Level 1 :
[Hunter's Satisfation] - Q : Ranger's Prey refunds half of its mana cost when hitting an enemy hero.
[Reconnaissance] - W : Verana's Cover can be used without beaking Stealth, and reveals a small area for
2 seconds.
[Windrunner] - E : Ranger's Senses active now lasts for
5 seconds, and Alleria leaves a trail behind her that allows allies to benefit from her movement speed bonus. (it fades once her own bonus does)
[Seasoned Marksman] : For every
6 enemy Minion or captured Mercenary kills near your Hero, gain
1 Basic Attack damage. Hero Takedowns count as
3 Minion kills.
Level 4 :
[Frozen Trap] - W : Verana's Cover now places a trap that activates when an enemy hero steps on it, dealing him small damage and slowing him by
30% for
3 seconds. Traps last
45 seconds and reveal enemies that step on it.
[Snake Trap] - W : Verana's Cover now places a trap that activates when an enemy hero steps on it, summoning snakes that last for
4 second, dealing moderate damage over time and refunding a small amount of mana on hit. Traps last
45 seconds and reveal enemies that step on it.
[Self-Control] : When below
30% Health, gain
30% movement speed and reduces the duration of silences, stuns, slows, and roots against you by
50% for
4 seconds.
[On the Hunt] : Alleria gains
40% movement speed while Stealthed. Silent Step damage bonus now applies to her first three Basic Attack.
[Arcane Shot] : Activate to increase Basic Attack damage by
40% for
5 seconds. Each attack costs
10 Mana.
Level 7 :
[Piercing Arrow] - Q : Ranger's Prey now pierce through enemies, dealing
20% less damage each time it hits an enemy.
[Tranquilizing Shot] - Q : Ranger's Prey also stuns the first target it hits for
1.5 seconds.
[Got your Back] - W : Verana's Cover's range is increased by
25% and its cooldown is reduced by
2 seconds.
[Vital Point] - W : Enemies hit by Verana's Cover now bleed for
115 (+15 per level) damage over
5 seconds. Minions and Mercenaries take double the damage.
[Knowledge of the Hunt] - E
: Increases the range of Ranger's Senses by
33% and reveals the area around Alleria when activated, but the cooldown becomes
24 seconds.
Level 10 :
[Suppressive Fire]
[The Alliance Expedition]
Level 13 :
[Go For the Kill] - Q : Ranger's Prey can be cast a third time, for three time its mana cost. The damage is also increased by
15% for each successful hit on the same target. (doesn't stack with the Elven Archers)
[Master Sniper] - Q : Ranger's Prey base damage increase by
10%, and can now deal up to
200% more damage based on the distance traveled.
[Blood of the Quel'Dorei] - E : Take
50% reduced damage from Abilities while Ranger's Senses is active.
[Camouflage] : Silent Step now gives permanent Stealth.
[Giant Killer] : Basic Attacks against enemy Heroes deal bonus damage equal to
1.5% of the Hero's maximum Health.
Level 16 :
[Twin Arrows] : Lower the Basic Attack damages to
75%, but now fires
2 arrows simultaneously, hitting two targets and prioritizing heroes.
[Master Marksman's Inspiration] : Alleria gains an aura that increases nearby allies Attack Speed by
10% and Basic Attack Damage by
10%. (Alleria doesn't benefit from it)
[Trained Killer] : After killing or assisting in killing an enemy hero, gain
30% Attack Speed and
30% Basic Attack Damage for
6 seconds.
[Blood for Blood] : Activate to deal
10% of target enemy Hero's Max Health and heal for twice that amount.
Level 20 :
[Wild Arrow] - R1 : Increase Suppressive Fire damage by
30% and now roots the targets for
1 seconds.
[Elven Rangers] - R2 : Verana and the Elven Archers now use Alleria's Primary Abilities whenever she does, and last for
16 seconds.
[Nexus Frenzy] : Increases Attack Speed by
20% and Attack Range by
20%.
[Bolt of the Storm] : Activate to teleport to a nearby location.
Going to try help you with yours now. ;)
1. The base stat was at level 1, so it might be a bit different as you might have think. I've added "at level 1", does it need to be changed now ?
2. I've found nothing about range regarding abilities, so I've tried to point out the similarities with other existing abilities. If you know of a site that has the range/radius, I'd like to see it. I've also added damage on abilities.
3. I've up the Archers stats a bit, and gave each of them a unique ability. The level 20 talent doesn't add 2 archers, but increases their duration by 4 seconds. What do yo uthink ?
4. Added [Vital Point] (tier 1) / [Arcane Shot (=Searing Arrows)] (tier 2) / [Master Sniper] (tier 5)
5. I've lower the root duration, it's now only 1s. Is that ok now ?
6. Fixed.
I'll try to find and check yours in the afternoon. :)
1. This Alleria doesn't seem for me to be really basic-attack dependant, but she has greater dps than Raynor (on 1st level though), the most entertaining hero in HotS. This way, she could win most duels just by auto-attacking. I suggest to decrease base damage by ~7 (It won't hurt her much, as she has great attack speed) and increase damage/level by 1. This could enchance her auto-attack capability later in the game while decreasing early game, where she shouldn't be so strong in it.
