( Q ) | ( Q )( Q ) | ( Q )
(ability) | power Word:Barrier |
Summons a holy barrier on the target location that reduces all damage done | (ability) | power Word:Barrier |
Summons a holy barrier on the target location that reduces all damage done |
( Q ) | ( Q )( Q ) | ( Q )
(R)Resurrection | Renewed Faith |
brings a dead ally back to life with 70% health and mana. info: 3 second cast and 90 second cooldown. |
(R)Mind Blast | Devouring Plague |
Mind Blast generate 1 shadow Orb with a maximum stack of 3. | (R)Mind Blast | Devouring Plague |
Mind Blast generate 1 shadow Orb with a maximum stack of 3. |
( Q )Mind Flay | Focus Mind |
Mindflay causes enemy heroes to become vulnerable for 2 sec, increasing all damage taken by 25%. |
( Q ) | ( Q )( Q ) | ( Q )
( Q ) | ( Q )( Q ) | ( Q )
(passive) | Spirit of Redemption |
Upon death, Alonsus Faol becomes an invulnerable spirit, unable to move for 15 sec. | (passive) | Spirit of Redemption |
Upon death, Alonsus Faol becomes an invulnerable spirit, unable to move for 15 sec. |
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Resurrection unlocked at level 1 seems weird. Why do you think it is necessary? That would mean that up to level 9 you have to constantly engage because you have 5.7 characters instead of 5. I do not see a disadvantage to compensate for this.
The whole reason of Resurrection at level 1 is to give the 'just a caster' an edge. Like Leoric who can fast spawn when he dies or like Murky with his short deathtimer and moveable spawnpoint etc. It's to give the game a different kind of dynamic. It gives players also a reason to pick the priest instead of other supports.