"Who is Anara? I never knew that the spirit healer had a name." She is an actual named spirit healer! She briefly appears during WoW's Cataclysm expansion.
"But wouldn't she be an awkward hero to have in the game since spirit healers don't fight in WoW?" That's precisely why she has absolutely no damage dealing abilities! Even her basic attack targets allies! Anara would be the most quintessential definition of a support hero.
"So how does she work then?" She heals. And heals. And heals... and occasionally shields! Her entire purpose would be to support her team.
"That sounds like a lot of healing. She'd be annoying to deal with." This is why she would be a squishy hero with health near Murky's level. The name of the game would be to keep your squishy self behind your allies at all times while aiding them.
"What about lane clearing? Shouldn't she at least be able to do that to some extent?" No, go away! This is supposed to be an outside the box style concept! In all seriousness though, placing her in a lane with another hero would make that hero's day. She would provide that hero with some amazing levels of early game lane pushing potential.
"Anything else?" No, not really. Check out the concept, let me know what you think, and feel free to vote her up or down if you want!
Combat Trait
1
Spiritual Synergy
Successful hero takedowns near Anara grants a stack of Spiritual Synergy. Each stack increases her basic attack heals by 0.75 points. Maximum 20 stacks. Resets upon death.
Primary Abilities
1
Angelic Caress
Instantly heals target for 250 (+4% per level) and grants them a shield that absorbs 20% of their maximum health.
Mana Cost: 50 Cooldown: 7 Seconds
2
Astral Beacon
Place a magic beacon on ground that lasts 30 seconds. If Astral Recall is used again within 30 seconds, Anara teleports to the beacon after 2 seconds (cast/charge time for teleport). Targets near the beacon are healed by a blast of Light for 256 (+4% per level) upon Anara teleporting it. Placing a second beacon replaces the old one.
Mana Cost: 65 Cooldown: 12 Seconds
3
Luminous Mist
Places a swirling mist at target location. Targets that enter the mist are healed for 58 (+4% per level) per level per second, as well as a further 120 (+4% per level) over 3.5 seconds (healing over time effect can only occur once per duration of Luminous Mist). Targets standing within Luminous Mist for 1.5 seconds receive a 2.5 second 30% movement speed buff upon exiting the mist. Allies standing within Luminous Mist take 20% less damage from structures. Luminous Mist has a 3 second duration.
Mana Cost: 70 Cooldown: 10 Seconds
Secondary Abilities
1
Basic Attack
Anara cannot target enemies. Instead, her basic attack is a wave of healing light that heals target mercenary, minion, or hero for 15 (+4% per level) health.
2
Reduced Death Timer
Anara's death timer is 50% shorter than normal.
Heroic Abilities
1
Guardian Angel
All friendly targets in a wide 360 degree field around Anara become invulnerable for 2 seconds (except Anara). After 2 seconds, all targets acquire a shield that absorbs 40% of their maximum health.
Mana Cost: 100 Cooldown: 70 Seconds
2
Heroic Revival
Instantly revives target dead hero (by targeting their death timer icon). Hero respawns beside Astra at 75% maximum health and 50% maximum mana.
Mana Cost: 150 Cooldown: 100 Seconds
Special Mount
1
Spirit Flight
Exercises Anara's wings, increasing movement speed by 50% for 5 seconds. Leaves a glimmering trail in her wake that heals any allies who stand within in for 25 (+4% per level) per second.
Very interesting, but with the level 20 talent Hastened Return, it says when they die while under the effects of Guardian Angel. With Guardian Angel, it makes them invulnerable and then they get a shield. You cannot die while invulnerable, and once the shield breaks they are no longer under the effect of it. So how does this talent work?
Looks cool, I'd love to see this Support-Specialist in game !
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