Alarak by Sarm Kahel

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Alarak

By: Sarm Kahel
Last Updated: Dec 24, 2015
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Alarak

Highlord of the Tal'Darim

Combat Trait

1
Soul Absorption
Alarak draws power from chaos and destruction. Whenever a nearby enemy unit dies, he restores 2% of his Maximum life. Heroic targets restore 5%. If the unit is a friendly unit, he instead restores Mana.
                                                                                                                                                                   

Range: 12

Primary Abilities

1
Destruction Wave
Alarak unleashes a wide wave of energy in a targeted direction, dealing  175 (+4% per level) damage. Enemies caught within the center of the wave are stunned for .5 seconds and Enemies struck by either edge are pushed to the side.
                                                                                                                                                                   

Range: 6
Width: 4
Center Width: 1.5
Mana Cost: 75
Cooldown: 8 seconds
2
Bane Blades
Alarak channels destructive energy through his blades, consuming Mana with each strike, increasing the damage from his Basic Attacks by 35% and causing him to benefit from the normal effect of Soul Absorption upon successful Basic Attacks. Additionally, Alarak will charge up to the first enemy targeted by a Basic Attack after activating this ability.
                                                                                                                                                                   

Charge Range: 5
Mana Cost: 20
Basic Attack Mana Cost: 10
Cooldown: 10 seconds (after deactivation)
3
Disruption Field
Alarak creates a Disruption Field at target nearby location for 3 seconds which deals 85 (+4% per level) damage per second to enemies within it.. Enemy Heroes who use abilities while in this area take 140 (+4% per level) damage and are silenced for 1 second.
                                                                                                                                                                   

Range: 5
Radius: 4
Mana Cost: 60
Cooldown: 8 seconds

Heroic Abilities

1
Rak'Shir
Alarak initiates a primative version of the ritual known as Rak'Shir on target Enemy Hero, tethering himself to them for 4 seconds. Upon casting the ability, Alarak harnesses energy from all allies within a range of 6. Neither Alarak nor his target may be farther away from each other than this abilities Maximum Range. While tethered, the target takes 32 (+4% per level) damage per second per hero harnessed and recieves a 20% Attack Speed and Movement Speed penalty per allied hero harnessed. During this effect, Alarak cannot use Basic Abilities.
                                                                                                                                                                   

Range: 6
Mana Cost: 100
Cooldown: 80 seconds
2
Terrazine Fog
Alarak emits a dense fog of Terrazine centered around himself for 5 seconds, which lingers for 1 second after Alarak moves away or this effect expires. Allies within the cloud (including Alarak) are healed for 65 (+4% per level) per second and gain a 25% increase to Attack Speed. Enemies within the cloud take 80 (+4% per level) per second and are blinded.
                                                                                                                                                                   

Radius: 6
Mana Cost: 80
Cooldown: 60 seconds

Basic Statistics

Health: 2335 (+4% per level)              Mana: 500 (+10 per level)
Health Regen: 4.97 (+4% per level)     Mana Regen: 3 (+.0966 per level)

Attack Speed: 1.25
Attack Range: 1.25
Attack Damage: 105 (+4% per level)

Talents

Level 1:

- Block: Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.

- Heroic Vendeta: Increase the restoration of Heroic target deaths due to Alarak's Combat Trait to 10%.

- Absorption Mastery: Whenever Alarak's Combat Trait triggers off the death of a nearby enemy Minion or Mercenary he permanently gains a .1 increase to Health Regeneration.

- Soul Infusion: For every 10 Souls Absorbed by Alarak's Combat Trait, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion Kills. This effect occurs when Alarak's Trait is trigger by Allied Minion and Hero deaths in addition to Enemy deaths.

Level 4:

- Siphon Spell: When Disruption Field successfully silences an enemy Hero, reduce the cooldown of Alarak's other Basic Abilities by 2 seconds.

- Destructive Resonance: Every target killed by Destruction wave increases it's range, width and damage to subsequent targets by 5% up to a maximum of 30%.

- Heroic Bane: Attacks made against Enemy Heroes while Bane Blades are active consume 50% less Mana.

- Soul Release: Upon death, Alarak restores 5% of his Maximum Health and Maximum Mana to Allied Heroes within a range of 8.

Level 7:

- Persistant Field: Increases the Duration of Disruption Field by 1 second each time it deals damage to an Enemy Hero.

- Blood Drinker: When Soul Absorption triggers due to a Basic Attack during Bane Blades, it heals for 4% instead of 2% but now heals over 4 seconds. This effect may stack 5 times.

- Disruptive Echo: Increases the Radius of Disruption Field by 20% every .5 seconds while it is active.

- Gluttony for Destruction: Destruction Wave's cooldown is reduced by 1 second for each Enemy Hero struck.

Level 10:

- Rak'Shir: Alarak initiates a primative version of the ritual known as Rak'Shir on target Enemy Hero, tethering himself to them for 4 seconds. Upon casting the ability, Alarak harnesses energy from all allies within a range of 6. Neither Alarak nor his target may be farther away from each other than this abilities Maximum Range. While tethered, the target takes 32 (+4% per level) damage per second per hero harnessed and recieves a 20% Attack Speed and Movement Speed penalty per allied hero harnessed. During this effect, Alarak cannot use Basic Abilities.

- Terrazine Fog: 
Alarak emits a dense fog of Terrazine centered around himself for 5 seconds, which lingers for 1 second after Alarak moves away or this effect expires. Allies within the cloud (including Alarak) are healed for 65 (+4% per level) per second and gain a 25% increase to Attack Speed. Enemies within the cloud take 80 (+4% per level) per second and are blinded.

Level 13:

- Anti-Magic Field: While standing inside his Distruption Field, Alarak takes 50% reduced damage from abilities.

- Slash and Burn: Destruction Wave leaves an area effect which deals 58 (+4% per level) damage per second to all enemies within it for 3 seconds.

- Deadly Momentum: When Alarak's Combat Trait restores Health he gains 20% movement speed for 2 seconds. This effect does not stack.

- Deadly Charge: When Alarak strikes a target with Bane Blade's first Basic Attack, that Attack deals 150% increased Damage.

Level 16:

- Wanton Destruction: All targets hit by Destruction Wave are effected as if they were in its center.

- Unleash: Upon activating Bane Blades, all of Alarak's Basic Attacks allow him to charge for 3 seconds.

- Self Absorption: If Alarak is dealt more than 10% of his Maximum Health in one blow, he will heal for an amount equal to 25% of the damage dealt over 3 seconds.

- Blood Letting: Activate to deal 10% of target Enemy Heroes Maximum Health and afflict them with Blood Letting for 4 seconds. Alarak's Basic attacks against targets effected by Blood Letting will trigger the effect of his Combat Trait against Heroic Targets.

Level 20:

- Ritual Sacrifice: If Alarak's target dies during Rak'Shir, Alarak will gain a sheild equal to 50% of that Heroes Maximum Health and deal 50% increased damage for 5 seconds.

- Heavy Fog: Alarak emits Terrazine for 8 seconds instead of 5. Additionally, the effects of Terrazine linger for 1 second after Heroes exit the cloud.

- Creed of Violence: Basic Attacks made while Bane Blade is active no longer consume any Mana and it's cooldown is reduced by 50%.

- Hardened Shield: Activate to take 75% less damage for 4 seconds.

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