Ana Amari by Alser

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Ana Amari

By: Alser
Last Updated: Sep 21, 2018
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Ana Amari

Rework

NEW Talent - *
MOVED Talent - *
CHANGED Talent - *


Another concepts:
GARROSH - REWORK
KHARAZIM - REWORK
REXXAR - REWORK
VARIAN - REWORK
RAYNOR - REWORK
ARIEL HANSON - INFESTED SCIENTIST

Combat Trait

1
Shrike
Cooldown: 3 seconds
*

Shrike can be activated to increase vision radius by 50% and Basic Attack range by 1 but reduce Movement Speed by 20%. Lasts until canceled.

Passive: Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 30 damage over 3 seconds, and stacking up to 5 times.

Every 0.50 seconds, Ana is healed for 50% of the damage dealt to Heroes by Shrike.

Primary Abilities

1
Healing Dart
Mana: 15
Cooldown: 10 seconds
Charges: 2
*

Fire a dart which heals the first allied Hero hit for 215 Health.
Stores up to 2 charges. Dart's cooldown replenishes all charges at the same time.

Shots will pass through full health allies, without affecting them.
2
Biotic Grenade
Mana: 50
Cooldown: 16 seconds

Toss a Grenade at the target area. Allied Heroes hit are are healed for 166 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
3
Sleep Dart
Mana: 50
Cooldown: 12 seconds
*

Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.50 seconds.

Cannot be used on Vehicles.

Heroic Abilities

1
Nano Boost
Mana: 60
Cooldown: 70 seconds

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Cannot be used on Ana.
2
Eye of Horus
Mana: 45
Cooldown: 45 seconds
*

Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.

Ana is unable to move while Eye of Horus is active.

Passive: Increase Shrike vision radius by 100% and Basic Attack range by 1.

Level 1

Piercing Healing Darts * ?Quest: Hit Heroes with Sleep Dart.
?Reward: After hitting 10 Heroes, Healing Dart range is increased by 25%.
?Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes.

Grenade Calibration ?Quest: Hit enemy Heroes with Biotic Grenade.
?Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
?Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds
to 12 seconds, and its healing radius is increased by 100%, and its healing amplification applies to all sources.

Piercing Sleep Darts * Sleep Dart slow enemies by 20% for 2 seconds upon waking up from Sleep.
?Quest: Hit Heroes with Sleep Dart.
?Reward: After hitting 15 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 25%.

Level 4

Air Strike
(active)
Cooldown: 50 seconds
Activate to use Biotic Grenade with a 275% increased range, but Grenades thrown this way take 3 seconds to land.
Passive: Reduce Biotic Grenade cooldown by 4 seconds.

Overdose Hitting enemies with Sleep Dart applies 3 Doses.

Regular Dosage * When an enemy Hero has 5 stacks of Shrike, reduces the cooldown Healing Dart by 3 seconds.

Enhanced Focus * While Shrike active, Healing Dart's cooldown recharges 20% faster.

Level 7

Temporary Blindness After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.

Mind-Numbing Agent Every Dose a Hero has reduces their Spell Power by 10%.

Debilitating Dart
(active)
Cooldown: 20 seconds
Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.

Level 13

Speed Serum * Healing Dart grants 20% Movement Speed to affected Heroes for 1.50 seconds and removes Stuns from the target.

Purifying Darts Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.

Affordable Medicine * Biotic Grenade cooldown is reduced by 2 seconds per allied Hero hit.

Level 16

Sharpshooter Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.

Concentrated Doses Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.

Contact Healing Biotic Grenade heals for 30% more per allied and enemy Hero hit.

Custom Optics * * Aditional increase the Shrike Basic Attack range bonus by 1.
Increases Ana's Movement Speed while Shrike active to 90% of normal speed.

Level 20

Nano Infusion Allies affected by Nano Boost heal for 50% of Spell Damage dealt.

Ballistic Advantage Eye of Horus rounds explodes upon impacting a Hero, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.

Somnolent Doses Upon stacking 5 Doses, Heroes are Slept for 2 seconds.

Dynamic Shooting Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.

Detachable Box Magazine * *
(active)
Cooldown: 60 seconds
Activate to reset the cooldown of Healing Darts and Sleep Dart.

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porpeta (1) | August 22, 2018 9:45am
Nice Rework/rebalance! 100% agree!
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