2. Try to concretize ranges and area of effects with numbers (this way it will be easier to make damage and if you want, I can help you in it, however I need ranges)
3. Suppressive Fire is much stronger than The Alliance Expedition (to be honest, you need 17th level to make your archers stronger than typical minion archers), so this would be a bit weak I could say. Try to add something there, maybe that they throw a net when appearing or whatever else.
4. There is not much talents that increase damage in any way (not even 1 per tier if I did check the talent list correct?). Assuming she's an assassin she should have a bit more (that's just my opinion), and knowing you can freely add 5 talents per tier to choose, you just have to add 3, maybe 4 talents with damage (this doesn't have to be direct damage increase, this may be something like "In addition throws a granade that deals certain damage and blinds enemies hit for 1 second" (If something, this is an example)).
5. Wild Arrow seemse for me to be overpowered. It's just 4 seconds of root might be really strong, knowing it's range is large. Also this makes the ability even stronger than the second ultimate, so there you must change something.
6. Master Marksman's Inspiration: Not "doesn't benefits", it's "doesn't benefit". xD
If you like to check my Alleria, feel free to visit my profile page and she should be somethere on the end of list (although she is much different than this one). Feel free to add a comment as I did, because as you probably know, the hardest thing is to criticize our own masterpieces and we all need someone to write a comment and explain anything that we oversee! :P
I'll maybe try to think of something else to do with R1. Don't forget that Turalyon might be switched with Arator though. :)
MuXu > Done. HoTS is a good way to discover more about bli² games lore. ^^
BTW, just made my concept too, its here: http://www.heroesfire.com/hots/concept/alleria-windrunner-1604 , do say what you think there :D
To be honest, I also thought about a full Ranger build, but I didn't want to make something too similar to Valla, that's why she's a "I track my foes down" type of Ranger, and not a "you'll receive a hail of arrow in your face" type.
As for your build, I'd maybe have a couple of things to say, but I'll wait until you upload it. ^^
Alleria Windrunner
Head Scout of the Alliance Expedition
Combat Trait: [D] Camouflage: Activate to stealth as long as you don't move or attack. Attacking or using a spell from bushes or while stealthed deals 100% more damage.
[Q] Concussive Shot: Shoot an arrow at a target enemy. The shot stuns the target for 1 second and slows them for 2 seconds after that.
[W] Leaping Shot: Fire a hail of arrows to enemies in a line and leap backwards.
[E] Full Draw: Target a channeled shot to a targeted enemy. The longer the channel the higher the damage (up to double its basic damage after 4 seconds) The channel is immediatly cut if the target leaves range (but the arrow is shot anyway)
[R1] Quel'thalas Rangers: Call 4 Elven Archers to aid Alleria in battle for 12 Seconds. Archers deal 20% of Alleria's Basic Attack Damage and attack the target of Alleria and have 25% of her health.
[R2] Rain of Arrows: Shoot a hail of arrows from the air into a targeted area. Every enemy hero or unit in the targeted area is hit by one arrow receiving X damage and is rooted in place for 2 seconds.
Talents
Level 1:
- Seasoned Marksman
- Flare (From Rexxar, this is a new addition)
- [Trait] Awareness: Increases range of vision while Camouflaged.
- [W] Misdirection: Alleria also evades attacks for 0.5 seconds after Leaping.
Level 4:
- Arcane Arrows: Activate to increase damage by expending mana for each shot. Applies to Basic Abilities. (Pretty much Searing Arrows tbh)
- Envenom
- [Trait] Stealth: May move for 1,5 seconds while camouflaged without breaking the Stealth and bonuses.
- [Q] Hawk Eyes: Concussive Shot gains 10% more range
- [Q] Multiple Shots: Concussive Shot strikes two enemy heroes instead of one.
Level 7:
- Remorseless
- First Aid
- Explossive Shot: (active) Launches an explossive arrow to an area, dealing X damage and revealing stealthed enemies. (Mostly because this Alleria doesn't have much area at all, and it might be necessary in some compositions)
- Ranger Captain: When surrounded by at least 3 Minions Alleria's attack speed increases by 25%
- [W] Hail of Arrows: Leaping shots area range increased.
Level 10:
- [R1] Quel'thalas Rangers
- [R2] Rain of Arrows
Level 13:
- Windrun (Active): Activate to gain 75% Movement Speed for 4 seconds. (Pretty much an upgraded sprint)
- Giant Killer
- Hide and Seek: After killing an enemy Hero Alleria enters Stealth for 3 seconds.
- [E] Cobra Shot: Full Draw pierces through enemies dealing 50% damage to enemies other than the target.
Level 16:
- Executioner
- Trueshot Aura
- Improved Quivers: Reduce cooldown of all basic abilities by 10% and increases mana regeneration by 10%.
- [E] Quick Shot: Full Draw charges twice as fast.
- [E] Deadly Shot: If the target has less than 5% of its total health after being hit by Full Draw, the target dies.
Level 20:
- [R1] Sunwell: Ranger Attacks heal you and them by 15% of their missing health. Rangers also receive 10% more health.
- [R2] Powershots: Every arrow also explodes on an area dealing 25% of its total damage to all enemies arround.
- Nexus Frenzy
- Bolt of the Storm.
So, what do you think? Any ideas here that might serve you? Otherwise, is there any problem if I upload this too?