Anduin by _Nvr

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Anduin

By: _Nvr
Last Updated: Nov 23, 2017
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Anduin

Crown Prince of Stormwind

Ranged Support

Health: Low
Health Regeneration: High
Mana: Average
Mana Regeneration: Average
Attack Damage: Moderate
Attack Speed: 1.5

Strengths
Sustained Healing
Burst Healing

Weaknesses
Damage
Mobility

Combat Trait

1
Pacifist (D)
Passive

Cannot attack enemies. Instead, Basic Attacks heal allies for a small amount.

<Cannot target self with Basic Attacks. Effects that increase Attack Damage increase Pacifist's heal amount.>

Primary Abilities

1
Power Word: Shield (Q)
Cooldown: 10 seconds
Mana: Moderate

Shield yourself or an ally from damage for 4 seconds, granting the target a moderate amount of Shields.
2
Renew (W)
Cooldown: 6 seconds
Mana: Low

Heal yourself or an ally for a small amount every second over 6 seconds.
3
Prayer of Mending (E)
Cooldown: 12 seconds
Mana: Moderate

Place a ward on yourself or an ally for 3 seconds. Whenever the target takes damage while the ward is present, the target is healed for a moderate amount and then the ward jumps to a nearby ally. The ward can only jump to targets who have not yet received the ward, and can only jump a maximum of three times.

<Prayer of Mending's ward prioritizes the lowest Health Hero and Heroes over Minions. If the ward expires before used, the effect ends and it will not jump to a new target.>

Heroic Abilities

1
Power Word: Barrier (R1)
Cooldown: 120 seconds
Mana: High

Create a protective barrier at your location for 10 seconds, increasing you and your allies Armor by 25 while within the area. The Armor bonus persists for 1 second after leaving the barrier.

<The affected area's size is comparable to Malfurion's Entangling Roots's area. When Power Word: Barrier's effect ends, the Armor bonus still persists for another second.>
2
Halo (R2)
Cooldown: 90 seconds
Mana: High

Create a burst of light that travels outwards in a ring across the entire Battlefield, healing yourself and allies caught in the ring for a large amount. Healing done to allied Minions decreased by 50%.

<Ring travels slowly outward from your location. Halo can only heal allies once as the ring passes through them.>

Current Progress - Second Draft

First Draft
Focuses: Ability Design, Kit Cohesion, Character Identity, Hero Uniqueness

Second Draft
Focuses: Talent Design, Balance Tuning, Skin Ideas

Third Draft
Focus: Number Tweaking

Final Draft
Focuses: Finalizing Concept, Locking Design

Talents

Level 1
Bestow Hope (D)
(!) Quest: Heal allied Heroes under 25% of their maximum Health with Pacifist 25 times.
(!) Reward: Pacifist heals the target for an additional 2% of their maximum Health.
Bestow Faith (D)
(!) Quest: Heal allied Minions 50 times with Pacifist.
(!) Reward: Pacifist grants 5 Armor to the target for 1.5 seconds.
Bestow Peace (D)
(!) Quest: Heal allied Heroes 50 times with Pacifist.
(!) Reward: Pacifist also restores a small amount of Mana to the target.

Level 4

Level 7

Level 10
Power Word: Barrier (R1)
Create a protective barrier at your location for 10 seconds, increasing you and your allies Armor by 25 while within the area. The
Armor bonus persists for 1 second after leaving the barrier.
Halo (R2)
Create a burst of light that travels outwards in a ring across the entire Battlefield, healing yourself and allies caught in the
ring for a large amount. Healing done to allied Minions decreased by 50%.

Level 13

Level 16

Level 20
Sacred Ground (R1)
Power Word: Barrier pushes enemies out of the barrier upon cast and lowers their Armor by 10 while in the barrier.
Reverb (R2)
Allied Heroes healed by Halo create a small ring that travels a short distance outwards from their location, healing allies caught
within the ring for a moderate amount.
Power Word: Fortitude (#)
Cooldown: 45 seconds
Increase the maximum and current Health of yourself and all nearby allied Heroes by 20% for 10 seconds.
Inner Peace (#)
Cooldown: 75 seconds
For the next 10 seconds, your Basic Abilities have no Mana cost and their cooldowns are reduced by 50%.

Skins

Classic Anduin



Legion Anduin

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