Al'Akir is a slippery melee assassin who speeds up his allies while hindering his enemies.
Stats
1933 (4%) health
500 (10) mana
Basic-attack
84 (4%) damage
2.0 range
1.8 attack speed
Pros:
High Mobility
Strong Area Denial
Good Poke
Cons
Vulnerable to roots and slows
Semi-low healthpool
Combat Trait
1
Tailwind
Whenever Al’Akir casts an ability, he gains 25% bonus movement speed for 2 seconds. During this time, Al'Akir leaves behind a Wind Tunnel in his path. Wind Tunnels grant Al'Akir's allies 15% bonus movement speed while moving with the flowing direction. Tunnels last 2 seconds.
Wind Tunnels are roughly 1.5x the width of Al'Akir's hit box.
Primary Abilities
1
Zephyr
Vector-targeting
40 Mana | 8 Second cooldown | 2 Charges
Send forth a strong gust from a target location, dealing 188 (4%) damage to the first enemy hit and 144 (4%) damage to nearby enemies
2
Tempest
70 Mana | 15 Second cooldown
After a 1 second delay, Al’Akir creates a violent swirling tornado in a location. Enemies inside the tempest are drawn towards the center and take 128 (4%) damage per second. Lasts 4 seconds.
3
Windshield
50 Mana | 12 Second cooldown
Al’Akir gains a 244 (4%) health shield for 3 seconds. During this time, Al’Akir can move through non-structures.
If Al’Akir self-casts Tempest while Windshield is active, Al’Akir becomes invulnerable for 1 second, but cannot cast abilities or attack during this. When this occurs, Tempest's duration is set to 1 second.
Secondary Abilities
1
Rising Storm
Active Talent
1 Second cooldown
Toggle to prevent Tailwind from activating. Casting abilities instead increases Al'Akir's movement speed bonus of the next trigger of Tailwind by 10%, up to a 30% bonus.
2
Hustle
Active Talent
60 Second cooldown
Target an enemy hero to remove any bonus movement speed from them and gain it for 3 seconds.
3
Supercharged
Active Talent
30 Second cooldown
Activate to increase the mana cost of Al'Akir's next basic ability by 50% and its damage/shielding by 50%.
Heroic Abilities
1
Lightning
80 Mana | 70 Second cooldown
Al'Akir conjures a bolt of lightning from the skies to strike a target location after a 1 second delay. Enemies hit take 300 (5%) damage and are slowed by 100%, decaying over 2 seconds.
If an allied hero is hit, they gain a 300 (5%) health shield and 100% bonus movement speed, decaying over 2 seconds.
2
Cataclysmic Hurricane
Vector-targeting
80 Mana | 90 Second cooldown
Al'Akir channels for 1 second, before casting a mighty storm over the entire battleground. create a vector to summon winds that blow all enemies on the battleground steadily in the chosen direction. Lasts 10 seconds.
During the ability, rain would come pouring down everywhere, like in the new reworked Garden of Terror.
Talent Tree
Tier 1
Persistent Winds
Wind Tunnels last 0.75 seconds longer.
Rising Storm
Active Talent
1 Second cooldown
Toggle to prevent Tailwind from activating. Casting abilities instead increases Al'Akir's movement speed bonus of the next trigger of Tailwind by 10%, up to a 30% bonus.
Gale Force Winds
Enemies moving against the flow of a Wind Tunnel are slowed by 25%.
Tier 2
Turbulence
Zephyr loses 25% range, but its area of effect is increased by 50%.
Flurry
Heroes hit by Zephyr twice within a 2 second interval are slowed by 70% for 1 second.
Streamline
!Quest: Hit heroes with Zephyr. !Reward: After hitting 15 heroes with Zephyr, increase its damage by 80. !Reward: After hitting 30 heroes with Zephyr, it now leaves an untalented Wind Tunnel in its path.
Tier 3
Eye of the Storm
Enemies in the middle of Tempest take an additional 64 (4%) damage per second.
Windfury
If Zephyr hits an enemy hero, Al'Akir's next 2 basic-attacks against them for 4 seconds, have 100% bonus attack speed.
Twister
Windshield creates a whirlwind aura around Al'Akir for 3 seconds that deals 55 (4%) damage per second to nearby enemies.
Heroics
Tier 5
Dancing Cyclone
Tempest can be recast once while its active to move it in a chosen direction.
Maximum Velocity
Al'Akir can attack while moving while Windshield is active.
Hustle
Active Talent
60 Second cooldown
Target an enemy hero to steal any bonus movement speed from them and gain it for 3 seconds.
Tier 6
Supercharged
Al'Akir's attacks deal 35% more damage and bounce to 2 nearby heroes while Tailwind is active.
Mighty Whirlwind
Increase the radius of Tempest by 30%.
Steadfast
Passive: Cooldown of Windshield is reduced by 3 seconds.
While Windshield is active, Al'Akir is immune to roots and slows.
Tier 7
Squall
The movement speed bonus of Tailwind is doubled.
Lightning Strikes Twice
Gain another charge of Lightning.
Rallying Storms
Reduces the cooldown of Cataclysmic Hurricane by 30 seconds. During Cataclysmic Hurricane, Al'Akir's trait is active.
Primordial Wrath
Reduces the cooldown of Tempest by 13 seconds, but its mana cost is increased by 50%.
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