lvl 1
1. D- Regeneration Globes increase the healing provided by Tether of Aessina by
10% for 15s
2. D- Quest: For each regeneration globe take, increase healing provided by
1, up to
20 (this additional healing isnt buffed by trait nor by level scalling).
Reward: upon gathering 20 globes, the tethered target moves 5% faster
3. D- Quest: Spend 6 min healing an ally Hero. Reward: Now it will also regen
5 mana a second for the tethered target
lvl 4
1. Q- Regeneration Globe increase the healing amout for the next Renew by
40% and cost no life.
2. Q- Increase area by 25% and range by 30%
3. E- Overcharge grants you and the allies
10 armor for the duration.
lvl 7
1. W- Quest: For each enemy hero hit, decrease its cost by
0.4% of your life, up to
4% (but doesnt decrease damage).
Reward: Upon hitting 10 enemies, Reduces its CD by 2s
2. E- Reduce cd of Overcharge to 14s. Reduce by 0.25s for each allied hit by Renew (Q)
3. Q- Renew also deals
50% of its value as damage to enemies
lvl 13
1. Q- Renew increase the allie's movement speed by 75% for 0,25s
2. W- Detonate knock Back enemies hit and decreases their movement speed by 70% for 0,5s
3. E- While an Hero has Overcharge, Renew (Q) cost half of life it would cost and yours and the ally's basic attacks decrease CD of Renew by 0,1s
lvl 16
1. W- Increase Detonate radious by 150%. If at least 5 enemy heroes are hit, reduce CD of all basic and heroic abilities by 2s
2. W- Detonate deals a bonus damage of
5% of the enemies maximum health. For each enemy hero hit, increase all healing done by 25%, lasting 2s for each enemy Hero hit
3. D- Now heals a bonus of
0.5% of the target maximum health a second
lvl 20
1. R1- Now summon 12 Wisps and, if one of them hits a Hero, reduces CD by 10s
2. R2- Refresh one charge if an minion or hero die
3. D- Enemies heroes that crosses the theter are slowed by 35%. Ally heroes that crosses the theter receive a 35% movement speed bonus for 1s
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