Amarant Coral by Kimahri

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Amarant Coral

By: Kimahri
Last Updated: Sep 7, 2018
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Amarant Coral

Mercenary

A rather arrogant man who fights with the honor of a warrior, Amarant also seems a little naive, confused at Zidane's actions throughout the journey, and follows him to understand more. He is enigmatic and rarely opens up.

HEALTH 1,900 (+4.0%)

HEALTH REGEN 3.96(+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 1.00

DAMAGE 160(+4.0%)

ATTACK RANGE Melee

Combat Trait

1
Throw
Evey time mellee minion dies it drop weapon which you can collect and then throw dealing 245(+4.0%) damage to first enemy hit. Maximum amount of weapons you can have is 3. Cooldown 3 seconds.

Primary Abilities

1
No Mercy
Target one enemy Hero and then fire projectile which will chase targeted enemy hero until it hits and deal 275(+4.0%) damage to first enemy it came to contact. Cooldown 8 seconds. 65 Mana
2
Demi Shock
Target one enemy hero and and deal ability damage equal to (125(+4.0%) + 10% of current HP of target). Cooldown 10 seconds. (Modificators like armor and increased/decreased ability power affects final damage not only base damage.) 70 Mana
3
Chakra
Activate to restore 200(+4.0%) Health and 40 Mana to yourself. Cooldown 9 seconds. 45 Mana

Heroic Abilities

1
Trance - Flaming Salamander
For 10 seconds have increased basic and ability damage by 50% and No Merci fires on aditional targets around initial target, Demi Shock explode around target dealing damage around and Chackra also heal everyone around target. . Cooldown 90 seconds.
2
Countdown
Mark one Enemy hero, then after 5 seconds deal damage of 50% of maximum HP of target. Cooldown 120 seconds.

Level 1 Talents

(Q) Cold Blooded - Hitting enemy heroes with No Mercy refund Mana.

(E) Power Up - You can use Chackra on other heroes.

(Passive) Bug Killer - Basic attack have cleave but decreased damage by 15%.

Level 4 Talents

(Q) Mercyless Shot - Quest: Hit enemy heroes with No Mercy 10 times. Hittimg non-heroic enemy resets quest progression. Reward: No Mercy ignores non heroic enemies and only hits heroes.

(W) Dark Energy - Increse cast range of Demi Shock.

(D) Spare Change - Every time enemy minion dies near you you get one stack of spare change. When having 10 or more stacks of spare change then next throw use 10 stack to increase throw damage by 15%. Maximum 100 stacks. Quest: Gain 100 stacks of spare change (consuming stacks doesn't affect quest progression). Reward: Minions gives triple more stacks and damage bonus is increased to 30%.

Level 7 Talents

(W) Fear Shock - Demi Shock slows for 1.5 second.

(E) Aura - Chakra heal for additional 2% of maximu health over 4 seconds.

(D) Power Throw - Damage is increased based on how close hit enemy is to Amarant.

(Active) Curse - Pick one enemy hero and decrease their spell armor by 20. (In trance it will be small AOE.) Cooldown 60 seconds.

Level 13 Talents

(Q) Mercyless Mind - Damage is increased by 20% against enemies which have less than 33% health.

(W) Arogant Mind - When Demi Shock is casted on Enemy hero near your position damage is increased from 5 to 10%.

(E) Calm Mind - Decrease cooldown of Chakra by 3 seconds.

(D) Mercenary Mind - Increase Maximum of weapons to 6 and decrease cooldown by 1.5 second.

Level 16 Talents

(Q) Solist - When there is no allied hero near Amarant No Merci deal aditional 8% damage of targets maximum HP.

(W) Leaching Shock - 50% damage of Demi Shock return as heal for Amarant.

(Active) Gamble Defence - Activate to get 10 to 30 armor for 4 seconds. Cooldown 30 seconds.

Level 20 Talents

(R) Elan - Duration of trance increased to 15 seconds and if there are no allies around you you have 25 armor and if all allies are died you are unstopable.

(R) Roulette - Increase damage by 10% and if Countdown fail to kill then decrease cooldown to 60 seconds.

(E) Revive - Anyone who died within 3 seconds after being heald by Chakra will have decreased death timer to 30 seconds. This effect can be triggered only once every 120 seconds per person.

(Passive) Accuracy+ - Became Immune to blinds and ignor Evade and increas basic attack damage by 20%.

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