"The elder sage Akama is the leader of both the Ashtongue tribe and the elite of said tribe, the Ashtongue Deathsworn, a faction of Broken draenei supposedly in the service of Illidan Stormrage. Offered a chance at revenge against the orcs who decimated his people, Akama allied himself with the night elf/demon hybrid and aided in the overthrow of Magtheridon, only to later find that Illidan was no better than the pit lord. To all outward appearances, Akama remained a loyal servant of Illidan and led his Ashtongue Deathsworn in his service — but away from his prying eyes, Akama sought to end Illidan's reign."
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Akama is a melee support with a decent amount of healing geared around offensive play. He has average health and damage, and his abilities seem pretty generic, but what makes him special is the fact that pretty much all of his abilities have some sort of supportive feature to them. Plus he has an exceptionally useful Trait,
Shade of Akama, which thematically is an evil clone of himself that ignores pathing and has half his health that he wants dead. When alive it can be used to block skillshots for you (it blocks hero-only skillshots but grants no quest rewards or experience) and if it dies... well, the healing is pretty huge and being able to fire off a bunch of abilities for a while means you're going to have tons more healing output. All in all you are great if your team can engage, but otherwise your healing is limited.
Vital Swing is a spammable damage heal and cc move all in one. By yourself it only ever deals damage to enemies, hitting them in a thin line away from your hero (similar to Zul'jin's Guillotine but much smaller), but if an ally attacks the same enemy you did then they get a small heal and the enemy is slowed. The short cooldown makes it pretty spammable too.
Lifeleak is a unique ability, dealing a bit of burst damage to an enemy with short range but then healing all nearby allies for a sizeable amount, making it an outstanding healing ability in a fight if not somewhat dangerous. It can also be targeted onto your Shade for some out-of-combat healing or as a way to kill it faster.
Shadowstep is a puny little shield on a long cooldown, that just so happens to be tied to your mobility to make it somewhat useful. It's extremely unreliable if you're trying to jump in when they're taking heat, so should generally be used more safely. One good tactic would be to place it in advance and then teleport when things get dicey.
Unbroken Spirit essentially gives an ally unkillable for the duration, but will instantly kill them if they took too much damage during the period. It's good for a hypercarry or to let someone pull off their clutch abilities before they die but isn't as likely to outright save them if they will die anyways and does nothing to stop cc. It has a super short cooldown though, the same with his other heroic,
Purge. And ohhhh boy is this a big one. Being able to instantaneously remove Protected Unstoppable movement/attack speed spellpower armor and healing, with short range around 3-4, is an awesome skill! The raw disabling power of it without being an interrupt of any kind is amazing and can shut down most hypercarry teams, with the exception of one. The ability requires a target, which means that untargetable enemies (or enemies in Stasis/Time Stop) cannot be hit, and that includes Invulnerability. This doesn't really take anything away from the ability though, because being able to de-cleanse a cleanse is still amazing.
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HEALTH: 1876 +4% per level
REGEN: 3.91 +4% per level
DAMAGE: 73 +4% per level
ATTACK SPEED: 1.43 per second
RANGE: 1.5
Why not lower the effect and duration and make it last forever if you can sustain it? You want to reward the player, the akama player, for good plays. If you can keep auto attacking/damaging someone, you should be rewarded with the lifesteal like effect. Otherwise having a 17 second internal cooldown would be insanely annoying to play with, not fun at all.
Also why does it apply a teamwide lifesteal? That last part seems hamfisted from the rest of the kit, as something to be there just to be there.
Q- I get it, it sounds interesting it works with the trait against enemies, but the numbers are way off. On an ally thats not topped off, thats 200 healing on a 8 second CD lvl 1. Ana does 250 per Q on a 2 second CD. So its weak on the support side
Chromies W which is the hardest hitting basic ability in the game, deals 480 damage.
On an enemy topped off, thats a point and click 400 damage ability.
On an enemy topped off, with the current trait, thats a point and click 560 damage ability, which IS legit the hardest hitting basic ability in game.
On an enemy with more than 600 health missing, that equals out to a 200 damage point and click ability
On an enemy with trait with more than 600 health missing, that equals out to a 400 damage point and click ability once again.
I think the issue is it teeters too much on either spectrum. You need to find a better balance of numbers between your Q and trait, the bread and butter of the build.
W- I like it, nothing else to say. Seems neat and interesting.
E- Seems a bit on the weak and boring side to be honest. Kharazim can dash to allies on a 12 second cooldown with 2 charges for 30 mana. Is a 1 second sprint really worth not having 2 charges, a higher CD, and 150% additional mana cost? I feel like you could redesign this one entirely to be honest, something less generic and more exciting.
R1-I also like the idea, but i wished you went more epic with it. Im talking something like, deal damage to EVERYONE in the area, including allies, than redistribute the damage done as healing back to all alies in the area. Just a giant aoe life drain. Otherwise this only works on enemy tanks who are doing super deep really, or maybe on an illidan. And even then, theres nothing stopping the target from just not standing in your team to heal them.
R2- I dont like the wording on it. I kinda of understand it, but its worded very poorly and doesnt explain it well. Ill hold off on thoughts of it until its rewritten cause i might just not understand it
What I love about this concept.
-Trait/Q interaction, thats very very smart and cool
-Took Akama in a different direction than expected while also making it interesting and feasible
-The lifesteal theme, something thats not currently in HoTs
What I dont like
-The number tuning on many/most of the abilities, such as the CD on trait or the pure numbers on Q
-The E, just boring and bland
-The overcomplexity of ults just for the sake of it, specifically the second. Just make it simple and tone down the excessive wording. Not everything has to be complex, sometimes simple is better.
I did change some aspects, I agree that the lifesteal is goofy. I reworked W a lot so it's less complicated but more synergistic with his kit and has uses outside of the Trait. I also attached stealth to E, something I wanted to fit in his kit for a bit now.
Thing about Q is that it has a really high impact value, but the value decreases afterwards. The initial heal is 600, which is more than an entire Regrowth or Plasma Shield, which can absorb a decent amount of damage by itself! Sure, the damage isn't ignored like a shield, but it can still keep an ally alive for a solid moment, and if the damage isn't delayed it will outright save them at low health since the damage is nonlethal to allies, so the 200 healing is just an afterthought. The damage meanwhile is mostly just effective on enemies near full health, otherwise it only adds up to 200 damage, which is also balanced against the Trait: you can probably only use it on a target once, after which you can't really cast it on them anymore or you will start healing them. (Also Kel'thuzad's Death and Decay deals 752 total damage if he completes the Trait level 1).
I have to be a bit limited with Lifeleak, because it has the potential to be way too strong. Sucking up to life of allies would have unintended gameplay issues (I don't want to wipe my own team!) and I don't want it to really affect nearby enemies or it will just be another AoE damage ability. I do want to add something to it though.