Ahune by Wersus

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Ahune

By: Wersus
Last Updated: Mar 1, 2019
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Ahune

The Frost Lord

Role: Melee Assassin | Difficulty: Hard | Strengths: Heavy Crowd Control Allies, Melee Enemies... | Weaknesses: Ranged Assassins, Mobility, Sustain... |


Stats

Health: 1800
Health Regeneration: 5 per Second
Attack Damage: 90
Attack Speed: 1 per Second

Combat Trait

1
Frozen Heart
Passive

Ahune's Basic Attacks and Abilities that Deal Damage Apply 1 Stack of Chill to Enemies Hit. Each Stack of Chill Reduces affected Enemie's Movement and Attack Speed by 20%. Upon Reaching 3 Stacks of Chill, Freeze Enemies in place, Rooting them for 1.5 Seconds. Chill Stacks last for 5 Seconds and its Effects Decay over time.

Primary Abilities

1
Ice Slice
Active
Cooldown: 6 Seconds


Deal 180 ( +4% per Level) Damage to all Enemies on chosen Direction.

Passive:

Increase the Damage of this Ability and your Basic Attacks to Slowed, Rooted and Stunned Enemies by 50%.
2
Icicle Fall
Active
Cooldown: 9 Seconds

After 1 Second, Deal 120 ( +4% per Level) Damage and Stun Enemies for 1 Second on chosen Location.
3
Avalanche
Active
Cooldown: 14 Seconds

Send an Wave of Snow on chosen direction, Dealing 60 ( +4 % per Level) Damage to Enemies hit on its way and slowly pushing them away. Avalanche can Damage the same enemy multiple times but it can apply only one Stack of Chill per use to same Enemy.

Heroic Abilities

1
Orb Of Winter
Active
Cooldown: 60 Seconds


Send an Orb of Winter on chosen Direction that will Deal 30 ( +4% per Level) Damage every 0.3 Seconds to all Enemies it Passes by. Upon reaching the end of its Range, colliding with Terrain or hitting an Enemy Hero, Deal 300 ( +4% per Level) Damage to nearby Enemies and Root them for 1.5 Seconds.
2
Absolute Freezing
Active
Cooldown: 80 Seconds


Create Cold Winter on chosen Location that will put all Enemies hit in Stasis for 3 Seconds after 2 Seconds.

Talents

Level 1

[Passive]Everlasting Winter-
Quest: Root Enemy Heroes with Chill 25 Times.
Reward: Effects of Chill no longer Decay over Time and its Movement and Attack Speed Reducement is Increased to 25% per Stack.

[Q]Frostscythe Of Winter-
Quest: Damage 50 Slowed, Rooted or Stunned Enemy Heroes.
Reward: Increase your Damage Bonus Towards Slowed, Rooted and Stunned Enemies with [Q]Ice Slice and Basic Attacks to 75%.

[E]Snowslip-
Quest: Deal Damage 50 Times with [E]Avalanche.
Reward: [E]Avalanche now Returns back to Ahune once it reaches the end of its Range.

Level 4

[Passive]Growing Storm-
Increase your Health by 10 Every time you Root an Enemy Hero with Chill.

[Q]Slice Down-
Increase the Damage of [Q]Ice Slice and your Basic Attacks against Slowed, Rooted or Stunned Enemy non-Heroes and non-Buildings by 300%.


[W]Extra Cooled-
Quest: Increase [W]Icicle Fall's Damage by 5 for Every time you hit an Enemy Hero with it.

Level 7

[Q]Frost Lord's Fury-
Your Basic Attacks Reduce the Cooldown of [Q]Ice Slice by 2 Seconds.

[W]Icicle Rain-
Hitting Multiple Enemy Heroes with [W]Icicle Fall instantly resets its Cooldown.

[E]Winter Is Coming-
[E]Avalanche's Cooldown is Reduced by 1 Second for Every time it hits an Enemy Hero.

