Aessina by rgg138

6 Votes

Aessina

By: rgg138
Last Updated: Apr 20, 2019
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Aessina

The Mother Wisp

Ranged Support

She does not use mana

Combat Trait

1
Tether of Aessina (D)
Passive: Increasing healing from Tether of Aessina (Q) by 4% for every 1% of maximum health missing.

Tethers Aessina to an allied Hero, healing the ally 30 (+4%) a second. Any enemy Hero that crosses the tether is slowed by 10%. The tether breaks when the allied unit moves too far away, or Aessina change the Tethered target.
1s cd

examples:
*at 20% health, heal 126 (+4%) a second
*at 50% health, heal 90 (+4%) a second
*at 80% health, heal 54 (+4%) a second

Primary Abilities

1
renew (Q)
cooldown: 2,25s

Avtivate to sacrifices 135 (+4%) of your life to heal allies in a targeted area the same amount.
2
Detonate (W)
cooldown: 12s
cost:
20% of hp

Sacrifice 20% of your current HP and, after 0.5s, deals it as damage to all nearby enemies.
3
Overcharge (E)
cooldown: 16s

Activate to increase damge dealt of nearby allies by 10% for 5s. Heal Aessina by 15% of all damage dealt by those allies for the duration.

Heroic Abilities

1
Wisp storm (r1)
cooldown: 80s

Summon 3 wisps to spiral around Aessina and then return. If a wisp colides with an enemy hero, it explodes, dealing 180 (+4%) damage to enemies around. Each time it explodes, the tethered allied is healed by 180 (+4%)
2
Wisp vision (r2)
cooldown: 20s

Summon an untargetable Wisp to reveal an area of the map for 3s, dealing 25 (+4%) a second for the duration. 10 Charges

Special Mount

1
wisp walk (Z)
cooldown: 25s

Passively increase movement speed by 10%.
Activate to pass through terrain ONCE.

Statistics

Health: 1800 (+4%)
20% of her hp is 360 (+4%)
HP regen: 4,286 (+4%)

Attack Damage: 50 (+4%)
Attack Speed: 1.6
DPS: 80

talents

lvl 1


1. D- Regeneration Globes increase the healing provided by Tether of Aessina by 10% for 15s


2. D- Quest: For each regeneration globe take, increase healing provided by 1, up to 20 (this additional healing isnt buffed by trait nor by level scalling).
Reward: upon gathering 20 globes, the tethered target moves 5% faster


3. D- Quest: Spend 6 min healing an ally Hero. Reward: Now it will also regen 5 mana a second for the tethered target





lvl 4


1. Q- Regeneration Globe increase the healing amout for the next Renew by 40% and cost no life.


2. Q- Increase area by 25% and range by 30%


3. E- Overcharge grants you and the allies 10 armor for the duration.





lvl 7


1. W- Quest: For each enemy hero hit, decrease its cost by 0.4% of your life, up to 4% (but doesnt decrease damage).
Reward: Upon hitting 10 enemies, Reduces its CD by 2s


2. E- Reduce cd of Overcharge to 14s. Reduce by 0.25s for each allied hit by Renew (Q)


3. Q- Renew also deals 50% of its value as damage to enemies





lvl 13


1. Q- Renew increase the allie's movement speed by 75% for 0,25s


2. W- Detonate knock Back enemies hit and decreases their movement speed by 70% for 0,5s


3. E- While an Hero has Overcharge, Renew (Q) cost half of life it would cost and yours and the ally's basic attacks decrease CD of Renew by 0,1s





lvl 16


1. W- Increase Detonate radious by 150%. If at least 5 enemy heroes are hit, reduce CD of all basic and heroic abilities by 2s


2. W- Detonate deals a bonus damage of 5% of the enemies maximum health. For each enemy hero hit, increase all healing done by 25%, lasting 2s for each enemy Hero hit


3. D- Now heals a bonus of 0.5% of the target maximum health a second





lvl 20


1. R1- Now summon 12 Wisps and, if one of them hits a Hero, reduces CD by 10s


2. R2- Refresh one charge if an minion or hero die


3. D- Enemies heroes that crosses the theter are slowed by 35%. Ally heroes that crosses the theter receive a 35% movement speed bonus for 1s

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