Level 1
(Passive) Everlasting dolls
- Dolls created by your abilities will last 3 extra seconds. Additionally, Whenever a doll created from an ability hits an enemy, that same doll will deal an extra 25% damage on its hit during Doll's puppeteer duration.
(Passive) Physical bodies
- Dolls will now have a small radius that only allies can go through.
(E) Beefy guard
- Quest:
- Hit enemies with a doll created from doll puppeteer using Personal Guard as well as with Personal Guard in the same attack 3 times.
- Push enemies against other enemies 10 times.
- Push enemies against the wall 10 times.
- Rewards (respectively):
+ Obtain 5 Hp regen and 0.5 mp regen. Personal Guard cooldown is reduced by 2 seconds.
+ Obtain 3 Hp regen and 0.25 mp regen. Personal Guard range is increased by 2.
+ Obtain 2 Hp regen and 0.25 mp regen. Personal Guard now has no channel time.
Level 4
(Q) Threatening spike
- Doll Lancer now only hits 1 target but it leaves a mark on them. If you hit the same target with another doll lancer in the next 10 seconds, they'll take 80(+4%) damage, doll puppeteer can proc this mark. (The talent does not change the normal functionality of Doll puppeteer).
(W) Amplifying barrage
- If a Doll's barrage area touches another area from doll puppeteer, both their AoEs size will double (also applies to personal guard 3 dolls inmediately as they will be close to each other).
(Passive) Fisher Doll
- Dolls created from puppeteer will be invisible until they attack. If a target is at melee range of them when they attack, they will be slowed by 40% for 1.5 seconds.
Level 7
(Passive/Active) Reactive charge
- Enemies passing close to a Doll will recieve a discharge that deals 45(+4%) damage and stuns for 0.25 seconds.
(W) Magical connection
- Creates a string between the puppet created by Doll's barrage and all other active puppets when using your Doll's Barrage. This string does the same damage the dolls do with their attack.
(Q) String of repetition
- Quest: Hit enemy heroes with Doll Lancer or Doll puppeteer when using the ability Doll Lancer 75 times in the same cast, hitting an enemy hero with both Doll Lancer and Doll puppeteer gives 5 stacks towards its completion (This ability's completion does count retroactively like nazeebo's lvl 20).
+ Reward: Doll Lancer now goes back the same path it would follow after 0.5 seconds having reached its maximum range, only if it hits an enemy hero, doing 60% of its original damage.
Level 13
(Passive) Magical cloak
- Obtain 10 magical armor per doll in the field (even when they are attacking).
(E) Poof matrix
- Any projectiles thrown in the path of personal guard will dissapear for the attack's duration and the next 2 seconds after the attack. Projectiles will reappear after the duration has passed and will continue their normal pathing. Increases Personal Guard's cooldown by 4 seconds.
(Active) Doll block
- Wraps herself in strings while 6 dolls surround Alice. These dolls will grab the closest target in range the moment Doll block is finished, rooting them for 0.35 seconds.
Level 16
(Q) Doll replica
- If your Doll lancer hits an enemy hero, it will split into 2 dolls at the end of its attack. When used alongside string of repetition, only 1 doll will go back
(W) Vicious puppets
- Puppets using Doll's barrage will follow the closest enemy hero target at 25% movement speed. Aditionally, the damage of all dolls using Doll's Barrage increases by 3% every time a doll using Doll Barrage hits an enemy hero up to a 60% extra damage.
(E) Vanguard line
- Doll's barrage dolls now also use their lances to poke at their target 0.75 seconds after their reach their destination, dealing 80(+4%) damage each. This attack reaches as far as their knockback sends enemies. (gives them time to escape if they don't remain still unless they have been stunned).
Level 20
(R1) Sister Goliath Doll support
- Shangai's radius of attack is doubled. After finishing it's attack, Goliath lands in the battlefield as a giant mech doll with 1500(+4%)HP, you can order it to attack enemies for 80(+4%) damage and order it to jump to a location dealing 120(+4%) damage on every enemy hit and slowing them down for 30% for 2 seconds.
(R2) Explosive-filled dolls
- Thrown dolls will also bounce 2 times before reaching its destination if the range is at least of 2 and 4 for each bounce, dealing 105(+4%) damage for each secondary explosion; if damages from bounces hit an enemy, increase the damage of the final explosion by 10% up to 100%. You can hold an extra doll with you.
(Passive) Expert puppeteer
- Dolls created by Doll's puppeteer now have access to all talents chosen by the player.
(Q) Super knight!
- Doll Lancer deals an extra 400% damage if it hits an enemy right at the end of its path (at least 80% distance travelled) This bonus also applies if Doll Lancer hits at least 2 heroes and will activate for each hero starting for the third. These bonuses can't stack with each other.
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