Aldur by Steadyslasher

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Aldur

By: Steadyslasher
Last Updated: Aug 2, 2015
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Aldur

The Shape Shifting Druid

Aldur is a druid that takes the possibility of being changing and adapting to a whole new level. He is very unique in the fact that he can change form to either a werewolf or werebear at lvl 10 and also can use his human form to push towers.

Aldur can best be characterized as a man of change and can either transform into a werebear for a tank line for his allies and can go werewolf and tear the enemy to shreds, it all depends on how hes feeling.

Now im pretty terrible with buffing and making sure the character has the right amount of health and mana, damage and so forth, so i will try to keep away from the specific numbers and the reason im making this is for the idea, rather than the actual balancing of this hero but hopefully someone could pick up my lazy slack and could possible help me with some good solid numbers but this is fan fiction, lets imagine :)

Combat Trait

1
Raven
Aldurs passive is designed to give him a chance in the early stages of the game where he is weak has no mobility, so to compensate for this, his passive allows him to control his raven for 10 seconds to keep him safe while he shoves the lane. His passive also gives him some mana per second to keep him shielded with his e to help with the early game,the passive does not work in animal form, for they dont require mana and cant control the raven in the animal rage.

Primary Abilities

1
Q-Human form - Molten Boulder
This skill is a way for Aldur is push the lane and get some dmg off. Aldur fires a medium-long range skill shot that rolls down the lane, shoving minions out of the way dealing solid dmg while leaving behind a fire trail behind it doing Dot dmg. when the Boulder makes contact with either a structure or an enemy hero, it bursts dealing aoe fire dmg, if it hits a hero it deals a .75 second stun.
2
W-Human form- Hurricane
This skill Is kinda of a copy cat of Arthas' e, which is an AOE slow that deals DPS and consumes mana as it's aura is up. This skill is medium range to compensate for Aldurs lack of mobility and helps greatly in teamfights to try to catch people out.
3
E-Human form- cyclone armor
This skill is to protect Aldur. The skill gives a solid shield to Aldur for 2.5 seconds and slows attackers attack speed by 15% for 1 second.
4
q-animal form- Maul
this skill allows the shape shifter to maul or slice at the opponent in an aoe cone in front him and applies a 15% slow for 1 second. 
5
w-animal form-Bite
This skill allows Aldur to bite at the target, dealing solid dmg and healing 20% of the dmg dealt
6
e-animal form-dive
this skill is to give aldur a form of mobility towards the enemy they are after.in werewolf form you jump over the enemy and has a medium range, in bear form, the jump is short range but deals an aoe slow as he comes to the earth.

Heroic Abilities

1
Lycanthropy
This power gives aldur the ability to transform into a werewolf 30 seconds, giving him increase in movement speed, attack speed, and lifesteal. Aldur cannot use human abilites in this form and abilities do not cost mana.
2
Werebear
This gives Aldur the ability to become a walking tank for 30 seconds, giving a major increase in health, reduces dmg received and increased amount healed by your team. Aldur cannot use human spells in this form and does not require mana.

TIer 1

1. (q) hardend ball- Molten Boulder does increased dmg to structions when exploded

2. (q) stunning fasion- molten boulder increases stun to 1 second.

3. (passive) all eyes on me- the raven going to an area and circles around, giving vision to Aldur and his team.

Tier 2

1. (w) cold wind- Hurricane increases the amount slowed.
2. (e)  cold shoulder- slowes the attacker while being attack with cyclone armor on

Tier 3

1. (passive) Two Ravens- Allowed to use 2 ravens, but lowers the amount of vision the ravens give.
2. (ability) poison
3 (q) bowling ball- molten boulder turns into 2 seperate smaller boulders once it makes contact with a structure

TIer 4

(q) two hands- Gives two charges to maul, for more aoe fun
(e) jumping start - dive also gives a short movement speed bonus for .25 seconds

Tier 5

1. (q) Hyper bite- Gives an attack speed bonus when biting an enemy.
2. Med Kit 
3. CoA gives a 10% dmg reduction to aldur for 15 seconds

Tier 6

1. (ability) Runeword- consumes a runeword that gives a small buff of dmg you do for 10 seconds
2. (passive) angry birds- ravens can attack enemies for small amount of dmg

Tier 7

1. Quick moon - Every attack Aldur makes in werewolf form reduces cooldown reduction by .5 seconds
2. Shreder - Every auto attack Aldur makes in WereBear form increases the amount of dmg the target takes by 1% up to 7 percent
3. Enigma- Teleports Aldur a short distance
4.Oak sage - Summons an Oak Sage that follows you and heals you and your allies 

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