Alice Margatroid by Lahharl

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Alice Margatroid

By: Lahharl
Last Updated: Oct 14, 2018
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Alice Margatroid

Seven-colored Puppeteer

The puppeteer Alice is a very powerful youkai, who just became one very recently. Because she was a human previously, she is not considered dangerous as she understands humans feelings and relationships and even imitates their daily needs such as eating and sleeping even if she doesn't really need to do those things. In the end she still lives away from humans to avoid any sort of conflict.

Her main defining point is her ability to control dolls as well as provide them with power that manifests in various different ways, making her quite versatile in an actual fight.

Combat Trait

1
Doll puppeteer
Whenever a doll is used, it will stay in place until another skill is used, which will trigger the doll to do the same ability Alice is doing. Doll attacks from Alice passive do 50% of her original damage but ignore all sorts of positive armor. Dolls last 6 seconds in place before dissapearing or until another basic ability is used; in the last case, the doll will dissapear after performing said action.

Doll lancer and barrage spawn 1 doll.
Personal guard spawns 3 dolls.

Primary Abilities

1
Doll Lancer
Cooldown: 4 seconds
Mana cost: 25

Order a doll to attack with her lance in a straight line that deals 120(+4%) damage on every target it hits (Range 8).
2
Doll's barrage
Cooldown: 6 seconds (starts counting after second activation)
Mana cost (only initial cast): 40 mana

Order a doll to move to a position (very quick) and then waits for your order. After activating it again, the doll will throw a great amount of short range projectiles in a cone, doing 36(+4%) damage every 0.25 seconds over 2 seconds (Range 6, Cone range 2/3s of cassia).
3
Personal guard
Cooldown: 16 seconds
Mana cost: 70

Channel for 0.3 seconds to create 3 dolls that advance in a straight line (not as far as Doll lancer) pushing enemies back (knockback) with their shields, dealing 70 (+4%) damage on every enemy hit. Upon hitting another hero, push them to the side and both take 35(+4%) damage. Upon hitting a wall, stun the target for 1 second. The dolls all remain due to Doll puppeteer and will all do the next basic ability used (Range 4).

Secondary Abilities

1
Doll Block
Activate to become invulnerable for 3 seconds and be surrounded by protective puppets.

Heroic Abilities

1
Shangai, Cut them down!
Cooldowm: 80 seconds
Mana cost: 50

Calls upon the field Shangai, who goes in a straight line, cutting with her blades until a range of up to 12 is covered (can be stopped earlier by pressing the button again), then slashes to the left and right (the ability would look like a T). Enemies hit by the initial attack are pulled with shangai until it reaches it's destination, are stunned for 0.5 seconds after they stop getting pulled and then get hit by the other 2 slashes. The initial slash does 280(+4%) and the side slashes do 120(+4%) each.
2
Hourai, Danmaku Doll
Collection cooldown: 10 seconds

Throwing cooldown: 5 seconds

Whenever you use your ultimate ability and there's a doll waiting from doll puppeteer, call it back to you and it will start rotating around Alice. You can hold up to 3 dolls close to you.

Additionally, you can also throw the dolls to be used as part of your trait puppeteer. A doll thrown won't override any other previous dolls in the field. Dolls throws will explode dealing 210 (+4%) damage in the landing location. Dolls that have been called back and then thrown have a 25% extra spell power until they dissapear (does not apply to the explosion).

Talents

Level 1

(Passive) Everlasting dolls

- Dolls created by your abilities will last 3 extra seconds. Additionally, Whenever a doll created from an ability hits an enemy, that same doll will deal an extra 25% damage on its hit during Doll's puppeteer duration.

(Passive) Physical bodies

- Dolls will now have a small radius that only allies can go through.

(E) Beefy guard

- Quest:

- Hit enemies with a doll created from doll puppeteer using Personal Guard as well as with Personal Guard in the same attack 3 times.
- Push enemies against other enemies 10 times.
- Push enemies against the wall 10 times.

