Aldaris by Gospel

6 Votes

Aldaris

By: Gospel
Last Updated: Jul 30, 2015
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Aldaris

Lore

A strong believer in the Khala and loyal to the Conclave, Aldaris was a significant figure in the events leading up to and during the Brood War.  Although harsh and stubborn, Aldaris was devoted to the survival of his people even willing to accept the aid of those he considered to be no more than "heretics." He was the only one amongst his peers who saw through the Kerrigan’s deception and his efforts to reveal her treachery resulted in being branded as a traitor.  In the end, Aldaris was loyal to his people, but tragically paid for it with his life.

Hero Statistics

Health:700 (+125)
Regen:2.8125 (+.615)

Energy:500 (+10)
Regen:3 (+0.098)

Attack:35 (+7.5)
Range:5.5
Speed:1

Talents

Level 1
1. The Khala Abounds: Increases Mana Regeneration by 5% per allied Hero nearby.
2. Ki Nala Atum (Q): Increases duration by 3 seconds.
3. Stasis Generator (W): Increase the area of effect by 20%.
4. Plasma Surge: Activate to shield an allied Hero from damage for 5 seconds, absorbing up to 185 (+35 per level) damage.
Level 4
1. Preservation (Q): Embrace the Khala grants a shield on the target, absorbing up to 100 (+20 per level) damage.
2. Stasis Lock (W): Increases stasis duration to 4 seconds.
3. Shel'na Kryhas: Aldaris gains a permanent shield that absorbs 80 (+18 per level) damage.  This shield rapidly regenerates after 5 seconds of receiving no damage.
4. Shield Battery: Activate to place a shield battery on the ground that grants shields to allies in an area for 10% of their max Health, replenishing the shields every 2 seconds for 10 seconds.  Shields last 5 seconds outside of the battery.
Level 7
1. Ascension (Q): Increases cast range by 40%.
2. Disruption (W): Units are slowed by 25% after stasis.
3. Unstable Matrix (W): Deals an additional 50% damage during stasis.
4. Time Nexus (E): Lasts twice as long on non-Heroic targets and reduces cooldown by 5 seconds.
5. Khaydarin Crystal: Reduce mana cost of basic abilities by 20%
Level 10
1. Cloaking Field (R): All nearby allies are placed into stealth. Aldaris' movement speed is reduced by 20%.
2. Mass Recall (R): All allied heroes in a target area are recalled to Aldaris. Has a 2 second casting time and recall delay.
Level 13
1. Resonance (Trait): Hallucinations are deferred 75% of the damage Aldaris receives.
2. Varun Ruulas (Q): Target's movement speed is increased by 25% after the duration of Embrace the Khala.
3. Temporal Alignment (E): Aldaris also receives Chrono Boost effect, when used on an ally.
4. Und Lara Khar: Reduce all cooldowns by 2 seconds when an allied Hero dies.
Level 16
1. Advanced Protocol (W): Allies are no longer affected by Stasis Field.
2. Delirium (Trait): Duration of hallucinations is increased to 3 seconds.
3. Temporal Augmentation (E): Duration increases to 4 seconds.
4. Time Displacement (E): Allies nearby a Chono Boosted unit will experience time 25% faster.
Level 20
1. Unburdened (R): Movement speed reduction on Cloaking Field is removed.
2. Beam Me Up, Scotty! (R): Casting time and recall delay are removed. Area of effect is increased by 50%.
3. Uhn Dara Ma'nakai: Upon taking fatal damage, a nearby allied Hero is granted a shield equal to 50% of the max health that lasts for 3 seconds. Has a 120 second cooldown.
4. Bolt of the Storm: Activate to teleport to a nearby location.

Premise

Aldaris is a unique support in that he lacks any healing capacity, but can defer the damage taken by himself/allies to another.  He is incredibly vulnerable and should always be near an ally Hero.  Aldaris will require significant coordination to get the most of his abilities, particularly his heroics.  At the moment, Cloaking Field may need some reworking.  I find that it could be too strong or completely nullified by Tassadar's Oracle/Clairvoyance Talent. 

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Gospel (1) | June 4, 2015 11:29am
Wizard21 wrote:

His passive seems too strong, but I love Mass Recall. Thats a great heroic. Imagine the traps you could set up around objectives, or the saves if your team gets ambushed out of position. Really cool Idea.


Yeah, I realized that I needed to nerf his passive somehow. I think it's not so bad now with hallucinations only mitigating half the damage that he receives.
1
[-]
Wizard21 | June 4, 2015 10:17am
His passive seems too strong, but I love Mass Recall. Thats a great heroic. Imagine the traps you could set up around objectives, or the saves if your team gets ambushed out of position. Really cool Idea.
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