.
TREE OF LIFE: The first time you create an
Ancient, it does not consume you, which it allows you to use your
Wisp form basic abilities and to create another Ancient on an allied or destroyed Fort or Keep one more time. You can control
Ancients separately.
Only Aessina can return at her basic Wisp form.
LEVEL 13:
NATURE'S CARE: Ancient Form increases by 365% the health and resource regeneration rate of nearby allies if you haven't been attacked within the last 5 seconds in the Defensive Ancient stance
(rooted).
BLINDING DETONATION: DETONATE also applies a
Blind for 9 seconds on nearby enemies.
COMMUNION: Cooldown: 20 seconds. Channel and try to communicate Non-Violence with an enemy hero. After 1 second cast, prevent an emeny Hero for doing anything for 2.5 seconds.
MOTHER'S COMFORT: Active: sacrifice yourself to prevent all incoming damage done to ally Heroes and ally Minions on one lane for the next 16 seconds.
You give 50% more experience from your Death to the enemy team by doing so.
LEVEL 16:
WRATH OF THE WISPS: DETONATE also deals 303
(138 + 4% per level) burning damage to all nearby enemies over 3 seconds and spread it over Minions.
MARCH OF THE ANCIENTS: Ancient Form no longer have a movement speed penalty and move at average speed at foot.
CYCLE OF LIFE: Each time you die with
DETONATE, you release a last breath that instantly regenerate 35% of your nearby allies healths and resources after a short delay.
INFINITY BOND OF REGROWTH: RENEW also make's Aessina to regain
Soul/fuel/Health Regen 365% faster if she stays still for 8 seconds.
LEVEL 20:
MOTHER OF WISPS: Summon / call upon an Untalented
Wisp to assist you.
TREE OF ETERNITY: You must have picked TREE OF LIFE for that talent. Your
Ancients Spawns periodically a Wisp to
Detonate in the closest lane. Doubles damage against structures. Reduces damage from structures by 60%. Stuns, slows, silences, polymorphs, and roots against
Ancients have 50% decreased durations. Reduces the duration of Blinds by 50%.
WISP INNER POWER: You must have picked ULTRAVISION for that talent. While
ULTRAVISION is activated, you and ally heroes nearby you can be temporarly teleported in any bushes
(to gank lonely heroes or to take an advantage with a surprise teamfight). After the end of the reveal, you and your teleported allies return at the original place you were before it all happened.
NATURE'S GUARDIAN: Passive: when you die, Aessina prevents all damage against Minions on each lane with her soul for 75% of the duration of her death timer
(which means as long as she's not respawned).
UNCONDITIONAL LOVE: When you pass very close to an enemy Hero when using
SHADOWLANDS / SPIRIT WORLD, you also make them
Stunned for 0.25 second, followed by
Fear for 0.50 second, then
Silenced for 0.75 second,
Rooted for 1 second, and
Slowed by 75% for the last second
(1.25 seconds).
https://us.battle.net/forums/en/heroes/topic/20742565079
https://us.battle.net/forums/en/heroes/topic/18705072256 (This one has also a building Ancient replacement proposal)
http://www.heroesfire.com/hots/concept/wisp-6698
Please help me and also vote it if it's worth!
Any helps would be pleased.
At least it will help me to understand it better.
Anything would help me, even a 101 lesson.
Go check it out! :P