Every 5 seconds, gain a charge of Ammunition. Ammunition increases the damage of your next ranged basic attacks by 50%.
Maximum of 3 charges.
2
Inner Rage
Every 5 seconds, gain a charge of Inner Rage. Inner Rage increases the damage of your next melee basic attack by 50%.
Maximum of 3 charges.
Primary Abilities
1
Split Shot
Cooldown: 8 seconds
Deal light damage to one enemy.
2
Ricochet
Cooldown: 12 seconds
Deal moderate damage, split by up to three enemies around the target.
3
Blitzkrieg
Cooldown: 5 seconds
Swap to your axe and leap to the enemy target, dealing light damage.
Secondary Abilities
1
Heavy Swing
Cooldown: 8 seconds
Deal moderate damage to one enemy.
2
Bladestorm
Cooldown: 12 seconds
Deal moderate damage to all enemies around you.
3
Blank
Cooldown: 5 seconds
Swap to your gun, knocking the target enemy back and dealing light damage.
Heroic Abilities
1
Wildfire
Cooldown: 60 seconds
Swap to your gun and tumble back, throwing a sticky explosive charge at an enemy. After 5 seconds, 50% of all damage dealt by Amethyst is dealt as a final blast.
2
Fell Cleave
Axe Mode Only Cooldown: 60 seconds
Swap to your axe and leap to the target enemy, dealing heavy damage.
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