"[size=-1][size=-1]The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals. [/size]"[/size]
[size=-1]Note: Druid has a lot of potential to be a playable Hero of the Storm - though his abilities are hard to design. One is certain - he should have some shapeshifting abilities. But if they would be traits, or heroic abilities - it's hard to choose. His abilities from Diablo 2 are enough different to give them for few heroes, and giving 10+ abilities for one hero doesn't seem to be good choice for me.
I decided to make shapeshifting as one of his heroic abilities. [/size]
[size=-1]About icons - I really love old icons from Diablo 2 and it would be great to see them in new version. But for now I decided to add icons from Diablo 3 and WoW, because old icons would look strange next to neutral talent icons.[/size]
[size=-1]Quotes: WIP[/size]
Combat Trait
1
(Trait) Oak Sage
Oak Sage, the spirit of nature is flying around you, regenerating your life. Aldur can command the Oak Sage to follow another player. Oak Sage cannot be killed. While Aldur is killed, Oak Sage disappears.
When Aldur respawns, Oak Sage automaticely appears again next to him.
Primary Abilities
1
(Q) Molten Boulder
[size=-1] Aldur can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards. [/size]
[size=-1]Works like skillshot.[/size]
[size=-1]Cooldown: 10 seconds[/size]
2
(W) Raven
[size=-1]Aldur summon a Raven to deal medium damage peck out the eyes of your enemies. Raven will "blind" enemies when it attacks. Raven attacks three times. Effect of blind lasts 1 second.[/size]
[size=-1]Cooldown: 16 seconds.[/size]
3
(E) Poison Creeper
[size=-1]Aldur summons a Poison Creeper attacking nearby allies with poison. Poison Creeper lasts 5 seconds.
Cooldown: 20 seconds[/size]
Heroic Abilities
1
(R) Hurricane
[size=-1]Hurricane surrounds Aldur on medium area around him, damaging and slowing nearby enemies. Lasts 8 seconds.[/size]
[size=-1]Cooldown: 100 seconds[/size]
2
(R) Lycanthropy
Aldur changes his shape into mighty Werewolf. His movement, basic damage and attack speed is very high, and his attacks has effect of rabies, poisoning enemies. Lasts 30 seconds. When he kills enemy player hero, effect of Werewolf is longer for 15 seconds.
While being a Werewolf, Aldur cannot use basic abilities.
Cooldown: 100 seconds.
(Talents on level 20 could change Werewolf into Werebear, with effect of additional HP points and effect of maul, slowing enemies while hitting).
TALENTS
(WIP)
SKIN IDEAS
Default Aldur:
Master Aldur:
Wolf mask on his head, more animal leathers, longer tunic.
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