"A young Priest who embraces the light to shield his allies or the void to cripple his enemies."
At a young age, Anduin Wrynn ascended to the throne of Stormwind after his father, King Varian, was kidnapped in a plot by the sinister dragon Onyxia. When his father at last returned to the throne, Anduin eschewed the way of the warrior to embrace the path of the priest, and studied under the Prophet Velen. The priesthood has taught Anduin much on the duality of good and evil, and he brings this perspective now to the Nexus.
-Anduin is a Ranged Support hero who wields great power to protect or destroy. Anduin's trait is Shadowform, a cooldown that trades healing utility for raw power. Activating Shadowform grants Anduin Armor and changes his Basic Abilities into powerful damage tools for a short period of time.
-Power Word: Shield is the first Ability for Anduin. Anduin places a large shield on the target, allowing them to survive in lieu of proper healing. This is particularly powerful in protecting a carry hero such as Illidan or Valla, unleashing their full potential.
-Void Shield is Anduin's first Basic Ability in Shadowform and his most deadly. This Ability can only be cast on Anduin and it is half as effective as PW:S. Enemies who break Void Shield causes are damaged for the total amount of damage shielded, but if the shield expires on its own, Anduin will take damage instead.
-Anduin's second Ability, Renew, is a relatively weak HoT effect with a short cooldown. Keep Renew up on as many allies as possible as often as possible to maximize Anduin's healing capabilities.
-Anduin's second Ability in Shadowform is Shadow Word: Pain. A long DoT with a short cooldown, Shadow Word: Pain has the potential to mark an entire enemy team for some postmortem revenge.
-Holy Nova is Anduin's final Basic Ability. A small AoE, Holy Nova has a short cooldown, but a hefty Mana cost keeps it from being completely spammable. Its damage is light, but it is Anduin's best form of wave clear.
-Mind Sear is the final Basic Ability for Shadowform. Mind Sear is a channeled effect that pulses from the targeted enemy, dealing damage to all nearby enemies. Enemies closer to the channel target take more damage.
-For Heroics, Anduin can choose between Discipline and Shadow. Penance is a powerful tool for healing or hurting a target. With three charges, Penance can heal allies or damage enemies, with successive Penance casts against the same target being more effective.
-Shadow Crash is Anduin's second choice. Hurling a meteor of void energy, Shadow Crash will impact violently, dealing large damage to any targets in its radius. Shadow Crash will also activate Shadowform if it is not already active and does not affect its current cooldown.
Anduin's Support capabilities are able to bolster the survival of a single target immensely, but his AoE healing falls short of more specialized healers. Holy Nova is also Anduin's only damaging Basic Ability, so his waveclear and teamfight damage outside of Shadowform are weak. Anduin's damage in Shadowform is great, but at the cost of his healing. Be sure to save Shadowform for later if one of your allies is in need of aid.
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