Tier 1
Tier 1 Talents are strong mid-late game quest talents.
"(D) Beacon of Light"
Once you finish
"Beacon of Light", you will be creating continuous pressure by having minions spawn near you nearly all the time. This is great for maps like
Garden of Terror or
Infernal Shrines as minions from 2 or maybe 3 lanes will reach you more frequently and create pressure down the lanes or attack enemies in teamfights. Combining Beacon of Light with
Tier 5 Talent "Apparitions" or
"Soul Bomb" will result in extra damage output potential as well.
This talent can work great in any game. It can either become a potent pushing tool or an infinite supply of Ghosts for (D)Persuade Soul.
"(Q) Spirit Bombs"
Focuses on empowering her
(Q)Nine Lights damage and healing to that unit each time they are hit. The damage increase will become very strong if your team has cc to combo with
(Q)Nine Lights so the enemy doesn't move out of it's radius. So if you have something like a
Jaina or
Malfurion on your team, this talent becomes really valuable.
This talent is extremly potent if your team has great set-up and Crowd Control.
"(W) Flesh..."
Focuses on the power of her
(W)Spirit Realm and makes the her
Spirit Units last longer. By spawning with
100% of their maximum health instead of 50%, they can not be bursted down as quickly and can remain in the fight longer. But then also that whenever they attack, their lifetime is increased, which boosts that idea even further. If they aren't focused in fights, they will not disappear until the fight is over and they will be harder to take down.
This talent works very well if the enemy team lacks strong AoE damage to shut down your Spirit Units when they have more health.
Tier 2
Tier 2 Talents are focused on survivability, mobility and utility.
"(Passive) Heavy Cloth"
Sacrifice
mobility for
health. Great if you're the primary target in fights (somehow) and can get help from allies to reposition yourself. Very Situational.
"(Passive) Guidance"
Is great if you and your team has to dodge abilities, chase enemies or escape.
"(Q) Fatigue & Vigor"
Grants allies a burst of
movement speed or enemies a short
slow that grows depending on how many hits they take from
(Q)Nine Lights.
"(Q) Shackling Light"
Roots enemies that are hit multiple times by
(Q)Nine Lights, making
(Q)Nine Lights a powerful crowd control ability.
Tier 3
Tier 3 Talents are focused on choosing what you want your (W)Spirit Realm to be used for.
"(W) Blessed Arsenal"
increases the damage of
Spirit Units, making them deal a dangerous amount of damage.
"(W) Blessed Armor"
increases the health and size of
Spirit Units, making them very tanky and act as a mini-frontline.
"(W)Spawn Protection"
makes
Spirit Units invulnerable when spawned, protecting them against damage and making it less punishable when used at a bad time.
Tier 4
Tier 4 opens up her Heroic Abilities.
(R1) Shadowlands
Enemy Heroes inside the rift area are slowed and those that take
damage while low on health are
executed. This is especially good against tanky frontline teams as they are both slowed and their
health pools are reduced by 10%.
(R2) Angelic Protection
Heal nearby allied Heroes and make them unkillable. Great if the enemy has a lot of
burst damage and you don't have a protective ultimate.
Tier 5
Tier 5 focuses on increased damage output or increased range and versatility of (W)Spirit Realm.
"(D) Apparitions"
Ghost that pass through enemies deal
damage to the target and nearby enemies, great for waveclear if you stand in ways so that the ghosts go through the minion wave or as
poke damage and a
potent slow in teamfights if the ghosts touch enemy Heroes.
"(D/1) Soul Bomb"
Offers a more direct and reliable way to
damage enemies in any stage of the game if you have ghosts near you. Great for anything.
"(D) Distant Calling"
Allows you to cast
(W)Spirit Realm at any visible location but
Spirit Units can't attack instantly upon spawning. Great for split pushing when you still want to have an impact on teamfights.
Tier 6
Tier 6 focuses on resurrection.
"(Passive) Restored Soul"
Grants spell power and allows you to cast
(Q)Nine Lights while dead. Great if you end up dying a lot or just want to deal more damage.
"(E) ...and blood"
Increase the
health and spell power of allows players whose
Ghost hero is still alive when they resurrect to have it follow them around and assist them. Great if you end up having to resurrect a lot of allies.
"(2) Graveyard"
Place a gravestone at the targeted location that attracts and resurrects nearby ghosts. The Gravestone copies Anara's
(D)Soul Compass. Great if you want to pressure lanes but need to be at other places.
Tier 7
Tier 7 contains Heroic Ability upgrades, a strong teamfight talent, and a game changing talent.
"(R1) Gateway of Death"
Increases the Radius and Execute threshold of Shadowlands. Great for teamfights where enemies are spread out.
"(R2) Hour of Peace"
Grants Angelic Protection a big healing pulse and makes nearby ally Heroes unstoppable briefly. Great if your team needs a big AoE cleanse/heal.
"(Q) Infinite Portals"
If an enemy is hit by all explosions of (Q)Nine Lights, it will cast again at the targets location after a short delay.
"(Global Effect) Ghost World"
ALL
Forts and
Keeps have reduced armor and deal
double damage. This talent will make teamfights way deadlier as the winner will be able to push faster and further, but they will also take more
damage from them. It also makes big waves deadlier and if left alone, can easily destory
Forts and
Keeps.
Example Builds
"Split pusher focusing on destorying structures"
T1 - Flesh...
T2 - Fatigue & Vigor
T3 - Blessed Arsenal
T4 - Shadowlands
T5 - Distant Calling
T6 - Graveyard
T7 - Anything / Ghost World (If you aren't losing or lost many keeps)
"Teamfight Support with Weak Frontline"
T1 - Spirit Bombs / Beacon of Light
T2 - Fatigue & Vigor / Guidance
T3 - Blessed Armor
T4 - Angelic Protection
T5 - Distant Calling
T6 - ...and blood
T7 - Hour of Peace
"Nine Lights Damage Focused Build (Great for AoE Teamfight damage and poke)"
T1 - Spirit Bombs
T2 - Shackling Light
T3 - Blessed Arsenal
T4 - Angelic Protection
T5 - Distant Calling
T6 - Restored Soul
T7 - Infinite Portals
"Offensive Ghost Build (Poke Damage & Pressure)"
T1 - Beacon of Light
T2 - Anything (Situational)
T3 - Blessed Arsenal
T4 - Shadowlands
T5 - Soul Bomb
T6 - Restored Soul / Graveyard
T7 - Anything (Situational)
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