Alexei Stukov by Koetetsu

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Alexei Stukov

By: Koetetsu
Last Updated: Jan 25, 2017
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Alexei Stukov

Infested Admiral

Background Story:

Once the brilliant and proud vice-admiral of the UED expedition to the Koprulu Sector, Stukov died at the hands of the mysterious and treacherous Samir Duran in order to prevent his bold plan of countering the rogue zerg swarm.

His death however was only the start of his torment, infested and experimented on by the Zerg and Duran, now Dr. Narud, Stukov has finally escaped his torturers and now plans to repay them for their hospitality... in kind.

Hero Stats:

Multi-class Roles: Specialist/Support
HP: 1650 (+4%/level)
Energy: 500 (+4%/level)
Attack Damage: 120 (+4%/level)
Attack Range: 3.5
Attack Speed: 0.85

Design Philosophy:

Staying true to his origins in Broodwar, Stukov is in command of infested troops and zerg bioforms in order to disrupt enemies, push bases and support his allies. All this utility comes at a price as when he is caught alone or controlled by the enemy, there is little chance for him to escape, so proper positioning and recon is essential to make the most out of Stukov's abilities.

Combat Trait

1
Mend
Ability Key: D
Energy Cost: 40
Cooldown: 15 seconds

Heals all nearby allies for 150 (+4%/level) and an additional 100 (+4%) health restored over 10 seconds.

Primary Abilities

1
Corrosive Blast
Ability Key: Q
Energy: 60
Cooldown: 10 seconds

Deals 180(+4%/level) damage to an enemy unit or structure and increases the damage they take by 20% for 2.5 seconds.
2
Infested Squad
Ability Key: W
Energy: 85
Cooldown: 18 seconds

Summons four infested marines that attack enemies and last for 14 seconds. Each marine has 350 (+4%/level) HP and deals 35 (+4%/level) damage each. Can recast the ability on a location to have the marines move there or on an enemy to have them focus their attacks on them.
3
Wild Mutation
Ability Key: E
Energy: 50
Cooldown: 15 seconds

Increases the attack speed of friendly units in a small area by 100% and gives them a shield equal to 50% of their Health. Less effective on heroes (25% AS, 15% HP shield), kills affected minions and mercenaries when the effect ends. Lasts 8 seconds. Does not affect Stukov.

Secondary Abilities

1
Parasitic Infiltration
Cooldown: 30 seconds

Attaches a parasite to an enemy granting you vision of them for 15 seconds.
2
Malignant Infestation
Cooldown: 40 seconds

Permanently increases an allied minion's damage against non-heroic enemies by 300% and makes them immune to death from wild mutation.
3
Virophage
Cooldown: 90 seconds

Calls down a virophage on your core causing the next minion wave to be affected by malignant infestation.

Heroic Abilities

1
Symbiotic Carapace
Ability Key: R
Energy: 75
Cooldown: 20 seconds

Infests an ally causing them to be encased in a zerg-like carapace. This carapace increases their armor by 15 and their health regeneration by 20(+1/level) for 30 seconds.

Upgrade: Receptive Mitochondria

The carapace also increases the healing received of the target ally by 75% and movement speed by 10%.
2
Aleksander
Ability Key: R
Energy: 100
Cooldown: 90 seconds

Calls down the Aleksander to make a strafing run in the targeted direction for 12 seconds. The Aleksander automatically fires infested colonists at a target, dealing 48(+4%/level) damage. The infested colonists also attack nearby enemies for 22(+4%/level) damage and last for 15 seconds. You may re-cast the ability on an enemy inside the area while the ability is active to have the battlecruiser focus its attack on it.

Upgrade: Infested Swarm

The Aleksandr releases a cloud of organisms as it travels granting allies 20 armor when they stay close to it. 

Talents

LEVEL 1:

Regeneration Aura (Quest): Each regeneration globe collected increases the health regeneration of nearby allies by 1.5 up to 30 within a 5 radius area.
Reward: upon collecting 20 globes increases the aura's radius by 50%.

Parasitic Infiltration

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