Level 1
- Smart-Winders: Sidewinders refunds 5% of the mana cost and
reduces the cooldown by 0.2 seconds for each unit hit between
Alleria and her target.
- Posthaste: Disengage now
clears your of any root or slow effect and will
always grant the 25% movement speed bonus.
- Skill Burst: Quest: Hitting enemy heroes with
Windburst will empower it.
Reward - 10 Hero hits: Windburst can travle
3 range futher.
Reward - 20 Hero hits: Windburst get's
4 seconds lower cooldown.
Reward - 30 Hero hits: Windburst will now ignore minions and mercenaries and can only be stopped by hostile structures or heroes. It will still deal it's full damage to any minion or mercenary in it's path, counting them as if they were hit along the way.
- Careful Aim: Your
basic attacks now deals
damage equal to 4% of the targets total health. This effect does not work on targets
bellow 60% total health.
Level 4
- Wyvern Sting: Counter Shot no longer
Silences but
Stuns the target instead.
- Chimera Shot: Counter Shot will now hit a second hero if one is close enough to the initial target.
- Viper Sting: Counter Shot now
refunds 50% of the mana, causes the target to
lose 15% of their total mana but the
silence effect only
lasts for 1 second.
- Hunter's Mark: Your
basic attacks marks the target, increasing all damage you deal to them by
10% for 2.5 seconds.
Level 7
- Farstrider: Disengage leaps further.
- Trick Jump: You can now select where to path the
Disengage.
- Snake Bite: Sidewinders will
build up a movement speed slow for each target hit until the main target is struck. This movement speed slow will be increased by
4% per target hit between
Alleria and the target for the
Sidewinders. The
slow lasts for 2.5 seconds.
- Focus Fire: After not taking damage for 6 seconds, your
basic attack and
abilities will deal
15% more damage. Taking damage of any form cancels this effect.
Level 10 (R - Ultimates)
- Explosive Shot.
- Black Arrow.
Level 13
- Trial of Hindrance: Enemies which comes into contact with the
Windy Trail will have their
movement speed slowed by 25% as long as they remain in contact with it.
- Huntress in the Night: Hitting a enemy hero with
Windburst will cause
Alleria to enter a
3 second unrevealable stealth.
- Scorpid Sting: Basic attacks heal you for 40% of the damage dealt.
- Spider Sting: Basic attacks reduce the amount of damage you will take from the attacked target by
35% for 2 seconds. Only one target can be affected at any time.
Level 16
- Trick Shot: Sidewinders will now ricochet after hitting their main target, returning to
Alleria and dealing damage to all enemies caught in the path.
- Snake Trap: Sidewinders now
roots the target for 1.5 seconds.
- Sniper Shot: Counter Shot now makes the target
Vulnerable. Causing them to take
20% increased damage for 1.75 seconds.
- Master Sniper: Each third consecutive
basic attack to the same target
deals 150% increased damage.
Level 20
- Nitroglycerin: Explosive Shot deals more damage closer to the center, gains a
wider range,
knockbacks futher and
terrain collision causes 1.5 seconds stun.
- Road flare: Black Arrow lasts for 11 Seconds, ,
gains a larger pulse area,
slows for 30% for 0.75 seconds and
reveals a huge area around the target with the shadow pulse.
- Quel'dorei Quiver: Basic attacks gains
20% longer range and
slows the target for 20% for 1 second.
- Readiness: Activate to reset the
cooldowns of your
Basic Abilities.
Cooldown: 60 Seconds.
- Pathfinder: Disengaage can now take you
past terrain.
Eddit: I finally realized that you most likely ment her Explosive Shot - I have just been so disappointed in it's functionality in WoW, it's just never been really... EXPLOSIVE. So here I decided to go whack and all inn, strap that arrow full with Dynamite, , mix in some Nitroglycerin and Gunpowder, hold it together with some big paperclips and just let lose.