Anduin by CrazyFredy

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Anduin

By: CrazyFredy
Last Updated: Feb 12, 2017
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Anduin

Son of the Wolf

Anduin Wrynn is a versatile, multi-class hero. His 3 heroics largely determine his playstyle, making him either a full support, a semi-support, or a dangerous ranged assassin.

I've mostly left out the precise numbers on these abilities, as I'm not very good with balance and numbers.

Combat Trait

1
Atonement
Whenever you heal an ally, they are affected by Atonement for 5 seconds, causing them to be healed for 50% of the damage you do to enemy heroes.

Activate to switch to Castigation.
2
Castigation
Whenever you damage an enemy, they are affected by Castigation for 5 seconds, causing them to be damaged for 50% of the healing you do to your allies.

Activate to switch to Atonement.

Primary Abilities

1
Holy Word: Serenity
Mana cost: High
Cooldown: 12 seconds

Heal targeted ally for a large amount of health instantly. If this overheals, give that ally additional health equal to the amount of overhealing for 6 seconds.
2
Power Word: Shield
Mana cost: Medium
Cooldown: 8 seconds

Give targeted ally a medium-sized shield that decays over 8 seconds. This can't be stacked.
3
Shadow Word: Pain
Mana cost: Medium
Cooldown: 6 seconds

Send out a shadowy projectile that travels in a straight line, dealing minor damage to all enemies hit. If the projectile hits an enemy hero, it will stop and deal damage to that hero over 6 seconds, equal to the damage dealt by the projectile before it hit the hero.

Heroic Abilities

1
Apotheosis
Mana cost: High
Cooldown: 60 seconds

Increase all healing done by 100% for 5 seconds.

Passive: You heal yourself for 50% of the healing you do to allies.
Passive: Your Basic Attacks can now target allies, healing them instead of doing damage. You can no longer attack enemy Heroes. ["Attacking" allies has a heal effect, attacking enemies has the standard Smite effect.]

[Anduin now has a golden glow.]
2
Guardian Spirit
Cooldown: 100 seconds

When you die, you become a Guardian Spirit for 5 seconds, and are able to cast Power Word: Shield with a 1-second cooldown.

Passive: Power Word: Shield's shield amount is massively increased.
Passive: Your Basic Attacks can now target allies, healing them instead of doing damage. [Looks like Penance]

[Anduin now has a white-blue glow.]
3
Shadowform
Passive: Shadow Word: Pain's Heroic damage is doubled.
Passive: Power Word: Shield can be used on enemy heroes to reduce their Armor by 25% for the duration of the shield.
Passive: You now have 10 Armor, reducing damage taken by 10%.
Passive: Your Basic Attacks are now channeled, slowing enemy movement speed by 25%. They deal little damage initially, but quickly build up to large amounts if kept on the same target. [Looks like Mind Flay]

[Anduin now has a black-purple glow.]

Tier 1

The theme of this talent tier is quest talents. They are all somewhat situational, and take a long time to be completed, bringing in a power spike later in the game.

[Q] Miracle Worker
Reward: After using Holy Word: Serenity 10 times on allies with 25% or less health, Holy Word: Serenity gains a second charge.

[Passive] Focused Will
Reward: After being hit by 100 melee Basic Attacks without dying, become immune to Basic Attacks.

[Active] Mind Vision
Quest: Gathering Regeneration Globes increases your Mana Regeneration by 0.1 per second, up to 3.0 per second.
Reward: After collecting 30 Regeneration Globes, gain the Mind Vision ability, allowing you to reveal all enemy Heroes for 3 seconds.

Tier 2

The theme of this talent tier is alternative uses for the abilities. If you were going for a heal build, for example, you could turn your main damage dealing ability into a heal, or for a damage build, turn your heal into a massive burst damage dealer.

[Q] Holy Fire
Holy Word: Serenity can be used on enemies, dealing damage instead.

[W] Pain Suppression
Upon expiring, Power Word: Shield grants 20 Armor for 4 seconds, reducing damage taken by 40%.

[E] Shadow Mend
Shadow Word: Pain can now stop at allied heroes, healing them instead of dealing damage.

Tier 3

The theme of this talent tier is active talents. They might be a little overpowered.

[Active] Purify
Cooldown: 60 seconds
Activate to remove all stuns, roots, and silences, and apply Holy Word: Serenity on the target. Can't be used on self.

[Active] Rapture
Cooldown: 60 seconds
Activate to remove the cooldown of your Power Word: Shield for 3 seconds.

[Active] Dispersion
Cooldown: 60 seconds
Activate to become Unstoppable and gain 40 Armor for 4 seconds, reducing damage taken by 40%. Using abilities ends the effect. Can be used while Stunned.

Tier 4

The theme of the Heroic tier is choosing a "true form" that is playstyle-defining.

[R1] Apotheosis

[R2] Guardian Spirit

[R3] Shadowfrom

Tier 5

The theme of this talent tier is buffs/debuffs, pretty simple stuff.

[Q] Clarity of Mind
Holy Word: Serenity causes cooldowns to decrease twice as fast for 4 seconds.

[W] Strength of Body
Power Word: Shield increases movement speed by 50% for 4 seconds.

[E] Dominance of Soul
Shadow Word: Pain silences enemy for 4 seconds.

Tier 6

The theme of this talent tier is powerful upgrades to basic abilities.

[Q] Holy Word: Sanctify
Holy Word: Serenity now affects all allies within a large radius of the target. Cooldown is increased by 6 seconds.

[W] Power Word: Barrier
Power Word: Shield now creates a barrier around the target, giving all allies within it an untalented Power Word: Shield.

[E] Shadow Word: Death
Shadow Word: Pain now instantly kills all minions hit, and deals 2% of a hit hero's health as damage every second.

Tier 7

This final talent tier can even further upgrade Anduin's appearance. Alternatively, you could go for either of the pretty powerful active talents.

[R1] Archangel
Increases all healing by 100%.
[Anduin now has golden wings]

[R2] Spirit of Redemption
If you heal for a massive amount of Health while a Guardian Spirit, you will be brought back to life.
[Anduin now has a Guardian's wings]

[R3] Voidform
Killing an unit reduces cooldowns by 1 second and increases attack speed by 5%, up to 50%. This bonus is lost after not killing anything for 10 seconds.
[Anduin now has tentacles]

[Active] Leap of Faith
Cooldown: 30 seconds
Pull target ally in front of you.

[Active] Fade
Cooldown: 30 seconds
Become stealthed and remove all negative effects from yourself.

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