Level 1
(Q) Tool of the trade
-
Quest: Hit enemies 100 times with
Deep Seas. Every hit grants you a 0.1% lifesteal on all of your basic abilities.
+
Reward: Gain an additional 5% lifesteal and increase
Deep Seas cooldown reduction to 0.4 seconds per
seed.
(W) And a pool!
-
Sea Call creates a pool of water after the ability is used. This pool lasts 3 seconds and deals 24+(+4%) damage every 0.5 seconds.
-
Quest: (1) Hit enemies with
Sea Call 30 times.
(2) Hit 2 enemies with
Sea Call 5 times.
(3) Hit 3 enemies with
Sea Call 1 time.
+
Reward: Every completion grants Sea Call an extra 15% damage. This damage increase also affects the pool of water from this same talent.
(Passive) Blooming seeds
- After an enemy is hit when at full stacks, they will also drop a
fruit. Picking up fruits increases the damage of your next basic ability or attack by 25% and heals you for 25% of the damage dealt.
Level 4
(Q) Mastery of water cuts
-
Deep Seas now has 2 charges but increases its cooldown to 8 seconds. Until you get a charge, the other charge doesn't start its cooldown but
Overgrowth reduces both the current charge in cooldown and the one in standby.
(E) Chameleon roots
- Using
Enrooting bomb now has no animation so the enemy won't see you putting it down. It also becomes invisible instantly.
(E) Poisonous roots
-
Enrooting bomb now applies 120(+4%) damage per second as long as any of its effects are up. Does not benefit from
Overgrowth.
Level 7
(W) White roots shark
-
Sea Call radius becomes 15% bigger and its range is increased by 1, but the stun duration is reduced to 0.65 seconds. Killing or eliminating an enemy for up to 2 seconds after having hit them with
Sea Call reduces its cooldown to 3 seconds.
(E) Voley Ball player hands
-
Enrooting bomb can now be thrown with a range of 3.
(Trait) Covered by plants
- Hitting an enemy with 5 stacks of
Overgrowth applies a 50% slow that lasts 4 seconds. Can only happen once every 10 seconds per enemy hero.
Level 13
(Q) Pure Stream
- Hitting enemies with
Deep Seas makes a current of water appear around you which will reduce enemies attack speed that are close to you by 50% for 3 seconds. Lasts for 4 seconds.
(E) Sucker Plant
-
Enrooting bomb now gives you a 35% Lifesteal on all of your abilities and basic attacks for 6 seconds on the enemy hit.
(Trait) Healing Mist
- Every
seed on an enemy grants you 8(+4%) healing per second; only the highest seed count on an enemy is counted. This bonus regen overrides your natural regeneration for as long as its active.
Level 16
(Q) Ripple Waves
- Using
Deep Seas also spawns a 2nd wave after 1 second that deals 50% of the original damage.
(W) Not even bones will remain!
-
Sea Call now reduces the healing the target recieves by 70% and deals an extra 25% damage if the target is at 5
seed stacks from
Overgrowth.
(E) Sticky leaves
-
Enrooting bomb now spaws an invisible plant (goes invisible at the same time the seed does) on top of the seed, if an enemy gets into a
range of 3 from the plant, the plant will attract them to the seed. If enemies break free of the root the slow is increased to a 50%.
Level 20
(R1) I AM the real cheater!
- If the enemy is also lower than 33% of HP, instantly kills them with the jab.
Trick of the pirate now also bypasses Protected or Invulnerable. When the enemy is higher than 50% of HP they will be pushed until they collide with a wall rather than a set distance.
(R2) An act against nature
- Using
Deep Seas and hitting the
tree makes it drop another
chestnut seed on every enemy that is not related to the natural time between dropping seeds from the tree (not affected by ripple waves).
Explosions now happen 0.5 seconds faster and the
tree lasts for 2 extra seconds.
(Trait) Pirate Goddess of plants and water
- Your
trait now applies cooldown reduction to all of your abilities upon hitting an enemy with
Deep Seas. Also gets rid of the highest seed count target restriction, allowing you to get cooldown reduction from all enemy heroes hit.
(W) Playful Shark waves
-
Sea Call sharks now instead of jumping upwards, jump towards your position after spawning, dragging enemy heroes hit along the way. Also lowers its cooldown to 3 seconds if it hits a hero and lowers his base damage by 30%.
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