Anduin Wrynn, the son of Varian Wrynn, takes on a support role for Heroes of the Storm. Featuring abilities from all 3 classic Priest talent trees in WoW, Anduin fulfills the role of a healer and an off damage dealer, with a heavy emphasis on positioning and control.
Strenghts:
- Anduin can be a strong healer for his allies.
- Anduin can be slippery to catch due to his trait.
- Anduin's trait allows for a lot of play and decision making.
Weaknesses:
- Anduin has no means of healing himself except Halo and Holy Fire.
- His healing comes in bursts of relatively long cooldowns.
- Getting caught means that he will find himself respawning.
Combat Trait
1
(D) Spectral Guise
Cooldown: 16 seconds
Anduin becomes a completely invisible shadow for 1.5 seconds and leaving his image behind while gaining 15% increased movement speed. He cannot attack or use any spells in this state.
Note: This does not make Anduin immune to damage & crowd control like Tassadar's E (Dimensional Shift) does.
Primary Abilities
1
(Q) Holy Fire
Cooldown: 11 seconds
Mana: 95
Range: 5.5
Instantly smite an enemy hero or mercenary for 300 + 4% per level damage. Half of that damage is converted into healing to the most injured, closest allied hero.
2
(W) Psychic Scream
Cooldown: 16 seconds.
Mana Cost: 50
Range: Self
Fear nearby enemies for 1 second. If an enemy is directly damaged before the effect ends, they snap out of their fear.
Note: Psychic Scream is cast on a small radius around the caster. Fear's effect has enemies run away from you, on the opposite direction of where you were standing when you cast the spell.
3
(E) Penance
Cooldown: 10 seconds
Mana Cost: 60 mana
Range: 6.5
Anduin launches a bolt of light to the target every 0.75 sec, healing allies for 72 + 4% per level, and damaging enemies for the same amount for a total of 3 bolts. Anduin can move normally while channeling Penance. Enemy heroes standing in the way of the bolts will intercept them, damaging them instead of healing or damaging Anduin's original target.
Note: Penance cannot be used on Anduin.
Heroic Abilities
1
(R1) Halo
Cooldown: 70 seconds
Mana Cost: 100
Range: 25
After a 1 second cast, Anduin releases a wave of Holy energy that expands in radius around him and heals allies for 300 + 4% per level and damages enemies for half as much. Also grants vision to the affected area. The effect is 50% more effective when Anduin is in melee range of the affected target(s).
2
(R2) Leap of Faith
Cooldown: 30 seconds
Mana Cost: 30
Range: 7.5
Click the friendly target to instantly pull them and place them behind your back, while healing them for 15% of their max health.
STATS
Level 1 Stats:
Health: 770
Health Regen: 2.8
Mana: 550
Mana Regen: 3.5
Speed: same as everyone
Attack Speed: 0.5
Attack Damage: 65
Stats per level: Max Health: 140 Health Regen: 0.32 Ranged Damage: 13 Splash Damage: 13 Max Mana: 11 Mana Regen: 0.0976
TIER 1, LEVEL 1
Conjurer's Pursuit.
TIER 2, LEVEL 4
Emergency Measures.
Penance's 1st bolt heals or damages for 50% more, and Anduin can cast Penance during Spectral Guise without canceling either of the spells in any situation or order of cast.
Fear:
TIER 3, LEVEL 7
Empowered Penance:
Penance has 20% increased range and
TIER 4. LEVEL 10
Halo
After a 1 second cast, Anduin releases a wave of Holy energy that expands in radius around him and heals allies for 150 + 49 per level and damages enemies for half as much. Also grants vision to the affected area.
TIER 5, LEVEL 13
Disciplined
TIER 6, LEVEL 16
Train of Thought
Each successful tick of Penance reduces the cooldown of Holy Fire by 2 seconds.
Inner Will
Casting Holy Fire reduces the cooldown on Penance by 4 seconds.
Mental Anguish
Increases the radius of Psychic Scream by 30%.
Slippery Shadow
Spectral Guise now increases your movement speed by 35%, and lasts for 2.5 seconds.
Velen's Disciple
While above 70% health, basic abilty cooldowns recharge 40% faster.
TIER 7, LEVEL 20
Halo's Light
Halo is now global, its cooldown is decreased by 20 seconds and its healing is increased by 25%.
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