Level 10

[R]Orb Of Winter-
Send an Orb of Winter on chosen Direction that will Deal 30 ( +4% per Level) Damage every 0.3 Seconds to all Enemies it Passes by. Upon reaching the end of its Range, colliding with Terrain or hitting an Enemy Hero, Deal 300 ( +4% per Level) Damage to nearby Enemies and Root them for 1.5 Seconds. Cooldown is 60 Seconds.

[R]Absolute Freezing-
Create Cold Winter on chosen Location that will put all Enemies hit in Stasis for 3 Seconds after 2 Seconds. Cooldown is 80 Seconds.

Level 13

[Passive]Cryophiliac-
Damaging Slowed, Rooted or Stunned Enemy Heroes Heals Ahune for 50% of the Damage Dealt to them.

[Q]Ice Coated-
Hitting an Slowed, Rooted or Stunned Enemy Hero with [Q]Ice Slice grants Ahune Shield Equal to 180 ( +4% per Level) Health per Hero hit for 4 Seconds.

[Active]Crystallize-
Enter Stasis for 1 Second. This Ability can be used while being Crowd Controlled. Its Cooldown is 60 Seconds.

Level 16

[Q]Perfect Slice-
[Q]Ice Slice Deals Bonus Damage Equal to 5% of Enemy's Full Health if the Enemy was Stunned.

[E]Overflow-
[E]Avalanche can now apply multiple Stacks of Chill to same Enemies hit.

[Active]Ice Shards-
Upon Activation, Reduce the Cooldown of [W]Icicle Fall to 1 Seconds but also Reduce its Damage by 75% for 5 Seconds.

[Active]Snow Barrage-
Replace your [Q]Ice Slice with [Q]Throw Snow for up to 10 Seconds. [Q]Throw Snow Deals 50 ( +4% per Level) Damage to first Enemy hit and its Cooldown in 1 Second. [Q]Throw Snow has very long Range and it can be canceled early with [D]Key. Cooldown is 60 Seconds.

Level 20

[R]Snowfall-
[R]Orb Of Winter now leaves Snowfall on areas it passes trough for 5 Seconds. Snowfall Deals 15 ( +4% per Level) Damage per Second to Enemies that find them selves on it.

[R]Cold Death-
Enemies hit with [R]Absolute Freezing have their Armor Reduced by 15 for 5 Seconds after Stasis Effect.

[Active]Chilling Shield-
Gain 50 Armor and Deal 15 ( +4% per Level) Damage per Second to all Enemies in your Melee Range for 4 Seconds. Cooldown is 60 Seconds.

[Active]Path Of Frost-
Increase your Movement Speed by 25% and Leave Frozen Land beneath you for 5 Seconds. Frozen Land Deals 15 ( +4% per Level) Damage per Second to Enemies that find them selves on it. Frozen Land lasts for 5 Seconds. Cooldown is 60 Seconds.

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Labreris | November 5, 2018 9:27am
Cool concept and kit, however I have some criticism.

- His trait seems a bit too strong. a 5 second 20% slow and attack speed slow is way too good, since it can stack up to 40%, and apply a 1.5 second root. I propose maybe reducing the slow percentage to 10%.
- Q ability kind of perplexes me. Does it passively grant 50% bonus attack damage against slowed, rooted or stunned enemies? If so, state it as a passive.
- W ability is cool, but I think the cooldown is a bit too low, maybe increase it to atleast 9-10 seconds.
2
[-]
Wersus (1) | November 5, 2018 9:38am
Thank you for such a quick and helpful feedback!

- Keep in mind that his Passive is Decaying over time meaning that over 5 Seconds it looses its initial oomph. However if it would turn out to be too powerful I would probably say to reduce it to around 15%, but if even that is too much then 10% sounds about right.

-I will state it better within Q ability that those effects are indeed Passive.

-W ability has alot of potential in combination with E, Avalanche. You could push an Enemy into Icicle with Avalanche and have a very nice combo that could change a flow of battle. I agree that its cooldown should be increased a little.

Again, thanks for feedback!
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