Level 1:
- Block: Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
- Heroic Vendeta: Increase the restoration of Heroic target deaths due to Alarak's Combat Trait to 10%.
- Absorption Mastery: Whenever Alarak's Combat Trait triggers off the death of a nearby enemy Minion or Mercenary he permanently gains a .1 increase to Health Regeneration.
- Soul Infusion: For every 10 Souls Absorbed by Alarak's Combat Trait, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion Kills. This effect occurs when Alarak's Trait is trigger by Allied Minion and Hero deaths in addition to Enemy deaths.
Level 4:
- Siphon Spell: When Disruption Field successfully silences an enemy Hero, reduce the cooldown of Alarak's other Basic Abilities by 2 seconds.
- Destructive Resonance: Every target killed by Destruction wave increases it's range, width and damage to subsequent targets by 5% up to a maximum of 30%.
- Heroic Bane: Attacks made against Enemy Heroes while Bane Blades are active consume 50% less Mana.
- Soul Release: Upon death, Alarak restores 5% of his Maximum Health and Maximum Mana to Allied Heroes within a range of 8.
Level 7:
- Persistant Field: Increases the Duration of Disruption Field by 1 second each time it deals damage to an Enemy Hero.
- Blood Drinker: When Soul Absorption triggers due to a Basic Attack during Bane Blades, it heals for 4% instead of 2% but now heals over 4 seconds. This effect may stack 5 times.
- Disruptive Echo: Increases the Radius of Disruption Field by 20% every .5 seconds while it is active.
- Gluttony for Destruction: Destruction Wave's cooldown is reduced by 1 second for each Enemy Hero struck.
Level 10:
- Rak'Shir: Alarak initiates a primative version of the ritual known as Rak'Shir on target Enemy Hero, tethering himself to them for 4 seconds. Upon casting the ability, Alarak harnesses energy from all allies within a range of 6. Neither Alarak nor his target may be farther away from each other than this abilities Maximum Range. While tethered, the target takes 32 (+4% per level) damage per second per hero harnessed and recieves a 20% Attack Speed and Movement Speed penalty per allied hero harnessed. During this effect, Alarak cannot use Basic Abilities.
- Terrazine Fog:
Alarak emits a dense fog of Terrazine centered around himself for 5 seconds, which lingers for 1 second after Alarak moves away or this effect expires. Allies within the cloud (including Alarak) are healed for 65 (+4% per level) per second and gain a 25% increase to Attack Speed. Enemies within the cloud take 80 (+4% per level) per second and are blinded.
Level 13:
- Anti-Magic Field: While standing inside his Distruption Field, Alarak takes 50% reduced damage from abilities.
- Slash and Burn: Destruction Wave leaves an area effect which deals 58 (+4% per level) damage per second to all enemies within it for 3 seconds.
- Deadly Momentum: When Alarak's Combat Trait restores Health he gains 20% movement speed for 2 seconds. This effect does not stack.
- Deadly Charge: When Alarak strikes a target with Bane Blade's first Basic Attack, that Attack deals 150% increased Damage.
Level 16:
- Wanton Destruction: All targets hit by Destruction Wave are effected as if they were in its center.
- Unleash: Upon activating Bane Blades, all of Alarak's Basic Attacks allow him to charge for 3 seconds.
- Self Absorption: If Alarak is dealt more than 10% of his Maximum Health in one blow, he will heal for an amount equal to 25% of the damage dealt over 3 seconds.
- Blood Letting: Activate to deal 10% of target Enemy Heroes Maximum Health and afflict them with Blood Letting for 4 seconds. Alarak's Basic attacks against targets effected by Blood Letting will trigger the effect of his Combat Trait against Heroic Targets.
Level 20:
- Ritual Sacrifice: If Alarak's target dies during Rak'Shir, Alarak will gain a sheild equal to 50% of that Heroes Maximum Health and deal 50% increased damage for 5 seconds.
- Heavy Fog: Alarak emits Terrazine for 8 seconds instead of 5. Additionally, the effects of Terrazine linger for 1 second after Heroes exit the cloud.
- Creed of Violence: Basic Attacks made while Bane Blade is active no longer consume any Mana and it's cooldown is reduced by 50%.
- Hardened Shield: Activate to take 75% less damage for 4 seconds.
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