Alleria Windrunner by Regis

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Alleria Windrunner

By: Regis
Last Updated: Feb 2, 2019
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Alleria Windrunner

Ren'Dorei

Former Ranger-Captain of Silvermoon, Intelligence Agent for the Alliance Expedition and veteran of the Second War, Alleria Windrunner returns to the Alliance a war-hero. Vindictive and stubborn - sometimes to a fault - Alleria has always been a curious soul, exemplified best by her willingness to delve into the dangers of the Void, all in an effort to gain the power she desires to protect those she loves most - her lover, her son, and her people.

Alleria is a ranged Assassin, focused both on abilities and basic attacks that whittle down her foes, before unleashing her latent powers to cause havoc in the enemy team. Her trait allows her to build up stacks of Void while in combat, with abilities that allow her to deal damage while on the move, ensuring she fights on her terms. Activating her trait grants Alleria a powerful teamfight presence that also forces players to manage the usage of her basic abilities, so as not to leave Entropic Embrace too soon. This duality between the markswoman who focuses down one target at a time, and the death-dealing Voidwalker who wreaks terror on her foes, is furthered in her ultimate choices; Windburst allows her team to initiate combat on a foe who's out of place, while Telogrus Rift forces enemies to either disengage from the immediate area, or face the consequences.

Health: 1380 (+4%)
Regen: 2.85 (+4%)
Mana: 450 (+10)
Regen: (+0.091)
Damage: 72 (+4%)
Attack Speed: 1.42
Attack Range: 550

Combat Trait

1
Entropic Embrace
Passive: While in combat, gain 1 Void per second, up to 100. Dealing damage to enemy units increases the amount gained, more-so when damaging enemy heroes. Stacks quickly decrease outside of combat. At 100 stacks, Entropic Embrace may be activated.

Active: Alleria harnesses the raw, unstable power of the void, draining stacks of Void at a rate of 5 per second. Entropic Embrace alters basic abilities at the cost of Void stacks. Entropic Embrace ends at 0 stacks.

Void stacks may still be gained during Entropic Embrace.

Primary Abilities

1
Multi-Shot
Alleria's skill is second to none and, paired with Thas'Dorah, her arrows fly faster than the eye can follow. She wields no other weapons — Alleria's special composite bow was her father's, and she employs it exclusively.

Active: Alleria fires three consecutive arrows over a 1 second channel, dealing damage to enemy units in a line for 75(+4%) physical damage per arrow, stopping at the first enemy hero hit. Alleria may move while casting.

Entropic Embrace: Alleria fires three consecutive arrows, dealing damage to enemy units in a line for 75(+4%), stopping at the first enemy hero hit to deal 50(+4%) damage to surrounding enemies. Alleria may move while casting.

Cost: 40 mana / 10 Void.
Cooldown: 5 seconds / 3 seconds.
2
Volley
Always outnumbered, but never outmatched. Whether the Orcs of the Horde, or the Demonic Burning Legion, Alleria's quiver has an arrow reserved for each foe.

Active: Fires a salvo of arrows, landing in the target area after a short delay, dealing 140(+4%) to enemy units and slowing their movement speed by 50% for two seconds.

Entropic Embrace: Fires a salvo of arrows, landing in the target area after a short delay, dealing 140(+4%) to enemy units and rooting them for two seconds.

Cost: 70 mana / 20 Void.
Cooldown: 9 seconds / 6 seconds.
3
Leaping Draw
Even among the High Elves of Silvermoon, Alleria was particularly at home in the forests. Once you believe yourself to have found the markswoman, she will vanish from your sights - ready to strike again.

Active: Leap backwards out of harms way. Alleria nocks a powerful arrow, increasing the damage of the next basic attack by 50%.

Entropic Embrace: Step into a tear in the void, arriving at the target location. Alleria nocks a powerful arrow, increasing the damage of the next basic attack by 100%.

Cost: 120 mana / 30 Void.
Cooldown: 13 seconds / 10 seconds.

Heroic Abilities

1
Windburst
Many believe magic has maintained order in Quel'Thalas. My bow would say otherwise. One shot, one kill. This is how I preserve our realm. I am Alleria Windrunner. If you stand against me, you're just another target. And I never miss my mark.

Active: Channel for 1 second, drawing Thas'Dorah's string with might before firing an arrow that deals 225 (+4%) physical damage to the target, leaving behind a trail of wind for 5 seconds that increases allied units movement speed in that direction by 35%.

