Anduin by Healing Mantra

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Anduin

By: Healing Mantra
Last Updated: Nov 24, 2015
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Anduin

Divine Priest

Medium Base Level 10 Level 20 Level 30
Health 1600 2368 3506 5189
Health Regen 4,66 6,90 10,21 15,11
Mana 490 (+10) 590 690 790
Mana Regen 1,64 (+0,1) 2,64 3,64 4,64
Attack 91 135 199 295
Attack Speed 1,06 1,06 1,06 1,06
Range 5,5 5,5 5,5 5,5
This Anduin is just another healer with build-in defensive system. His healing spell is Healing Light that restores vast amounts of health in short time, however can leave Anduin without mana. He can also empower allies with Inner Fire to make them deal increased damage and take reduced damage from attacks, making him excelent partner with an attack-dependant heroes like Valla or Raynor. To disable his foes he uses Pacify that disallows spell-casting and attacking. His heroics both involve damage, however Holy Storm is supposed to deal constant area damage, but Purify deals more burst damage and is better, when he has lots of melee heroes, so he can heal allies nearby the focused target. When Anduin is going to die, he can activate his Holy Shield to quickly retreat, however it's long cooldown forces him to pay attention for the time it is recharging.
Damage: 3/10
Utility: 10/10
Survivability: 6/10
Complexity: 5/10

Combat Trait

1
Holy Shield
Anduis surrounds himself with a shield that makes him invulnerable for 2,5 seconds. When this lasts, his damage is decreased by 30%.
Cooldown: 60 seconds
Range: 0 (Self-cast)

Primary Abilities

1
Healing Light
Anduin channels holy energy to yourself and up to 3 targets in a cone, restoring 365~1184 health to them.
Mana: 60
Cooldown: 7 seconds
Range: 6 (Targetting Range) / 9 (Cone Length) / 67,5 degrees (Cone Width)
2
Pacifism
Anduin targets all enemies within range and applies a Pacify effect on them, that lasts for 1,5 seconds. Pacified enemies cannot attack or cast spells, however they can freely move for the duration.
Mana: 85
Cooldown: 13 seconds
Range: 9 (Casting Range) / 1,75 (Radius)
3
Inner Fire
Anduin blesses target ally for 9 seconds, making it deal an additional 20% damage with attacks and take damage from basic attacks reduced by 20%.
Mana: 30
Cooldown: 5 seconds
Range: 7 (Cast Range)

Heroic Abilities

1
Purify
Anduin surges divine energy into target enemy, dealing 328~1064 damage, slowing them by 30% for 1,5 seconds and healing surrounding allies for 505~1638 health.
Mana: 100
Cooldown: 110 seconds
Range: 8 (Cast range)/ 3,5 (Healing area)
2
Holy Storm
Anduin calls on the Light to destroy his enemies, 5 waves of cascading light deal 99~321 damage per wave to enemies in the radius.
Mana: 75
Cooldown: 100 seconds
Range: 8,5 (Cast range) / 5,25 (Radius)

Tier 1 Talents

Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.

Devoted Healing: Decreases mana cost of Healing Light by 20.

Eternal Spark: Increases Inner Fire's duration by 3 seconds if it was cast in Hero.

Inner Power: After casting Inner Fire, your next attack will deal an additional 25~81 damage.

Tier 2 Talents

Protective Shield: Activate to shield an allied Hero for 15% of their max health for 5 seconds.

Radiance: Increase range of your Basic Abilities by 15%.

Healing Hands: Pasifism now restores 58~188 health to allies hit.

Peace and Love: Increases Pacifism's radius by 60%.

Say no to war: Increases Pacify's duration by 0,25 seconds.

Tier 3 Talents

Clairvoyance: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.

Cleanse: Activate to remove all stuns, roots, silences and slows from the target and prevents their reapplication for 1 second.

Lightness Infinite: Increases Healing Light's targetting range and cone length by 25%.

Soothing Light: Allies affected by Healing Light restore an additional 100~324 health over 7 seconds.

Inner Flame: Increases damage bonus from Inner Fire to 30%.

Tier 4 Talents

Purify

Holy Storm

Tier 5 Talents

Shrink Ray: Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.

Ice Block: Activate to place youself in Stasis and gain Invulnerability for 3 seconds.

Emergency Shield: Decreases cooldown of Holy Shield by 20 seconds and causes it to activate every time if possible when taking fatal damage.

Condemn: Pacify now slows enemies hit by 75% for the duration.

Peaceweaver: Removes mana cost of Pacify and decreases it's cooldown by 1 second.

Tier 6 Talents

Hardened Focus: While above 80% life, your Basic Ability cooldowns regenerate 50% faster.

Divine Bubble: Holy Shield restores 711~2306 health over the duration.

Divine Embrace: Increases number of targets hit by Healing Light by 1.

Cleansing Light: Healing Light removes up to 1 debuff from each affected ally, prioritizing crowd-control effects.

Tier 7 Talents

Dispel Magic: Purify now removes all buffs from target enemy and all debuffs from surrounding allies.

Soothing Rain: Holy Storm now also heals allies within for 119~386 health per wave.

Storm Shield: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

Rewind: Activate to reset the Cooldown of your Basic Abilities.

Smite Evil: When Holy Shield wears off, deal 136~441 to all enemies within his attack range, dealing damage increased by 160% versus non-Heroic targets.

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