A Melee Warrior capable of taking great physical damage and peeling for his team wherever he is needed.
Sir Anduin Lothar, the Lion of Stormwind, was the last true descendant of the ancient Arathi bloodline, a Knight Champion of the Kingdom of Stormwind during the First War, and the Supreme Commander of the armies of the Alliance of Lordaeron during the Second War. He perished in combat at the base of Blackrock Mountain just before the end of the Second War and the closing of the Dark Portal. He is considered one of the greatest warriors in human history. King Varian Wrynn named his son, the current King of Stormwind, after him.
Combat Trait
1
Shield Block
Cooldown: 15 seconds
Raise your shield, granting you 75 Physical Armor against Heroic Basic Attacks for up to 3 seconds. Using Shield Slam during its duration ends Shield Block and increases Shield Slam's damage and knockback 100%.
Primary Abilities
1
Shield Slam
Mana Cost: 30
Cooldown: 6 seconds
Charge and slam your shield, dealing 80 (+4%) damage to enemies hit and knocking them back.
2
Devastate
Mana Cost: 60
Cooldown: 10 seconds
Strike an area, dealing 200 (+4%) damage to nearby enemies. Hitting a Hero resets the cooldown of Shield Slam.
3
Intercept
Mana Cost: 80
Cooldown: 15 seconds
Charge at a Hero, dealing 180 (+4%) damage to an enemy and rooting them for 1.25 seconds or giving an ally 75 Physical Armor against Heroic Basic Attacks for 5 seconds.
Heroic Abilities
1
Last Stand
Mana Cost: 90
Cooldown: 120 seconds
Fight through the pain, giving you and nearby allied Heroes 33% more maximum Health and increasing your healing received by 50% for 10 seconds.
2
Revenge
Mana Cost: 80
Cooldown: 100 seconds
Swing in a wide arc, dealing damage equal to your missing Health to enemies in front of you. Attacks blocked with Shield Block and Intercept reduce Revenge's cooldown by 1 second.
Level 1 Talents
Defensive Stratagem (E + D):Quest: Blocking Heroic Basic Attacks with Shield Block and Intercept restores 10 Mana. Reward: After blocking 100 Heroic Basic Attacks, Shield Block makes you Unstoppable for 1 second and Intercept makes affected allied Heroes Unstoppable for 1 second.
Frontline Stratagem (Passive):Quest: Every Minion killed near you grants 10 maximum Health, and Takedowns grant 50 maximum Health. Reward: Upon gaining 800 bonus Health, you can activate Frontline Stratagem to gain 25 Armor for 3 seconds. 30 second cooldown.
Extensive Stratagem (Active):Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second. Reward: After collecting 25 Regeneration Globes, you can activate Extensive Stratagem to double your bonus Health Regeneration and apply it to nearby allies for 5 seconds. 60 second cooldown.
Level 4 Talents
Spell Reflection (Q): Shield Slam reduces the Spell Power of Heroes hit by 30% for 2 seconds. This duration is doubled when used while Shield Block is active.
Disarm (W): Devastate reduces the damage of Heroes hit by 30% for 2.5 seconds.
Bodyguard (E): Casting Intercept on an allied Hero bodyguards them, causing you to take 20% of the damage they take instead. Lasts until you or the affected Hero dies or Intercept is cast on another allied Hero.
Level 7 Talents
Shield Bash (Q): Hitting a Hero with Shield Slam 2 times within 6 seconds stuns them for .5 seconds.
Ready for Battle (E): Intercept can be cast on Minions and Mercenaries. When it is, its damage splashes to nearby non-heroic enemies.
Insurmountable (Passive): Being stunned or rooted increases the cooldown rate of your Abilities by 50% for 5 seconds.
Level 13 Talents
Sword and Board (W): Using Devastate while Shield Block is active increases its damage by 50%.
Wall of Steel (E): Using Intercept on an ally applies its defensive bonuses to you as well.
Vengeance (E + D): When Shield Block or Intercept expire, if 3 or more Heroic Basic Attacks were blocked, the Hero affected does 40 (+4%) damage to enemies around them for 5 seconds.
Level 16 Talents
Heavy Reprecussions (Q + D): Increase Shield Block's duration by 2 seconds. Using Shield Slam during this duration increases its damage by an additional 50%.
No Man Left Behind (E): Using Intercept on an ally grants them Protected instead of Armor, but its duration is reduced by 50%.
Into the Fray (Passive): You gain 4% Attack and Movement Speed per enemy Hero near you, up to 20%.
Level 20 Talents
Never Surrender (R): Last Stand lasts 50% longer and heals affected Heroes for 3% of their maximum Health per second.
Best Served Cold (R): Increase Revenge's arc by 30% and its damage by 20% per enemy Hero hit.
Devastator (W): Devastate applies to Basic Attacks, cleaving for 100% damage to nearby enemies and reducing Shield Slam's cooldown by 1 second per enemy Hero hit. Talents for Devastate apply 50% for Basic Attacks.
Dragon Charge (E): Increase Intercept's range by 50%. Enemies hit within this bonus range take 100% more damage and are rooted for an additional .75 seconds and enemies in your path are dealt 180 (+4%) damage and knocked aside.
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