A warrior that excels in absorbing and preventing ability damage while punishing enemies for using spells.
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Uses Mana Thirst and Feedback to fuel his mana. Use these to tank the ability damage from a enemy and increase the cooldowns to delay further use. |
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Mana Shield lasts and is meant to keep you taking that spell dmaage. Interrupting skill shots while your shield is up is a great way to increase your mana for your next shield. |
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Use Spell Shackle to prevent enemy mages from casting spells. They will need to reposition to be safely rooted or back away. |
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Mana Storm is also meant to make enemies aware of using spells and can break or make an engagement. |
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Spell Break is meant to take out a high value heroic from the enemy team. |
one overall suggestion for the concept; the "10% of all ability damage taken is converted into mana." doesn't really reward skill in anyway (kind of does the opposite), you usually would want to an effect like that to a window of time.
However, I think your concept might be too... extreme. I believe heroes who counters specific types of heroes are healthy additions to the meta, as long as this counter doesn't mean he completely overpowers. In other words, he should be good against ability-heavy heroes; he should not auto-win against ability-heavy heroes. This makes this hero a good pick vs. ability-heavy heroes but not a must pick, and not OP in the situation. Also, on the other side of the same coin, he should not feel useless against non-ability heavy heroes - he should be countered by them, but not become totally obsolete.
Another issue I see is that being good against "abilities" is too generic and might make him shine against many heroes. For example, some Assassins and Warriors might not care too much about ability, but EVERY Support will. The fantasy of "spellcasting" is usually (emphasis on the usually) represented by ability-damage assassins and similars, so he could have some features dedicated to being good vs. ability damage, instead of all abilities. One example (might not be the case but just to illustrate a point), change Spell Shackle to "If a marked enemy deals ability damage, they are rooted for 1.5 second".
Upon second thought... I think the way his trait works is flawed. It might be somewhat easy for enemies to not use ability damage vs. him, and thus you will be mana-less and useless for long time.
In summary, my suggestions would be somewhere in the lines of: a) making something in his kit more useful vs. all heroes (some ability not related to enemy casting); b) making some of his anti-ability powers instead be punishing only to ability damage (so he won't feel supper punishing vs. Supports), and c) maybe rethinking or adjusting his trait.
EDIT: Also, I think he could have an exclusive version of Cleanse, maybe at level 16, where he uses a normal Cleanse; if a CC effect (slow, stun, root, silence, blind, etc.) would be ignored by this cleanse, you get the ability to cast the same effect to an enemy.