Alexi Stukov by Sausaletus

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Alexi Stukov

By: Sausaletus
Last Updated: Nov 6, 2015
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Alexi Stukov

The Living Horror

"As a child, I used to love horror stories.  Now, I am in one.  There will be no end to this suffering."


A brilliant admiral sent from Earth to pacify the wayward colonies of the Koprulu sector.  Finding himself embroiled in a war between those colonists and strange alien species, Stukov commanded the United Earth Directorate Fleet as it joined the campaign only to meet an ignoble end at the hands of a mysterious traitor.  But his story would not end there as the Zerg would salvage his corpse from space and convert him into a leader for their infested armies.  Cured and reinfected, freed only to be bound again, Stukov has come to accept his place as an agent of the swarm.  A hallow mockery of the man he once was, outcast and forsaken by all that he once held dear.


Notes:

Stukov has skills (and eventually talents) to spawn Infested units from anything that opposes him in a match.  Infested units springing to life once the character infected with the Zerg's plague dies.  This could be accomplished simply with a sickly recoloring of existing units, something like the way that Abathur's Ultimate Evolution works.  But might be as involved in reskinning them (like Infested Tychus) or creating entirely new models so that there were Infested Space Marines that were created from the archers on Dragonshire.  

Infested characters would act much like the units they replaced.  Melee minions becoming Infested that flail away with their mutated fists, ranged minions becoming marines that fire away.  They would have similar stats, damage and health, and otherwise be treated like any other minion.  The same for mercenaries.  Infested heroes would attack but not be able to use abilities and have only a fraction of their original health.  Infested units would also fade away after their health were depleted in the normal way although I have plans for a talent that would make them explode or spread Infestation.  All would attempt to march down the nearest lane and attack anything that stood in their path to the Core but not be under a player's direct control.

At present, I'm thinking that Infested units would not have a duration like other summons but simply last until destroyed.  That would be an option to keep in mind, though, if they proved to be stronger than I imagined.

Combat Trait

1
INFESTED COMMANDER
You and allied units nearby have increased health regeneration.  The more you take damage, the stronger this effect gets.  

Note: This doesn't mean that the effect scales with missing health but that as you are struck it gains a stacking bonus that increases the healing done for a short while.

Primary Abilities

1
CORROSIVE BLAST
Skill shot.  Fire a blast of acid that deals damage and causes additional damage over time.  While degenerating, target receives less benefit from all sources of healing.
2
TOUCH OF SICKNESS
Melee range.  Stun target.  They take a small amount of damage over time.  If an enemy dies while under this degeneration effect they spawn an Infested unit.
3
Roar of Battle
Targeted.  Target enemy becomes Vulnerable, taking increased damage, while nearby allies become Resistant, taking reduced damage from all sources.

Heroic Abilities

1
HUSK
Gain massive health regeneration for a time, when this effect ends you are restored to full health.
2
INFESTED BUNKER
Summon an infested bunker whose attacks you cannot target.  Activate again to send one of the Infested marines inside on a suicide run at your target.  When they reach them they will explode dealing damage to all nearby enemies.  Using a marine in this way decreases the damage the bunker deals.

ROLE

Stukov is an attempt at creating a Warrior/Specialist hybrid.  Someone who can tank for their team during a fight but also push down structures with terrifying speed if left alone.  In fights, Stukov would rely on his superior regeneration to shrug off damage making him a highly resilient character.  In flavor emulating the once human now alien horror that cannot be put down roaring straight out of some creepy sci-fi flick.  A shambling horror relentlessly throwing himself at the enemy lines.  His damage mostly comes through degeneration, slowly sapping away the health of his foes and limiting their ability to recover.  He has poor initiation tools, though, with only a short range stun and a damage amplifier to throw around and would struggle to peel for his backline.  What he lacks in effective crowd control, however, he makes up for in raw pushing power.  His strong pushing capabilities are fueled by his power to create Infested units.  Given enough time, Stukov can convert enemy minions into spawns bolstering his own minion waves even as he disables the enemy's.  Raising an army that could easily overwhelm a lane like some unholy combination of Sylvanas and Azmodan.  Stukov would be a character who's equally at home bearing the brunt of the opposing team's damage or operating off on his own, split pushing for all he's worth.  Cold, calculating, and inhumanly relentless Stukov would be a pain for the enemy to handle.

Talents

Talents and other details to be added.

Yes, a Regeneration aura would be one.

Other Concepts

PERIGREN 'PERI' WILLIAMS, the Combat Medic [Terran Medic] (Support)

FENIX, the Steward of the Protoss [Protoss Dragoon] (Warrior)

SELENDIS, Last Champion of Aiur [Protoss Zealot] (Assassin)

SIGFRIED 'SKEETER' BARNES, Ace Viking Pilot [Terran Viking Mech] (Warrior)

EGON STETMANN, Reasonable Scientist (Support) 

DYLAN CHAPEL, Fire Fighter [Terran Firebat] (Warrior)

EMIL NARUD, Herald of Amon (Specialist)

CHO'GALL, The Ogre Mage (Assassin)

The Innkeeper, Master of Cards (Specialist) (WIP)

Ysera, the Sleeping Dragon (Support) (WIP)

Samuro, Fallen Blademaster (Assassin) (WIP)

Li Ming, Glass Canon [Diablo Wizard] (Assassin) (WIP)

Roland, Defender of the Faith [Diablo 2 Paladin] (Support) (WIP)

Antonidas, the Archmage (Assassin) (WIP)

Overmind, Infested Core (Specialist) (WIP)

Medivh, Keeper of Secrets (Specialist) (Concept)

Blackthorne, Intrepid Wanderer (Specialist) (Concept)

CHANGELOG

11/6 
- Trait changed from Altered Metabolism to Infested Commander.  No longer a personal regeneration bonus it is now a regeneration aura effect, granting increased health to all nearby allies. 

-E Changed from Howl of Madness to Roar of Battle, going from an attack and movement speed steroid to a buff/debuff, a swingy effect that makes a target enemy Vulnerable and nearby allies Resistant.  Fear effect on minions moved to Talents.

-Infested no longer have a set duration, instead their health now decays, dropping progressively more and more over time until they are destroyed.

These changes are intended to bring Stukov more in line with his unit in StarCraft and also to emphasize his role as a commander of the Infested.  He's now much more of a benefit in a team fight, adding crowd control and more ability to single targets out even if peeling remains a weakness.  The Infested have been changed to keep them in line with Promotion.  Having their health drain away makes them much less potent when Stukov is not around, limiting his ability to create pressure on lanes where he's not present.  But helps him to get use out of his trait as it will, for a time, counteract the degeneration.

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