Health: 1600 (+4,5%)
Regen: 4 (+4,5%)
Mana: 500 (+10)
Regen: 4 (+4,5%)
Attack Speed: 1,5s
Damage: 100
Level 1 talents
Conjurer's Pursuit
By collecting Regeneration Globes you increase your mana regen by 0.1 per second to 2.5 per second.
After collecting 25 Globes, you also increase your mana by 100.
Quest
Hit your opponent or ally 80 times to add HOT and DOT (does not work like Lunara)
Hit your opponent or ally 40 times to reduce the CD by 0.5 seconds
Hit your opponent or ally 20 times to add another charge.
Improvement E
Increases damage to 15%
Improvement E
Increases heal by 20%.
Level 4 talents
Energy shield
You will be able to equip your allies with a shield of energy equal to 15% of your maximum life.
Healing totem
You set a totem on the ground that heals allies by 2% every second for 10 seconds.
Quest
Hit 40 times the enemy hero to increase duration of sleep to 5 seconds.
Quest
Hit 100 times the enemy hero to gain damage up to 15% and healing to 20%.
Level 7 talents
Improvement Q
Increases heal by 10%
Improvement E
Your every 3 shots causes splatter damage.
Cleanse
Level 13 talents
Sprint
Ana is able to move around the battlefield well, increasing her speed by 30%.
Improved W
Reduces cooldown by 2 seconds.
Improved W
The arrow "jumps" on the neighboring hero to heal (his ally) or inflicting damage on him (enemy)
Improvement E
Reduces mana cost by 30 for a shot.
Level 16 talents
Improvement Q
Increases heal by 20%
Improvement Q
Increases damage by 20%
Improvement D
Increases the area by 20%
Improvement D
Increases heal and damage by 10%
Level 20 talents
Improvement R1
Increases damage dealt to 40% and decreases damage by 40%
Upgrade R2
Reduces cooldown and slows now by 50%
Personal teleporter
Ana teleports himself for a short distance.
Shield of the storm
Ana gives his allies in close range the energy shields.
If you want an example take a look at my Winston concept:https://www.heroesfire.com/hots/concept/winston-6953
As you can see it is still faithful to Winston's character without making him a carbon copy of his overwath self.That way it seems that whoever came up with the idea cares about the character and he didn't just copy paste a bunch of moves!
When they do direct ports of playable characters/classes, its almost identical to the hero source as it is what players most identify with. With NPCs you can be creative as you pretty much want, espeically ones like Auriel who didnt do much or have anything defined already.
So its not specific to overwatch heroes, but to any hero in a blizzard IP thats playable from our side. Making it too drastically different from the source is almost disrespectful to the die hard fans of said characters. Not to mention the entire point is to see how your favorite RTS, MMO, FPS characters directly play into a Moba, so its never just copy and paste.
So that being said, its ok to have differing opinions, im just stating why direct ports happen in the actual game and why its not entirely bad to build a concept around the source it came from.
With your winston concept, while its unique, makes primal rage no longer feel heroic. Being a 5 second togglable CD, it feels almost the same level of greymane going worgen, which is just what he does normally. Winston doesnt just go primal rage just cause he wants to whenever he feels like it. The only reason DvAs self destruct works as a basic ability is because he needs to be charged up just like a heroic, its not something she just drops on a whim because the cooldown is up.
First off, what spyro said is true but also wrong. A level 1, baseline 100% healing debuff is broken. Most heroes require talents and other stipulations to get theirs, and yes, xul does get 75% at level 20 (even then its undertuned but thats besides the point).
But, it cannot be a heroic, especially not a long cooldown one. Its literally butchering the source character. There is a simple and easy way to replicate the ana overwatch feel without butchering the character. If you've played wow theres another healing debuff mechanic called Necrotic. What it does is absorbs a set amount of healing, before allowing you to recieve heals. Having it as a heroic not only takes away the feel of the character, it makes her base kit feel like it belongs to someone else, since thats what shes known for. Heres an example of how to make it balanced as a basic ability
12 Second Cooldown
Targeted AoE
Toss a Biotic Grenade to the area, affecting both allies and enemies.
Allies are healed for X and recieve X% more healing for 3 seconds
Enemies are damaged for X and the next X healing is absorbed on the target.
Not only does this allow for talents such as, QUEST: Absorb x amount of healing to increase the healing/debuff duration/etc. It makes it balanced because you can outheal it with attrition. It might say, stop 60% of the heal from a uther Holy Light or 2-3 ticks of morales beam, but it doesnt totally make it worthless right from level 1. And just for the record it doesnt have to be EXACTLY like this, its your concept, everything is up to you, but this is the example id try to follow personally.
That aside and back to my first point, if you was serious about the concept making, I would really like to see specific numbers on damage/healing, duration and specifics on tooltip clarity on what each ability actually does.
And as for feel, most overatch heroes are direct ports with small tweaks. Overall the spirit of the character is left in tact. Heres my issues against that here:
Trait: Not only does a passive, massive health regen make no sense, it doesnt fit the character (it would make sense on someone like mercy or maybe zenyatta) Attacking AND healing with basic attacks in heroes of the storm cannot work. It fundamentally requires extra action commands that isnt currently in game and it would be literally only her. But that doesnt mean you cannot still capture her feel.
Q: You got the solid idea part right. But a 9 second CD is massively too long though. Make the theme and appeal of the character all about skillshots (which in overwatch, shes a hero who requires amazing aim to get value out of). Make it a low CD (like 2 seconds) low-moderate damage/heal with a super thin skillshot line that only damages or heal heroes. So in teamfights if you want to heal allies you gotta make sure you have pristine aim. With a low CD but skillshot based, it can be a slightler larger heal than li li since li li doesnt require a target and is also a low CD heal.
W: Nothing really to say except clean the tooltip to be more informative. Sleep isnt a mechanic in hots yet, so flesh out EXACTLY how it would work. Also, 12 seconds cd is too low. It would have to be something like a 20-30 second CD. We're talking nearly a level of Anubaraks Cocoon on a baseline level. With literally anyone on your team who can CC its basically an instant kill if you land it. Not to mention imagine sleeping someone with chromie on your team? Thats literally instant kill every 12 seconds without cleanse on an even semi coordinated team...The caveat is the skillshot but 12 seconds is insanely too low of CD
E: A simple solution to what you want is a short cd based skill. Something like 10 second CD 3 second duration, reduce your movement speed by X% but increases the width and range of your Q and W. Boom, synergy. Id probally make this the trait tbh
R1: Nothing to say except specific EXACTLY what it does
R2: This an a second heroic is the only creative part you need. Make one up that makes sense. Biotic grenade as a heroic makes literally 0 sense, especially a long CD one.
Overall: Clean up tooltips and make specific numbers
Adjust the tuning of abilities
Make a new R2 that makes sense
Hope this was helpful. I'd like to see this concept go places because I dont want to make a concept right after you and feel like im trying to steal your thunder/ideas
-Winston:http://www.heroesfire.com/hots/concept/winston-6953
-Talandar:http://www.heroesfire.com/hots/concept/talandar-7229
-Broll:http://www.heroesfire.com/hots/concept/broll-bearmentle-7312
-and my new tyrael rework:http://www.heroesfire.com/hots/concept/tyrael-7620
I know that all of them are warriors, but for some reason it is super easy for me to think of warrors rather than anything else.
1.Scale down the power of biotic grenade dramaticly
or
2.Keep it as it but make it a heroic ability with like a 150 second cooldown or something.