Anduin by eraspirn

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Anduin

By: eraspirn
Last Updated: Sep 28, 2016
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Anduin

King of Stormwind City

Anduin Wrynn is in possesion of Holy Power that can be used to damage his foes and heal his allies.
To effectivelly play as Anduin it requeires to simultaneously use damaging and healing powers. Anduin enforces his healing by dealing damage.

Combat Trait

1
Evangelism

When you deal direct damage with Penance, Smite, Prayer of Mending or Halo you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Press trait button to consume all stacks and increase your healing and absorbtion done by 10% per stack. 15 seconds cooldown.

Primary Abilities

1
Penance
Cooldown: 8 seconds
Cost: 70 mana

Launches a volley of holy light at the target, causing moderate damage to the enemy hero or high healing to the ally hero. Dealing damage generates 1 stack of Evangelism. Must remain standing while casting.

2
Smite
Cooldown: 10 seconds
Cost: 60 mana

Damages an enemy with holy damage and generates 1 stack of Evangelism

3
Power Word: Shield
Cooldown: 4 seconds
Cost: 50 mana

Anduin creates a shield on ally target that absorbs moderate amount of damage for up to 6 seconds. The shielded target gains Weakened Soul: the target's soul is weakened by the force of Power Word: Shield, and cannot be shielded again for 10 sec.

Heroic Abilities

1
Prayer of Mending
Cooldown: 40 seconds
Cost: 80 mana

Places a spell on the ally or enemy target that heals or deals damage to them for moderate amount the next time they take damage. When the heal or damage occurs, Prayer of Mending jumps to an nearby ally or enemy hero. Jumps up to 5 times and lasts 10 seconds after each jump. Each jump that deals damage generates 1 stack of Evangelism

2
PAIN SUPPRESSION
Cooldown: 70 seconds
Cost: 100 mana

Reduces all damage taken by a friendly target by 80% for 4 sec. Castable while stunned.

TALENTS

LEVEL 1

SHADOWY INSIGHT: Increases the damage done by Smite by 50%.
HOLY REGENERATION: Smite also restores 10% of maximum mana when it deals damage to enemy hero
TWISTED FATE: When Power Word: Shield is active, the target also regenerates health every time they receive damage



LEVEL4


GRACE: Every launch of Penance increases healing and absorbtion received from all sources by 6%, up to 18% for 6 seconds
DARK BARGAIN: Reduces the healing done by Penance by 50% and increses damage done by 50%.

SHINING FORCE: 75% of damage done by Smite is transfered to nearby ally as healing, target with lowest health is prefered. Reduced to 50% when you receive healing.


FOCUSED WILL: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec, stacking up to 2 times.

LEVEL 7


DOMINANT MIND: Penance now also removes all movement imparing effect from the target and prevents it's effectivness by 50% for the next 1 second when it heals an ally or reduces the movement speed of enemy heroes by 25% for 2 seconds when it deals damage.
MIND CONTROL: Smite also roots in place and silences the enemy hero for 1 second
BODY AND SOUL: Power Word: Shield also increase your target's movement speed by 30% for 3 sec.
MANIA: Increases your movement speed by 3% and reduces the effectivness of movement imparing effects on you by 10% for every stack of Evangelism. Consuming Evangelism removes this bonus.

LEVEL 10


PRAYER OF MENDING: Places a spell on the ally or enemy target that heals or deals damage to them for moderate amount the next time they take damage. When the heal or damage occurs, Prayer of Mending jumps to an nearby ally or enemy hero. Jumps up to 5 times and lasts 10 seconds after each jump. Each jump that deals damage generates 1 stack of Evangelism

PRAYER OF HEALING: A powerful prayer that heals allies and disorients enemies for 2 seconds within small area around you. Enemies must face you when spell is casted in order to be disoriented. Each enemy disoriented generates 1 stack of Evangelism

LEVEL 13


CLARITY OF WILL: Penance reduces the lasting of Weakened Soul caused by Power Word: Shield for 3 seconds per launch, up to 9 seconds.
CONDEMNATION: Smite also deals 100% additional damage over 4 seconds. Now also generates 2 stack Evangelism
ATONEMENT: 50% damage done to shielded target is reflected to the attacker.
SHADOWFIEND: Summons a shadowy fiend to attack the target for 8 seconds. This creature is immune to all damage and it's attacks restores 5% of your maximum mana.

LEVEL 16


DIVINITY: Reduces the cooldown of Penance by 1 sec for each launch, up to 3 seconds. You can now cast Penance while moving.



LEVEL 20

ENLIGHTMENT : You gain two charges of Prayer of Mending.
POWER INFUSION: Increases duration for 2 seconds. Now also grants 20% attack speed and 20% mana cost reduction.

LEGACY OF THE VOID: Evangelism now also grants 10% damage bonus per stack.
DISPERSION: Disperse into pure energy for 3 sec, reducing all damage you take by 60% and regenerating 30% of maximum mana and health but you are unable to attack or cast spells.

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1
[-]
Waaxx (1) | September 28, 2016 12:51pm
We got no Priest and that build is just perfect, Maybe you can change 1 ult and make him shadow form?
1
[-]
eraspirn | September 28, 2016 2:47pm
I think Shadow priest deserves his own separate hero :)
1
[-]
lucky-tiger (2) | September 27, 2016 4:51pm
You can type [image width=namber] to set image size for the talents.
I like the idea that he needs to deal damage in order to heal, but i just dont get his shield is it 1 sec cd So he can put it on everyone in few secounds? I think you should put a cd of lets say 4 sec, and increase the weakned duration.
I love both heroics but i feel thay need some more difference like one gives cc or buff and heals less,
1
[-]
eraspirn | September 28, 2016 3:07am
You are right, thank you for your feedback :)
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