Ana by gustmes

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Ana

By: gustmes
Last Updated: Aug 8, 2016
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Ana

Elite Sniper

The latest hero added to Overwatch, Ana is a sniper support who can heal allies or damage enemies with her rifle.

Noticing the lack of recent support heroes added to HotS, I thought Ana would make an excellent addition to the game, since her design could be a very different and interesting support. And that's how I think she should be transported to the Nexus.

Coming from Overwatch, I feel that some of the principles used in Tracer could also be applied here. Namely, she has only one Ultimate ability, available at level 1; at level 10, she can choose between one of 3 upgrades to the ultimate. However, unlike Tracer's, her ultimate's cooldown works normally - as in, after you use it, just wait the timer to go off. Some talents allow her abilities or attack to reduce the cooldown timer, though.
Also, similar to Tracer, she has no Mana. She can use her Scope without cooldown, and all other abilities have only cooldown, except for Biotic Rifle, which uses ammo and has a reload mechanic.

The similarities end here. For Tracer, her shooting mechanic comes from her basic attack, while her melee attack is an ability. I believe Ana should operate differently - her basic attack is a melee strike with her rifle, and her main weapon (Biotic Rifle) is an ability (although it does not have cooldown, only ammo). There are 3 reasons for this:
1 - Tracer is very mobile, so it makes more sense making her melee strike an useful ability that she can use by darting in and out. Ana is not meant to go near enemies to attack in melee, so it would have been an useless ability for her. As a basic attack, her melee strike is like Abathur's - used only as a last resource.
2 - Making Biotic Rifle her basic attack could be kinda confusing, since this weapon has double functionality (healing and damaging). Unless she could be able to basic attack her own allies, but that could be weird.
3 - It's obvious that Biotic Rifle is her most used option. To make Ana (in Heroes) feel like a sniper, she couldn't use her main weapon as auto attacks - she has to aim up these skillshots to hit allies and enemies alike.

As for her kit, I tried to make as much a direct port from Overwatch as possible, obviously tweaked for Heroes.
- Scope is an on/off switch that makes you see farther and increase range of your weapon, but you lose peripheral sight and moves slower.
- Biotic Rifle works like in the game, but without the healing over time / damage over time effects (these are talents. So the base hero won't be overloaded with different mechanics).
- Sleep Dart might be overpowered, so maybe numbers can be tweaked. It works similarly to Overwatch, but the target gains great healing while sleeping - this is an attempt to make the ability less overpowered, and creates interesting synergy with Biotic Grenade.
- Biotic Grenade works quite similarly, except that it doesn't completely negates enemy healing, only reduce them.
- Nano Boost is the ability I felt had to be more changed, because otherwise it would be very similar to Morales' ultimate. As I designed, the target gains a bonus to damage dealt, movement speed, and reduce incoming damage, but it's not a huge bonus. The duration is rather small, but when you hit the target with Biotic Rifle or Biotic Grenade, it increases a bit. The ideia is that Ana can make that buff last for long periods.


So basically, this design ports her abilities almost directly from Overwatch, with only minor differences. Since she has 2 skillshot and 1 AoE abilities, combined with Scope, grants this design the fantasy of being a sniper - she'd probably be a high skill cap hero, being so much dependent on skillshots. And she's an interesting, more active Support which is something the game could benefit more from.

So, what do you think?

Combat Trait

1
Basic Attack: Melee
Ana's basic attack is a melee attack with her rifle. Low damage output, low attack speed.
2
Scope (D)
Activate the Scope view to increase Biotic Rifle and Sleep Dart range, but reduce your movement speed. When active, your line of sight becomes a long straight line in front of you instead of a circle around you (meaning enemies can caught you unguarded).
Switching between normal view and scope view happens with a 0.5 second switching time.

Primary Abilities

1
Biotic Rifle (Q)
Long-ranged line skillshot. Shoots a dart that damages the first enemy hit, or heals the first ally hit.

Costs 1 ammo. You have 8 ammo total. You automatically reload upon depleting your ammo, or you can manually reload (1 keypad).
2
Sleep Dart (W)
Shoots a sleep dart in direction (line skillshot). The first enemy Hero hit takes small damage and then sleeps for 2 seconds or until taking any damage. While sleeping, the target is stunned but has great health regeneration.
3
Biotic Grenade (E)
Throws a biotic grenade that heals allies and damages enemies in the area of effect. For 4 seconds, affected allies will receive 25% extra healing from any healing source, and affected enemies will receive 25% less healing from any source.

Secondary Abilities

1
Reload (1)
Reload Biotic Rifle's ammo.

Heroic Abilities

1
Nano Boost (R)
Targets an allied Hero. The target gains 15% increase in all damage dealt and in movement speed, and receive 15% less damage.

Lasts 5 seconds. If you hit the target with your Biotic Rifle or Biotic Grenade, increase the duration by 1 second (to a maximum of 20 seconds total duration).

You have access to this heroic ability at level 1. At level 10, you can choose an upgrade for this ability.

Talents

LEVEL 1
Enough for Everyone (Q): Biotic Rifle pierces minions, damaging or healing all minions in the bullet's path.
Scoped Throw (E): Biotic Grenade range also increases with Scope.
Scouting Drone: Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges. Cooldown: 45 seconds.

LEVEL 4
Persistent Healing (Q): Ally hit by Biotic Rifle also receive a healing over time effect.
Resting Dart (W): Sleeping Dart can now hit allies, granting the healing benefit (but not the stun). If the target takes damage, the healing stops as usual.
Spread the Love (Q): Biotic Rifle grants small healing to allies around target Hero hit (whether ally or enemy).

LEVEL 7
Bigger and Better (E): Improve Biotic Grenade area and damage.
Cleanse: Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
My First Buff! (Q): Increase number of Biotic Rifle bullets from 8 to 10.

LEVEL 10
Close Watch (R): While you are close to the target of Nano Boost, increase the target's damage bonus to 30%.
Twin Boost (R): When you use Nano Boost, you can use the ability again within 5 seconds on a different Hero.
Ultimate Charge (R): Hitting an enemy Hero with Biotic Rifle decreases Nano Boost cooldown.

LEVEL 13
Harmful Medicine (Q): Enemy Heroes damaged by Biotic Rifle suffer a damage over time effect.
Precision Shots (D): Abilities deal extra damage when Scope is active, but less damage when not active.
Self Defense: Melee basic attack damage is tripled. When you make a basic attack, reduce the cooldown of your ultimate.

LEVEL 16
Piercing Darts (W): Sleeping Dart pierces the first Hero affected.
Quiet Grenade (E): Biotic Grenade does not wake up the target of Sleeping Dart
Time to Wake Up (W): If the target of Sleeping Dart wakes up by taking damage before sleeping for at least 1 second, the ability cooldown is reset.

LEVEL 20
Biotic Rifle Mastery (Q): When you hit an allied Hero with Biotic Rifle, the next shot from this ability deals 25% extra damage if it hits an enemy Hero. When you hit an enemy Hero with Biotic Rifle, the next shot from this ability grants 25% extra healing if it hits an allied Hero.
Omnic Grenade (E): Increase the duration of Bionic Grenade by 2 seconds. Enemies affected by this ability suffer an additional 25% healing reduction from all sources.
Safeguard (R): If the target of Nano Boost would take lethal damage, it drops to 1 Health and gain a huge shield that lasts for 5 seconds.

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