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Level 1
1. Oak Sage: Nearby allies regenerate 5 health per second. Gathering regeneration globes increases this bonus by 1 health per second, up to 25. After collecting 20 globes, your health is increased by 500.
2. Heart of Wolverine: Nearby allies gain 10 attack damage. This bonus is increased by 0.5 for each nearby enemy minion killed and by 5 for each takedown, up to 50. After reaching 50 bonus damage, also increase the attack speed of nearby allies by 10%
3. Essence of Mana: Nearby allies regenerate 0.5 mana per second. Gathering regeneration globes increases this bonus by 0.1 up to 1.5. After collecting 15 globes, nearby allies also gain 5% ability power
Level 4
1. Controlled devastation: Tornado moves 10% faster and moves in a straight line.
2. Vortex: Tornado slows enemies caught in it by 20% for 2 seconds and pulls non-heroes towards its trajectory.
3. Disarming gusts: Cyclone armor grants 75 physical armor against the next 2 hero basic attacks.
4. Spirit of the Hunt: Your summons and shapeshifted form deal 50% more damage to non-heroes and take 50% reduced damage from them.
Level 7
1. Fierce winds: Cyclone armor deals 22 damage per second to nearby enemies. When it expires, enemies are slightly knocked back and take 25 damage.
2. Tornado season: Reduce the cooldown of Tornado by 1 second for each enemy hero it hits, up to 3 seconds. If it hits 2 or more heroes, refund 10 mana.
3. Dire Wolves: Increase the damage of your spirit wolves by 25% and their health by 50%.
4. Vine Creeper: When a nearby enemy minion dies regain 2% of your maximum health and 1% of your maximum mana. When a nearby hero dies regain 10% of your maximum health and 5% of your maximum mana after a 2 second delay.
Level 10
Werewolf - Rabies
Werebear - Hunger Strike
Hurricane
Level 13
1. Healing winds: Heal for 30% of the damage absorbed by cyclone armor.
2. Gone with the wind: Casting cyclone armor increases your move speed by 30% for 2 seconds. Gain 30% increased move speed for 1 second if you are within 2 range of your tornado.
3. Press the advantage: Your next basic attack against a slowed, rooted, or stunned enemy deals 50% additional damage and reduces the target's armor by 25 for 2 seconds. Cannot occur more than once every 10 seconds.
4. Spirit Bond: 10% of damage taken is redirected and distributed evenly among your wolves. You and your wolves heal for 10% of the damage dealt by your wolves.
Level 16
1. Gather the pack: Reduce the cooldown of spirit wolves by 50%. Can now hold 3 charges and you can summon 3 wolves maximum.
2. Imposing Winds: While cyclone armor is active, heroes that attack you have their attack speed reduced by 30% for 3 seconds and take 100 damage.
3. Gathering Storm: Increase the damage of tornado depending on how far it travels, up to 100% increased damage at the end of its path.
4. Dust Devils: Tornado leaves smaller twisters in its wake that last 3 seconds and deal 40 damage per second to enemies in the area.
Level 20
1. Lycanthropy: Remove the cooldown on your shapeshift ability and it now lasts indefinitely or until cancelled.
2. Armageddon: Hurricane also causes meteors to fall from the sky around you, each dealing 100 damage to enemies hit.
3. Summon Grizzly: Summons a grizzly bear 75% stronger than all of your wolves combined. Replaces Summon Spirit Wolves. Press E to change the grizzly
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