- Rewards (respectively):

+ Obtain 5 Hp regen and 0.5 mp regen. Personal Guard cooldown is reduced by 2 seconds.
+ Obtain 3 Hp regen and 0.25 mp regen. Personal Guard range is increased by 2.
+ Obtain 2 Hp regen and 0.25 mp regen. Personal Guard now has no channel time.

Level 4

(Q) Threatening spike

- Doll Lancer now only hits 1 target but it leaves a mark on them. If you hit the same target with another doll lancer in the next 10 seconds, they'll take 80(+4%) damage, doll puppeteer can proc this mark. (The talent does not change the normal functionality of Doll puppeteer).

(W) Amplifying barrage

- If a Doll's barrage area touches another area from doll puppeteer, both their AoEs size will double (also applies to personal guard 3 dolls inmediately as they will be close to each other).

(Passive) Fisher Doll

- Dolls created from puppeteer will be invisible until they attack. If a target is at melee range of them when they attack, they will be slowed by 40% for 1.5 seconds.

Level 7

(Passive/Active) Reactive charge

- Enemies passing close to a Doll will recieve a discharge that deals 45(+4%) damage and stuns for 0.25 seconds.

(W) Magical connection

- Creates a string between the puppet created by Doll's barrage and all other active puppets when using your Doll's Barrage. This string does the same damage the dolls do with their attack.

(Q) String of repetition

- Quest: Hit enemy heroes with Doll Lancer or Doll puppeteer when using the ability Doll Lancer 75 times in the same cast, hitting an enemy hero with both Doll Lancer and Doll puppeteer gives 5 stacks towards its completion (This ability's completion does count retroactively like nazeebo's lvl 20).

+ Reward: Doll Lancer now goes back the same path it would follow after 0.5 seconds having reached its maximum range, only if it hits an enemy hero, doing 60% of its original damage.

Level 13

(Passive) Magical cloak

- Obtain 10 magical armor per doll in the field (even when they are attacking).

(E) Poof matrix

- Any projectiles thrown in the path of personal guard will dissapear for the attack's duration and the next 2 seconds after the attack. Projectiles will reappear after the duration has passed and will continue their normal pathing. Increases Personal Guard's cooldown by 4 seconds.

(Active) Doll block

- Wraps herself in strings while 6 dolls surround Alice. These dolls will grab the closest target in range the moment Doll block is finished, rooting them for 0.35 seconds.

Level 16

(Q) Doll replica

- If your Doll lancer hits an enemy hero, it will split into 2 dolls at the end of its attack. When used alongside string of repetition, only 1 doll will go back

(W) Vicious puppets

- Puppets using Doll's barrage will follow the closest enemy hero target at 25% movement speed. Aditionally, the damage of all dolls using Doll's Barrage increases by 3% every time a doll using Doll Barrage hits an enemy hero up to a 60% extra damage.

(E) Vanguard line

- Doll's barrage dolls now also use their lances to poke at their target 0.75 seconds after their reach their destination, dealing 80(+4%) damage each. This attack reaches as far as their knockback sends enemies. (gives them time to escape if they don't remain still unless they have been stunned).

Level 20

(R1) Sister Goliath Doll support

- Shangai's radius of attack is doubled. After finishing it's attack, Goliath lands in the battlefield as a giant mech doll with 1500(+4%)HP, you can order it to attack enemies for 80(+4%) damage and order it to jump to a location dealing 120(+4%) damage on every enemy hit and slowing them down for 30% for 2 seconds.

(R2) Explosive-filled dolls

- Thrown dolls will also bounce 2 times before reaching its destination if the range is at least of 2 and 4 for each bounce, dealing 105(+4%) damage for each secondary explosion; if damages from bounces hit an enemy, increase the damage of the final explosion by 10% up to 100%. You can hold an extra doll with you.

(Passive) Expert puppeteer

- Dolls created by Doll's puppeteer now have access to all talents chosen by the player.

(Q) Super knight!

- Doll Lancer deals an extra 400% damage if it hits an enemy right at the end of its path (at least 80% distance travelled) This bonus also applies if Doll Lancer hits at least 2 heroes and will activate for each hero starting for the third. These bonuses can't stack with each other.

Stats

HP: 1620
Attack damage: 110
Attacks per second: 0.9

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