Cost: 90 mana.
Cooldown: 90 seconds.
2
Telogrus Rift
The shadows are a force to be harnessed, not feared. The Ren'Dorei resist the whispers, and our transformations are means to an end. As with any weapon, one must maintain constant control when wielding it.

Active: Alleria tears open a rift, unleashing the horrors of the void. For 6 seconds, this slow-moving rift attacks a nearby enemy unit - prioritising heroes - for 75(+4%) magic damage every .5 seconds. Enemies hit by Telogrus Rift 3 times are stunned for 1 second. Telogrus Rift bounces off of terrain.

Cost: 100 mana.
Cooldown: 110 seconds.

Level One Talents

Explosive Trap: Place a trap that arms after 1 seoond. When an enemy hero steps on the trap, it explodes dealing 135(+4%) and knocking back surrounding enemy units. Only one trap can be active at any time. 30 second cooldown.

Freezing Trap: Place a trap that arms after 1 second. When an enemy hero steps on the trap, it creates a slick of ice, slowing the hero by 70% and surrounding units by 35% for 2 seconds. 30 second cooldown.

Snake Trap: Place a trap that arms after 1 second. When an enemy hero steps on the trap, it reveals snakes which will attack the target for 250(+4%) over 4 seconds. 30 second cooldown.

Level Four Talents

Chill of Night: Each stack of Void increases attack speed by .3%, up to 30%. Entropic Embrace benefits from a full attack speed bonus until expiration.

Guerrilla Warfare: After being hidden from enemy sight for 2 seconds, OR remaining in brush for 2 seconds, Alleria's next basic attack's range is increased by 30% and deals an additional 5% of her target's maximum health.

Endless Quiver: Damaging an enemy hero with Multi-Shot increases its damage by 5, up to 50.
Reward: After gaining 50 bonus damage, Multi-Shot fires another arrow.

Level Seven Talents

Explosive Shot: The first basic attack used after Leaping Draw deals damage in an area surrounding Alleria's target.

Trap Launcher: Increases cast range of [Level One Talent] by 50% and halves its cooldown.

Marksman's Focus: Increases the range of Multi-Shot by 30%, and Multi-Shot restores 20 mana each time it hits an enemy hero.

Binding Shot: Alleria's first basic attack after Leaping Draw snares her target for 1 second.

Level Thirteen Talents

Rapid Fire: Multi-Shot's cooldown is reduced by 1 second every time it hits an enemy hero.

Camouflage: Gain Stealthed after using Leaping Draw for 3 seconds. Become undetectable for the first second.

Aspect of the Cheetah: Alleria's movement speed is increased by 10%. Each basic ability on cooldown increases this bonus by 5%.

Level Sixteen Talents

Bombardment: Volley's area of effect is increased 30%. Additionally, while Entropic Embrace is active, Volley's arrows erupt after 1 second, dealing 90(4%) damage to enemies in its area of effect.

Survival of the Fittest: After participating in a kill or assist, Alleria regains 20% maximum health over 2 seconds.

Wyvern Sting: Fires a non-lethally poisoned arrow. The first enemy hero struck has healing reduced by 100% for 3 seconds. 45 second cooldown.

Level Twenty Talents

Bullseye: Windburst deals an additional 50% damage on targets above 80% health. Additionally, the trail of wind now follows the target.

Essence of L'ura: Telogrus Rift's duration is extended by 3 seconds if an enemy hero dies within its area of effect. This may only trigger once per cast.

Voidform: Void stacks are no longer lost passively while in Entropic Embrace.

Legacy of the Windrunners: Hitting an enemy with an ability increases all damage dealt by 2%, stacking up to 20%. Missing an ability will reset this bonus.

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Healing Mantra (3) | September 2, 2018 1:34am
"Binding Shot: Alleria's first basic attack after Leaping Shot snares her target for 1 second."
Leaping Draw was it, I assume?
Apart from that' I'd love to play her - done better than mine :-P
Gave a plus vote already!
1
[-]
Regis | September 3, 2018 4:33am
Damn it, I even went back and checked everything before publishing haha.

Thank you very much!
2
[-]
Healing Mantra (3) | September 3, 2018 5:29am
Well, you are the one who is the worst at checking your mistakes.
As I am the worst to check mine!
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