Description Once an the vice admiral of the UED expedition, Stukov was infested by a cerebrate, cured and reinfested again by Dr. Narud. Now he helps the Swarm as one of their leaders, seeking revenge for what Narud did with him.
Level 1 Stats: Health ~ 1483 (+4% per lvl) / Health Regeneration ~ 3.08 per second (+4% per lvl) Damage ~ 79 (+4% per lvl) / Attack Speed ~ 1.3 per second Mana ~ 500 (+10 per lvl)/ Mana Regeneration ~ 3 per second (+9.8% per lvl)
Overview At first i was satisfied with my original Stukov concept, needing only some changes here and there, but after seeing Varian I decided to turn him into a Multiclass hero. Stukov can spec bo a Sustained Heal or a Utility Support or a Sustained Assassin.
Combat Trait
1
Infested Terrans
Passive: Respawn: 15 seconds
Stukov have 2 infested terrans that scort him.
Infested Terrans Stats: Health ~ 569 (+4% per lvl) / Health Regeneration ~ 1.26 per second (+4% per lvl) Damage ~ 89 (+4% per lvl) / Attack Speed ~ 1.5 per second
Active (Talent): Consume: Ability Key: D Cooldown: 10 Seconds
Consume a Infested Terran to give Stukov 15% of his Maximun Mana.
Deal 88(+4% per lvl) damage to a target and more 100% of the damage to any target nearby for 4 second. Effect persists for the remaining duration if the target is destroyed.
Passive: +15% Ability Power -15% Health
4
Corrosive Blast
Ability Key: W Mana Cost: 50 Cooldown: 8seconds
Deals 97(+4% per lvl) damage and reduces armor by 25, increasing damage taken by 25%, to the first target that hits for 2 seconds.
5
Fungal Growth
Ability Key: E Mana Cost: 60 Cooldown: 12 seconds
After 0.25 seconds, roots the targets in the area for 1 second and deals 263(+4% per level) damage over 4 seconds.
Secondary Abilities
1
Regenarative Creep
Talent level 4 Cooldown: 20 seconds
Creates a Creep Colony that generates Creep for 20 seconds. This Creep heals allies for 1% of their maximun health.
Note: The Creep generates faster than it degenerates, so you can put the Creep Colony in a objective, wait 2 or 3 seconds and you are ready to go. And even if the Colony is destroyed the Creep will stay for some seconds.
2
Will of the Swarm
Talent level 16 Cooldown: 90 seconds
Makes the target Unstopable for 2 seconds and give 25 Armor for 4 seconds. Cannot be cast on Stukov.
Heroic Abilities
1
Wild Mutation
Ability Key: R Mana Cost: 75 Cooldown: 45 seconds
Increases Ability Power of nearby allies by 15% and give then a shield equal to 15% of their Maximun Health .
2
Plague
Ability Key: R Mana Cost: 75 Cooldown: 50 seconds
Enemies recive damage equals to 5% of their maximun health every 1 second for 10 seconds, but it can't kill the enemies hit by it.
[Level 4] -Regenarative Creep(Active)
(Requires Defiler's Cloud or Transfusion)
Creates a Creep Colony that generates Creep. This Creep heals allies for 1% of their maximun health. -Pathogen Glands(Passive)
(Requires Transfusion or Parasitic Bomb) Quest: Increases Maximun Mana by 0,416 per second alive, up to 250(600 Seconds). Bonus lost on death Reward: Increases Movement speed by 15% and bonus is not lost on death. -Sundering Glave(Passive)
(Requires Defiler's Cloud or Parasitic Bomb)
Basic Attacks deals 35% more damage and deals Spell damage instead of Physical.
[Level 7] -Piercing Bolts(D)
(Requires Defiler's Cloud or Parasitic Bomb)
Infested Terrans do 50% more damage. -Symbiote(D)
(Requires Defiler's Cloud or Transfusion)
Infested Terrans attacks heal allies around Stukov. -Consume(D)
(Requires Transfusion or Parasitic Bomb)
Consume Infeted Terrans for Mana. -Plagued Bullets(D)
Infested Terrans deals damage equal to 3% of the targets maximun health over 4 seconds. Stacks 3 times.
2.1
-Lowered the cooldown of all "Q" abilities to 10 seconds. Zerg Russian cooldown reduction reduced to 5 seconds.
-Increased damage of Parasitic Bomb
-Removed Mend penality.
-Crushing Grip talent removed. Added Grow Carapace
-Defile don't remove the root anymore, instead it reduces its duration by 0.5 seconds.
2.2
-Changed funcionality of Transfusion(The healing number still the same).
-Defiler's Cloud now gives Magic Armor only.
-Changed tiers of some talents.
-Changed "Mutations" Talents.
-Minor changes to some talents.
-Reworked Wild Mutation and Where the Wild Things Are 2.2.1
-Fixed tooltip of Parasitic Bomb 2.2.2
-Chitinous Plating removed.
-Regenarative Creep added.
-2.2.3
-Fixed Overview tooltip
-Added Zars in Other Concepts
2.3
-Changed tooltip of Infested Terrans.
-Added passives for the Qs Abilities.
-Decreased Defiler's Cloud Spell Armor by 5.
-Changed Transfusion funcionality.
-Decreased root deuration of Fungal Growth by 0.5 seconds.
-Mend removed.
-Heroic Passives removed.
-Changed Heroic's cooldowns.
-Added requirements to some talents.
-Metaolic Boost removed. Pathogen Glands added.
-Reworked Gaive Wurm and renamed it to Sundering Glave.
-Consume is now a talent.
-Fungal Growth Talents moved to level 13.
-Defile now decreases healing for 3 seconds instead of 4 but it no longer decreases root duration.
-Ensnare now slow for the remaining duration of Fungal Growth.
-Removed Grow Carapace. Added Corrosive Fungus.
-Reworked Regenaration Aura and Zerg Russian.
-Added Debilitating Cloud and Contagious talents.
I've always wanted Stukov added as a character. The moves are correct and I like that you gave him the infestor's Fungal Growth. I think the final version should cut down on some abilities however as it does seem a little OP in it's current state. I recommend that if you want multiclass, give him 2 options instead of 3. I think Healer or assassin would be good as the Zerg roster could use a healer and another assassin.
Tanks for the sugestions, maybe I can remove Defiler's Swarm and add to an actual Defiler Hero, but I like the idea of him being either a Utility Support(I need to change that in the Overview, he is not an Specialist) or a acutual healer. And I don't want to give him a lot of General Talents(thats why I created his mutations talents) but i can try to make unique versions of this talents. Again tanks for the feedback and remember to look my other concepts
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