Ana (Rework) by CakesHere

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Ana (Rework)

By: CakesHere
Last Updated: May 12, 2018
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Ana (Rework)

Ana Rework

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Combat Trait

1
Shrike
Passive: You may target allies with Basic Attacks

Basic Attacks apply a Dose to allies and deal no damage; dosed allies deal an additional 40 (+4% per level) damage over 5 seconds
with basic attacks. Additional Doses increase this damage, stacking up to 5 times.

Every 0.5 seconds, Ana is healed for 5% of the damage dealt by basic attacks affected by Shrike.

Primary Abilities

1
Healing Dart
Fire a dart which heals the first allied Hero hit for 215 (+4% per level) Health.
2
Biotic Grenade
Toss a Grenade at the target area. Allied Heroes hit are are healed for 166 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 2 seconds.

Quest: Hit ally Heroes with Biotic Grenade.
Reward: After hitting 10 Allies, Biotic Grenade does 30% more healing per allied and enemy Hero hit.
Reward: After hitting 20 Allies, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%, and its healing amplification applies to all sources.
3
Sleep Dart
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.

Cannot be used on Vehicles.

Heroic Abilities

1
Nano Boost
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Cannot be used on Ana.
2
Eye of Horus
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures.

Ana is unable to move while Eye of Horus is active.

Talents

Change Overview:
Shrike changed to provide AA ally with DOT effect.
Baselined Grenade Calibration, Quest changed to hit allied Heroes, changed damage reward to Contact Healing's reward
Tier 1 Detachable Box Magazine changed to Doses on allies
Tier 1 gains Tier 2's Air Strike
Tier 2 Overdose changed to give a nearby Ally 3 Doses when Sleeping dart hits
Tier 2 Added Antibiotic Grenade to provide damage reward on Biotic Grenade.
Briefly, considered a Deckard-esque effect (i.e.
Biotic Grenade spawns 3 Antibiotic Pills from each enemy Hero hit, healing allied Heroes for 205 when picked up. Antibiotic Pills last for 10 seconds.)
Tier 6 Added Self-Service Biotics which causes Biotic Grenade to hit a nearby Ally with a free healing dart

Tier 1:

- Piercing Darts (E)
Quest: Hit Heroes with Sleep Dart.
Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 25%.
Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 25%.

- Detachable Box Magazine (D)
Quest: Stack 5 Doses on an ally Hero.
Reward: After reaching maximum Dosage 12 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.

- Air Strike (W)
Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 3 seconds to land.

Passive: Reduce Biotic Grenade cooldown by 4 seconds.

Tier 2:

- Antibiotic Grenade (W)
Biotic Grenade does 75% more damage per allied and enemy Hero hit.

- Overdose (E)
Hitting enemies with Sleep Dart applies 3 Doses to an ally Hero in the nearby area.

- Aim Down Sights (D)
Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.

Tier 3: Unchanged

Tier 4: Unchanged

Tier 5: Unchanged

Tier 6:

- Sharpshooter (Q)
Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.

- Concentrated Doses (Q)
Increase Healing Dart's healing by 10% for each Dose active on ally Heroes.

- Self-Service Biotics (W)
Biotic Grenades shoot a healing dart at the lowest health Ally Hero nearby.

Tier 7: Unchanged

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